Enlisted, another game published by Gaijin that utilizes many models from WT, already has a system like this, Gaijin just refuses to “upgrade” WT’s gameplay (it’s been largely the same since ground forces were added)
Personally, I think it does matter what type of spawncamping it is
“Zoomzoom hehe gokart go Boom boom boom” (aka when an enemy grabs a really quick ratmobile and spawncamps early on) should genuinely be punishable or the game itself should mark the person
However, when the team has pushed into your spawn as a result of overehelming force? That is at the fault of the game’s design, and it needs to have a better counter. I saw someone pull the “git gud” argument earlier in here, but it’s simply not that easy. It is really annoying when like 1-2 people on your team actually cook but the rest of your team is just deadweight, and within 7 minutes they’re in your spawn with all 3 caps and 3× the size of your team. Theres also the issue that on some maps (iirc, e.g. Carpathians) the spawn is really open, and an advancing tank can unintentionally end up firing at an enemy who just spawned due to this, and get their trousers thoroughly blasted, but the exact inverse can also happen.
All in all, Gaijin really needs to work on map design and the actual gamemode of Ground as a whole
A short little story
I had a match earlier on Attica, I got the bottom spawn and I pushed C. Within the first 4ish minutes of the match, the enemy team had capped all points but one and had 6 people in the air (US team, so expected). I get CASed in my Panther so I grab the Dora and shoot down the guy, who then spawns in the P-51H and spawns literally above me while I’m trying to intercept a Corsair. I grab the Ostwind and try to shoot down the dude, but I SUCK at SPAA, and end up perishing to an M109 who was in our spawn. I was out of SP at this point, so I spectated for a few. Cue my surprise when my team had exactly 3 people left and the enemy team had 8 people all either in the air or in our spawn, and my team physically cannot counter an ounce of it due to this.
What’s the purpose of that story? I don’t know, BUT it is really annoying when your entire team falters and physically cannot recover due to such horrific map design allowing for almost an entire team to “deny enemy reinforcements” uncontested for the next 2 minutes