What is your position regarding Spawncamping?

Enlisted, another game published by Gaijin that utilizes many models from WT, already has a system like this, Gaijin just refuses to “upgrade” WT’s gameplay (it’s been largely the same since ground forces were added)

Personally, I think it does matter what type of spawncamping it is
“Zoomzoom hehe gokart go Boom boom boom” (aka when an enemy grabs a really quick ratmobile and spawncamps early on) should genuinely be punishable or the game itself should mark the person

However, when the team has pushed into your spawn as a result of overehelming force? That is at the fault of the game’s design, and it needs to have a better counter. I saw someone pull the “git gud” argument earlier in here, but it’s simply not that easy. It is really annoying when like 1-2 people on your team actually cook but the rest of your team is just deadweight, and within 7 minutes they’re in your spawn with all 3 caps and 3× the size of your team. Theres also the issue that on some maps (iirc, e.g. Carpathians) the spawn is really open, and an advancing tank can unintentionally end up firing at an enemy who just spawned due to this, and get their trousers thoroughly blasted, but the exact inverse can also happen.

All in all, Gaijin really needs to work on map design and the actual gamemode of Ground as a whole

A short little story

I had a match earlier on Attica, I got the bottom spawn and I pushed C. Within the first 4ish minutes of the match, the enemy team had capped all points but one and had 6 people in the air (US team, so expected). I get CASed in my Panther so I grab the Dora and shoot down the guy, who then spawns in the P-51H and spawns literally above me while I’m trying to intercept a Corsair. I grab the Ostwind and try to shoot down the dude, but I SUCK at SPAA, and end up perishing to an M109 who was in our spawn. I was out of SP at this point, so I spectated for a few. Cue my surprise when my team had exactly 3 people left and the enemy team had 8 people all either in the air or in our spawn, and my team physically cannot counter an ounce of it due to this.

What’s the purpose of that story? I don’t know, BUT it is really annoying when your entire team falters and physically cannot recover due to such horrific map design allowing for almost an entire team to “deny enemy reinforcements” uncontested for the next 2 minutes

Most maps you will have to survive several enemy encounters in order to reach their spawn to do the spawn camp, sometimes you’d be able to sneak all the way but that’s the enemy oversight. Like Poland we can drive behind enemy spawn and sit there, but one gonna drive in an open field to not get noticed especially if he gonna do it early in the game, you either get marked 8/10 times and has to trade fire with the enemy.

Can list maps and layout type where one can head to enemy spawn without risk.

“WHY ARE YOU SPANCAMPING ME REEEE!”
“You went in dick first, died, spawned again in a SPAA then tried to flank me and died again. Brother you deserve this.”

And yes I know that people would call that “spawn pushing” and not “spawn camping”. To me that’s just a difference in how we got there and not the actual result of it. They are functionally equivalent.

Only thing I can suggest in GRB is to have the same count down timer for entering the red zone as you see in sim ground.

otherwise - 100% what you said.

I am usually not bothered by that, by the time spawn camping happens the game is already basically over.

Sure there are maps where spawn camping is easier or more likely to happen and that should be adressed. Single spawn maps for example. As you mentioned, higher number of spawns can help with that.

High rank spawncamping usually happens faster because games are faster in general due to nature of vehicles there, but then again the battle is usually already decided anyway.

If I am on receiving end, it just usually means bunch of free kills for me as spawncampers tend to be reckless.

TLDR: I consider it minor issue.

It’s not supernatural though.

There’s been reports WW2 of planes getting back to friendly territory with torn up wings.

The main thing that’s needed is good rudder authority and high enough speed to compensate for lost lift.

If we are talking about spawn camping at the end of the battle, it is good.
the team won the map and has the right to eat the anti-aircraft guns and the strange people who continue to appear

I would like to get Anti-Tank-Guns in spawn back. But maps would need to get quite a bit bigger for this to work.