What should the mind behind Warthunder be like?

[This question aims to analyze players’ perspectives on the game. Disrespect towards the opinions or viewpoints of other players will not be tolerated.]

For some time now I’ve been studying the issue of player behavior and dynamics in relation to the game, how they react to certain changes, and how Warthunder reacts to this as well. But one specific question seems interesting to ask: let’s say, hypothetically, you become a game designer for Warthunder overnight, how would you handle the game’s problems and how would you communicate with the community? (In other words, how would you try to listen to the community?)

add Polish tech tree, the community has been asking for it for ages

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I agree adding new TT should be a priority not infantry, the big 3 already have huge TTs they don’t need new stuff they can wait 2-3 updates to get something new, so in this 2-3 updates that can focus on new TT like United Korea, Poland/ Central Europe and LATAM

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In your view, do you think it would be effective if each season, along with the battle pass, focused on adding a new tree for a specific nation?

No, season have nothing to do with TT, for me the best would be in the next 3 updates we get 1 TT in each one, one with United Korea, a Polish one with some subtrees from central Europe (or a Polish- Czechoslovakia TT) a South American TT and maybe one last TT be either a United African or Turkic one

I would run a poll on the forums about the playerbase’s priorities, and go from there. I would also see if I could talk with Gaijjin’s higher ups about what is wrong with the game and what needs to be changed (premium and copy paste being most notable).

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I would try to show more presence. I think that’s Viescheslav’s biggest mistake. If you analyze it closely, it’s as if he’s too busy when it comes to analyzing the game and the player base. As if he’s too busy, giving the impression of isolation and consequently making players think that, and that he depends more on his own experiences playing the game or on other game designers. I’ve been trying to interview him for a while now about the topic of kamikazes, just like I do with other players, but I’ve never received a response.

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