Ok - if you be that precise and track earnings in the 2% range - you are right :-)
…regarding the mission score…
Ok - if you be that precise and track earnings in the 2% range - you are right :-)
…regarding the mission score…
Kingslayer - killing the enemy on the top of their scoreboard.
I went and searched for the thing as I could swear I’ve seen it exist on the old forums.
I found it!
I misremembered/misunderstood: Presently, you get no increased reward for killing planes at your BR or a full-uptier. However, you receive an increasing penalty in downtiers. This does create the illusion that killing tougher planes gives a better reward though.
https://docs.google.com/document/d/1twEotX6PpK0aPlZue2IwAROTDDNoqhDiVAzUTGpzZqw/edit?tab=t.0
(anti-embed to not break forums).
So, for killing a plane 1 full BR step under you, you receive ~50 less score and whatever RP gain it corresponds to.
Yeah, it’s not much and I misremembered/misunderstood the system (no reward for killing that full uptier alas).
… As an aside, it’s frustrating how much research and observation has been posted to the old forums that seem absent on the new ones and will likely be lost once you can no longer browse the old ones.
Edit: It was posted on the new forum but got buried/lost. Found it: Report on how scores, SL, and RP rewards are calculated
This one is also more up-to-date.
It’s worth noting that this system was added in one of the major updates, at the end of 2021:
Dependence on score awarded in the difference between the player’s Battle Rating and the target in case of critical damage, destruction and assistance in the destruction of the enemy has been added. The multiplier will be calculated by the quadratic dependence (1 - 0.014 * (difference of BR) ^ 2) and can not be more than 1.0 and less than 0.1. For example if you destroy a vehicle with a BR of 8.7 using a vehicle of BR 9.7 (3 BR steps difference) the multiplier will be (1 - 0.014 * 3 ^ 2) = 0.874.
War Thunder "Ground Breaking" - Changelog - Update Discussion - Archive - War Thunder - Official Forum
It’s interesting that not many players talked about this new system. A few months later the first score-based event appeared, then all events were changed to score-based.
So this system is not that old. Unfortunately, it only punishes players, and it’s especially annoying in Air Arcade, where you can use lineups with planes of any BR you want. I’m happy that I spaded so many planes before this system was added. Right now it would be much harder in Air Arcade.
You can lose up to 90% of your total profits because of the BR difference between you and your target. So it’s possible that killing a player will be worth significantly less than killing an AI ground target. Even if both of these actions are completely incomparable in terms of difficulty. It’s a terrible system and it’s very strange that players haven’t protested against such a massive nerf. Every player lost from this change, but only a few cared.
I think a big part is the assumption that it’s balanced. That is, you’re in a downtier so you have an easier game and get less rewards, you’re in an uptier and it’s harder and you get increased rewards. Unfortunately, it seems to only act downwards to punish you rather than reward taking out priority targets.
Until I went and actively searched for how it works, I quite obliviously believed it rewarded me killing stuff like mig-15s in f2h-2, yak-3p in bf109 F4 and so forth.
Do you think it’s balanced to only credit you with 10% of the total profits?
If a normal kill is 180 score, do you think it’s fair to only give you 18 score for killing someone just because he spawned a vehicle with much lower BR? Meanwhile, killing AI ground target, like the stationary artillery, will give you 40 score.
They could easily increase the rewards for killing targets at higher BR and not touch the base rewards. Also, 90% difference is way too huge. Small differences would be acceptable, but not 90%.
No, I do not think the current implementation is. I am just saying that because it is opaque and not obvious how it works - one can safely assume it works equally both ways and unless they look it up or go out of their way to look up their post-battle score breakdown and look up what they killed, they won’t notice. Meaning, people have likely missed this feature existing or assumed it went both ways which is why they didn’t complain.
I also think it should be capped at ±10%. And it should include a +10% for killing the highest BR in your match. A vehicle beyond the 1.0 difference is still dangerous/potentially a priority, so you shouldn’t be punished for someone using one.
Most players on the forum are Air Realistic players, where rules are a bit different and you can’t take full lineups, so I guess it was harder to even notice this change in the game for them.
In Air Arcade scoring is now completely broken, because you can take full lineups here, and most players do this. If you want to win the game, then you can even use reserve planes and kill ground AI targets. And if someone decide to stop you from winning the game, he will gain close to nothing.
This system causes a lot of issues, but the devs of this game don’t play the game, so they don’t see the problems they have caused with their poorly thought-out changes.
For example, do I really deserve such scores:
Just because I was the highest BR plane in the battle? If the BR difference is so huge issue for the devs, they should just prevent enemies from spawning in low BR planes at higher BRs. Because I don’t choose my enemies, it’s the matchmaker which does that, but I’m punished for it anyway.
From my perspective, this system doesn’t make sense and is definitely not fair. It’s still not easy to kill aware enemy players, even if they use crazy fast turning 1.0 BR biplanes at 6.0 BR. Currently stopping them from killing ground targets (and winning the battle) is simply not worth it.
To add to this idea, there should be a lower percent proximity buff within a 2.5km sphere and a higher percent proximity buff within 1.1-1.5km, with an even higher percent proximity buff being applicable for 3.0km around the bomber when there is an enemy fighter within 3.0km (to incentivize protecting the bomber).
A title like “A Helping Hand” for actually helping people repair and being a team player.
An AB reward for tankers for causing the most property damage in the match (Destroying buildings, walls, fences, statues, signs, trees, tents, EMD F7 locomotive on American Desert map, crushing static cars & trucks…etc)
A system for increasing the reward for killing enemies who have had a longer lifetime. This would give more rewards for killing players who’ve been dominating and would also mean less rewards for spawnkilling.
Another thing, a small reward for reporting enemy coordinates with the UAV. This would mean that you would get a small amount of rp/sl for putting a UAV marker a certain distance near an enemy, which would make it so more people use UAV’s and mark targets.
I want to see small, medium, and large trophy rewards tied to level ups. Such as:
Just to add a bit of excitement to increasing your player level. So every 5th level you get a medium trophy, every 10th level you get a large trophy, and every other level you get a small trophy.
Add allies completing your Orders to Teamwork awards. If you issue an Order in a battle but don’t complete it, but one of your Teammates do then you get a Teamwork award. Not a huge difference, but at least gives you 600 SL out of it instead of nothing. Which might give some more incentive for players to actually start using Orders.
Just to clarify this would be an additional method of receiving the reward. The traditional way of nearby squad mates getting kills would remain unchanged. This also means if you’re not in a squad, or get squaded with randoms you still have a chance of getting this award.
(This would be AB tanks only reward)
Don’t know how it would be named
But reward for destroying all 3 tanks (in ABT you can spawn only 3 times) from same player
Severe damage for tanks.
If you disable the breach/kill 50+% of crew on an enemy tank and someone else finishes them you get the kill counted.
SEAD. A reward for going after and dealing with enemy SPAA. (more focused on ARB/ASB than GRB, but rewards could still apply)
In ASB especially, SPAA such as those found in convoys can be a major threat and dealing with them at higher tiers requires specialist payloads. It would be good to be rewarded for that effort. Currently I feel it rewards very little.
Along the same lines. Damaging an enemy carrier in ASB. You only get a reward for sinking it, but performing multiple bombing runs and dumping dozens of bombs rewards nothing
Since naval aviation is my jam:
We have “Soft Landing” rewards for successful landings with severe damage.
Carrier landings are much more challenging than airfield landings, especially on higher ping and sever desync and whatnot.
What if carrier landings were given a tiny incentive over airfield ones so as to offset the added risk and encourage carrier ops? Something like the “Soft Landing” reward so nothing big.
That is an excellent shout. I often try carrier landings in sim, and its very satisfying to land well, and would be nice to be rewarded. Id even suggest a small reward for landing on a carrier, but a slightly better reward for perfect landing and not “crash” landing on the carrier and catching an arrestor wire.
IF we can get the captain of the carrier to stop dodging and weaving every time I’m in the groove, that’d be great and there should be a reward for successfully landing in those scenarios
“Russian Bias incarnate” Get more kills then the entire enemy team combined while using a Soviet Vehicle