I just watched European Canadian’s video on BR compression saying “Guys it’s fine, they can’t change everything at once, it would be too risky, it would be chaos”.
So even major content creators are confused about this, then, because that makes no sense, and nobody was ever saying to fix the whole game at once. Lots of other people must be confused too then, who aren’t professional War Thunder analysts, lol.
The game needs to be fixed in stages, yes, but EACH AND EVERY STAGE need to have the maximum BR go up, and also needs to have the entire list of vehicles in the game above the area that was worked on, go up by that fixed amount.
Otherwise your “decompression” just slams into the higher BR vehicles above the area you worked on and created a traffic jam / compression area that didn’t exist before.
One step forward, one step back = zero progress made.
In order to make one step forward, and no steps back, you need to make room for the localized decompression EVERY TIME. So the whole game above that needs to shift to make room:
This is what people mean.
Nobody in those gray areas is having their game ruined, or experiencing any big risk or whatever. They are totally unaffected, because everything they see in battles above or below them also moved up by the same amount they did. Only the area Gaijin worked on (gold colored) is affected. So they would still be going in risk-managed phases.
But they’d be making room each time, so that they don’t create new problems every time (red area in diagram).
Gaijijn is doing it the bad, red colored way in the middle there. They should be doing it the correct, non-traffic-jam-causing way shown on the left and right.