What is your reason behind 1 death leaving?

actually true. But I kinda like the complaining because it will force gaijin to do a bit better.

That is just a skill issue though, go to the tanks you’re facing and learn the weakspots

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We both know, that RNG and hit registration sometimes just does not want you to kill a tank.

And the funniest thing is when you watch hit analysis that shows clear kill but in game you did nothing.

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Just look at your team’s lineups at the start of a match. If you are playing between 8.0 and 11.7 there is a good chance half your team has a lineup composed of 1 or 2 premiums, MAYBE a tech tree tank and sometimes a starter heli.

I swear i barely see people with full lineups for the BR brakects they are playing. This is also why half the matches are steamrolls for one side or the other: there is a chance that a team has HALF or less the vehicles available compared to the other team. That means defeat once those players run out of things to spawn, even if they managed to play well.

3 reasons for me:

1- small city maps
2- full uptiers (certain lineups)
3- team gets immediately steamrolled

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rarely 1 death leave in low - mid br vehicles. but for top tier vehicles, I’m not gonna spend the time to play or a clash royale sized map, or a map that’s meant for ww2 vehicles

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I only do 1 death leave if I have something important to do in real life, even if I’ll be spawn camped after 0.01 seconds. I always want to give my best, and sometimes the team can turn the tide

There is a new one death leaver NOW… NUCLEAR BOMB SPEEDRUNNER. Bringing one SPAA like the gepard or the other type of gerpard they all look the same but the one with wheels. They rush to the enemy spawn killing the entire Team sometimes. But if they don’t they leave. unless they are extremely close getting the nuke.

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100% I’m not one of those

I keep hoping for some balance each time I get placed into a battle from the que. It’s certainly possible to have a fair and balanced battle. But the programming lets me down waaaay too often in terms of map rotations and BR ranges.

For the most part Gaijin can’t control how the players play, but they could offer even better incentives for the team that wins - which might encourage players to play the mode (more often) instead of wandering around aimlessly or just camping in one spot the entire battle.

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Nuke should have two conditions…

  1. in battle score
  2. Time - as in not available until at least X number of minutes have passed.

I usually bring a full lineup, Several different types of vehicles, but if I want to play something I’m good with, ill usually just bring that and some form of CAS for fun, and if i die ill use a backup.

I joined a late game and when I arrived the enemy died already the game just started for a few minute and it ended already…

🥀 unlucky, also I I removed the ability to take part in games that had already started

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leaving after a death really messes up the game, but I understand those who do this when they see that they entered another horrible map like 95% of the maps, or when they hit critical points and do no damage to the target and die with one shot, several things need to be fixed in this game, but the new devs seem to care more about pillows

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I haven’t read through much of his posts so IDK his real intentions, but I dislike 1DL because it gets old to play a team game in which the team actively gives up because they aren’t given exactly what they want. I know there are bad maps and I despise many of them, I know the game can be quite frustrating in full up tiers, and life amongst other issues get in the way, however I see this as a team based game and I end up playing 1v8+ because my team consists of players that don’t want to play the game, just their cultivated experience of it.

YES you have the ability to do that but realize, 100% it hurts the team when there are fewer players. It severely limits game play options simply because anything that could be won in a 1v1 will never be a 1v1 due to being overwhelmed by enemies. If i get stuck in AA i do what i can to track and or disable what i cannot kill as well as swat the flying nuisances known as CAS. I try to help teammates repair if its not a wasted effort (I.E. out in the open and no way to cut off enemy LOS or disable the threats to the friendly) I want so much to have games where throughout the whole match i play with players as a team that continue to respawn rather than give up due to unfavorable conditions whatever they may be.

This is purely my view and you do not have to accept it. I just enjoy my tank game regardless of the infinite frustration it may cause me.

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I always play 1 spawn, at any BR, here’s why:

  1. Bad maps
  2. Uptiers
  3. CAS

I don’t see reason why i should play lineups, literally there’s no reason.

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You basicly want Counterstrike without the Bomb. In a Tank. But thats not Warthunder, dont you think?

Because I don’t want to drive 5 minutes in tiger 2 to just see enemy? Or because i don’t want to be bombed, while i have nothing to defend myself?

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Plays 8.0 → gets crap map → Presses tab → sees its uptiered against Germany
→ already knows half the enemy team consists of that one 8.3 premium
→ gets killed by said premium → 1 DL

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