What is your position regarding Spawncamping?

depends.

spawncamping as in someone spawns fast go kart and goes spawncamping first 5 minutes into the game by hugging the edge of the map?

yeah thats annoying, especially when 5 guys die to him without calling his position on the map or in the chat.

spawncamping as in one team gets pushed into spawn during the game?

sucks to suck, learn to play.

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SPAWCAMPING is also rampant in air battles. As soon as I see these cocky noobs in mostly Russian planes, I usually leave the game immediately, and I’m probably not alone. Playing a dude with machines with supernatural abilities (they fly even without wings, and bullets bounce off them) in an unfair position will discourage a lot of players from playing. As if Afghan-style kills (typical for noobs - destroying the opponent’s plane by crashing) weren’t enough. I’m also for either penalties or extending immortality.

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Spawncamping is acceptable at the end of the game if a team has advanced far enough. It isn’t acceptable when someone is playing explicitly to spawncamp early on.

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If you’re speaking of props, a lot of propeller planes can fly decently-ish with a missing wing provided your airspeed is high enough and you don’t maneuver too quickly. In air arcade, with the boosted engine power, this is an easy condition to meet.

I’ve had cases where I flew:

  1. Yaks with half a wing
  2. J2M2 with half a wing
  3. Bf109K4 without wingtip
  4. Hellcat with half a wing
  5. Corsair with half a wing.
  6. P51H with half a wing
  7. F2H-2 banshee (jet) with half a wing
  8. F84B with half a wing

As demonstrated, it’s not a uniquely russian ability, and it’s doable with SB controls and RB physics

Proof


Outcome: Engine power died and I crashed

https://youtu.be/ uRm–oPEBzo?si=Ed-1c9D35jn0umJj (wont embed normally)

Outcome: I died because I couldn’t evade attacks. Guy who attacked me while I was wounded died to boat AAA

https://www.youtube.com/watch?v=GmdsV4uT0dw

Outcome: I swapped to sim controls from mouse aim as it is more reliable for crippled flying. Unfortunately, I forgot I lost my flap assymetrically and deploying it made me spin out

https://www.youtube.com/watch?v=cCTVTe06lDg

Outcome: Successful RTB and repair

https://www.youtube.com/watch?v=xoCw8I62s1g

Outcome: Engine damage meant loss of lift led to ditching in a field just in range of my airfield

https://youtu.be/jxCSAXzWiYY?si=M46NFeKSq901Gz1M&t=195

Outcome: Killed the dude chasing me. Rare ARB video.

Another ARB example. Outcome self-explanatory.


Under a separate tag as it's not my video, but this demonstrates the recovery procedure not just the post-recovery flight. I don't have shadowplay so my vids are only after I stop panicking

https://www.reddit.com/r/WarthunderSim/comments/1ie0gp1/more_bomber_interception_lost_half_a_wing/

I trust I have proven beyond reasonable doubt that flying with half a wing is not a uniquely russian superpower.

I feel it’s a bit of a hobby of mine.

For bullets bouncing:
Belt, server latency, desync, diverging calibers outside of vertical targetting convergence, hitting actually criticla parts of a plane as appropriate for your weapon type & shell (APHE into wing won’t do much, into engine block will kill) can explain that reasonably well.

Back on topic:

Since air was mentioned -

The only time spawn killing in ASB I feel is justified is if:

  1. It’s zombers, especially ju-288. Those things can only be killed on take off/landing in most 5.0-5.7 aircraft
  2. Ju-288 even if it’s not a zomber
  3. You were chasing someone to an airfield and you reacted in self-defence to seeing additional aircraft before returning to the frontline
  4. A point or a ground-battle/arrow is right next to an airfield.

Otherwise, while a realistic tactic I’d rather have a lobby with enemies rather than a lobby with enemies that quit because my teammate in a B-25 was strafing planes taking off with its tailgunner.

Honestly there are too many players who complain about spawn camping after spawning at a spawn point that is already surrounded by enemies.
War Thunder has a mechanic that reduces the time on crew lock if you leave the match without using all possible vehicles you have spawn points for. That’s why I think spawning late in battle when a defeat is already clear is a personal decision that can either give you some free frags or make you lose your vehicle instantly.
But on the other side some maps offer pretty nasty spawn camp positions that some people tend to abuse, even before the match is decided. That is what Gaijin should take care of.

I know this is a ground battles-themed post, but in naval battles there is also the opposite problem where the newly spawned enemy can effortlessly kill someone on a cap point and the capper cannot defend himself. Therefore spawn point should not be too empty as well to prevent this problem (sometimes it occurs on small Sinai on the western (A) point).

My proposal would be, like some others already pointed out make a spawn zone rather than a spawn point and also forbid the enemy to cross a certain line so that enemies don’t get too close to the newly spawned players.

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If spawncamping occurred against me, it is because the enemy team was superior in skill.
It is not an issue of the game itself, and the only “fix” is to end PVP entirely.

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Spawn camping is bad your right Gaigin should take action against it!

Its a weird topic.

a) Your teammate dies but doesn’t provide a callout/ping, so the enemies keep on pushing a certain position.
b) No one went to cover that position so enemy got it for free, giving them the ability to look into your spawn.
c) You press TAB and realize the enemy team is at least double, if not triple your team active size.
d) You are on the winning side and now is your turn to go spawncamp as the enemy team is crumbling.

Would be nice if you could spawn on your back most grids, on any of them. Predetermined spawns suck. Esp on maps layers with a single spawn. Or give us more than 2.

Not having these stale crappy gamemodes would help as well. If they upgraded to advance and secure like its 2025 and not 2005, we would have mobile spawn points that changed based on what objectives are open and parts of the map would close/open as the map progresses, but that can’t work when the maps are so small, and maybe only a handful of maps have layers big enough to support that type of gamemode.

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The way to fix this is to give us a Battlefield type style gamemode. Where you have five or more objectives to fight over, and you can spawn around the objectives you own. You always spawn away from the enemy too. Hence why it is almost impossible to be spawn camped in Battlefield (not impossible, just nearly).

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Spawn camping causes frustration and frustration generates money. Nothing is going to happen.

Frustration that can be solved by paying money sure, but spawn camping is an issue at every BR, you cant skip the grind to greener pastures. Premiums dont have better spawn protection either.

This is the type of frustration that would lead to players leaving the game or playing less, and thats loses them money.

As long as the maps are as small as they are, its always going to be a problem and solutions will be worse than doing nothing.

Maybe, but more likely people will buy prems to spawn camp themselves. Nobody wants to think that I am just going to be spawn camped, they think “If those can do it then I can also do it with right tank”

Gaijin seem to have this wierd… obsession with small, limited spawn points.

ARB, NRB and GRB all have them and I think that causes more issues than it resolves.

Larger spawn areas and or more numerous spawn locations would resolve a lot of issues, especially in GRB and NRB (for ARB I think a lot of issues could be resolved by a second AF and splitting teams between the 2 at game start, but that is a matter for another topic)

But players shouldnt be punished for successfully flanking.

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i like doing it, when my team is pushed in spawn i go to the next match

I feel like it’s more or less fine as it is providing it’s your team’s fault you’re being spawncamped. If you are fighting and your team just doesn’t do well, it’s just natural that you’ll get spawncamped. However, if it’s one person bomb rushing your spawn and ignoring objectives then that’s a pain. If the map is naturally one sided (carpathians) it’s also annoying. The best thing we can do is make the maps less advantageous to one side and add AI anti-tanks which specifically target tracks and/or barrels. By making maps less advantageous to one side I don’t mean blocking areas, I’m saying redesign the maps to make them have similar spawn zones, like say change both spawn zones to a field or a similar urban place.

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I only play AB battles, but I agree, there are a lot more supernatural planes out there (I recommend trying AB battles). I’ve met players who tried and mostly destroyed SPAWNKILLERS in numerical superiority. It’s really a problem. They were destroyed, but the game was still lost.

Enlisted, another game published by Gaijin that utilizes many models from WT, already has a system like this, Gaijin just refuses to “upgrade” WT’s gameplay (it’s been largely the same since ground forces were added)

Personally, I think it does matter what type of spawncamping it is
“Zoomzoom hehe gokart go Boom boom boom” (aka when an enemy grabs a really quick ratmobile and spawncamps early on) should genuinely be punishable or the game itself should mark the person

However, when the team has pushed into your spawn as a result of overehelming force? That is at the fault of the game’s design, and it needs to have a better counter. I saw someone pull the “git gud” argument earlier in here, but it’s simply not that easy. It is really annoying when like 1-2 people on your team actually cook but the rest of your team is just deadweight, and within 7 minutes they’re in your spawn with all 3 caps and 3× the size of your team. Theres also the issue that on some maps (iirc, e.g. Carpathians) the spawn is really open, and an advancing tank can unintentionally end up firing at an enemy who just spawned due to this, and get their trousers thoroughly blasted, but the exact inverse can also happen.

All in all, Gaijin really needs to work on map design and the actual gamemode of Ground as a whole

A short little story

I had a match earlier on Attica, I got the bottom spawn and I pushed C. Within the first 4ish minutes of the match, the enemy team had capped all points but one and had 6 people in the air (US team, so expected). I get CASed in my Panther so I grab the Dora and shoot down the guy, who then spawns in the P-51H and spawns literally above me while I’m trying to intercept a Corsair. I grab the Ostwind and try to shoot down the dude, but I SUCK at SPAA, and end up perishing to an M109 who was in our spawn. I was out of SP at this point, so I spectated for a few. Cue my surprise when my team had exactly 3 people left and the enemy team had 8 people all either in the air or in our spawn, and my team physically cannot counter an ounce of it due to this.

What’s the purpose of that story? I don’t know, BUT it is really annoying when your entire team falters and physically cannot recover due to such horrific map design allowing for almost an entire team to “deny enemy reinforcements” uncontested for the next 2 minutes

Most maps you will have to survive several enemy encounters in order to reach their spawn to do the spawn camp, sometimes you’d be able to sneak all the way but that’s the enemy oversight. Like Poland we can drive behind enemy spawn and sit there, but one gonna drive in an open field to not get noticed especially if he gonna do it early in the game, you either get marked 8/10 times and has to trade fire with the enemy.

Can list maps and layout type where one can head to enemy spawn without risk.