Most maps you will have to survive several enemy encounters in order to reach their spawn to do the spawn camp, sometimes you’d be able to sneak all the way but that’s the enemy oversight. Like Poland we can drive behind enemy spawn and sit there, but one gonna drive in an open field to not get noticed especially if he gonna do it early in the game, you either get marked 8/10 times and has to trade fire with the enemy.
Can list maps and layout type where one can head to enemy spawn without risk.
“WHY ARE YOU SPANCAMPING ME REEEE!”
“You went in dick first, died, spawned again in a SPAA then tried to flank me and died again. Brother you deserve this.”
And yes I know that people would call that “spawn pushing” and not “spawn camping”. To me that’s just a difference in how we got there and not the actual result of it. They are functionally equivalent.
I am usually not bothered by that, by the time spawn camping happens the game is already basically over.
Sure there are maps where spawn camping is easier or more likely to happen and that should be adressed. Single spawn maps for example. As you mentioned, higher number of spawns can help with that.
High rank spawncamping usually happens faster because games are faster in general due to nature of vehicles there, but then again the battle is usually already decided anyway.
If I am on receiving end, it just usually means bunch of free kills for me as spawncampers tend to be reckless.
If we are talking about spawn camping at the end of the battle, it is good.
the team won the map and has the right to eat the anti-aircraft guns and the strange people who continue to appear