What sub 5.0 vehicles have the wrong stats?

Basically, What vehicles under 5.0 have something that isn’t quite right about them.
This could be turret traverse, Horsepower, shell damage. Mainly anything that has been added that isn’t true to it’s irl counterpart.

An example would be the m41 having a slower traverse speed to it’s irl Counterpart.
(It was given 24 Degree’s in game when it should be above 30~36 normally.)

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I think every vehicle in this game has at least one thing that isn’t quite right about them

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Remove the BR from the title/ post an you’ll probably get a thousand replies heh (surprisingly especially ships, lot of problems with them)…

One machine a vessel An Ocean Escort actually (although hull letters still read Destroyer Escort), Dealey class Destroyer Escort USS Dealey DE-1006 at BR 3.7, IRL it has Squid mortars but in game they’re not active (this goes for a lot of vessels in game), IRL it has GFCS but in game it has none (even through the models are there on the ship).

Probably not what your question was now rereading but another point is its main armament actually & this goes for all 3"/50 Mk. 22 cannons in Mk. 34 single mounts & Mk. 27 / Mk. 33 twin mounts is, IRL the shells are fed through autoloading revolving clips like a tank autoloader but in game they’re labelled belts over single shells (this results in some funkiness with how full magazines are in game heh hmm depending on how many “belts” you take).

IIRC, those cannons also overheat to quickly, yet I forget if it’s artificial nerfing.

Now even more extreme would be the Imperial Japanese Army Type 5 Escort Boat at BR 1.7 which is a mix of the steel & wooden version with a mismash armament.

The Italian ship Aquila at BR 3.3 is dated to 1917, as such it should be a cruiser as it was rerated one upon completion in 1915.

The Abdiel class Minelayer at BR 4.3 is well a minelayer but a cruiser in game, this leads it to being not targeted by secondary batteries of destroyers & it will tank some damage.

I’ve read from someone post the Project 1331M Small Anti-Submarine Ship (MPK) should have more 3" shells than it does in game, also another class is that an MPK is anything smaller than a frigate yet a frigate in game, also it doesn’t produce smoke from its waterline exhaust.

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