But the current impact of ground pounding in air rb is designed to mitigate passive players.
Its a hedge against space climbers or airfield campers and gives teams a way to coax them back into the battle or end the match if they’re just unwilling to engage.
In the current meta, the only time its a bit annoying is if im reloading and trying to get back into a battle and a bunch of a10’s or su25’s are ground pounding and bleed the tickets before i re-enter but it’s still fair.
If i dont re-enter and decided to just camp my airfield then they at least have a tool to end the match rather than just wait around for me while doing nothing or try to dodge my af aaa.
If ur looking for just longer matches, i dont think the current air rb game mode is designed for it at all and it sounds like Gaijin is working on something that lasts a bit longer. Maybe rb ec or some sead mode. We’ll hopefully see some updated info on that later this year.
Either way i think removing all ticket bleed probably isnt going to go over well with the majority of players because for most scenarios itll just end up creating a lot of downtime at the end of a match for no reason.
Fair arguements, but the ground pounding mitigates every player on the opposing team. Space climbers or airfield campers are incredibly annoying and the idea of ticket bleed does mitigate the issue, as games can be ended prematurely. Maybe more armoured ground targets would be a better idea, which stops dedicated fighters using a fraction of their ammunition to delete multiple AI targets. I’m clearly not the most up to date but I believe the A-4s and MiG-15 bots do still deplete tickets? which is (or was) incredibly annoying. I don’t personally think longer matches should exist, 25 minutes is about perfect, and definitely matches that drag on are annoying. RB EC would definitely rectify a multitude of issues with the current gamemodes, it’s a waiting game. Removing all ticket bleed is probably not the definite answer, but I think it needs to be overhauled (as does most of the air RB mechanics)
Imho your whole post shows that you might reconsider your view on the sole purpose of aerial warfare in general and how it is implemented in Air RB.
The purpose of aerial warfare in any conflict is, was and will be to either to support own ground troops by destroying enemy tactical or strategic ground targets - or to prevent the enemy from attacking own ground troops.
The game set-up of Air RB that 2 opposing forces try to do this at the same time is and was rather rare irl.
The goal of each match is either to kill all enemiy aircraft (=TDM) or to inflict the most damage to enemy ground units within 25 minutes.
So you can even argue that covering own ground troops whilst fighting enemy aircraft adds at least some kind of a tactical component as you always have to keep an eye on remaining enemies AND your tickets.
Nice job - even as it was a full downtier (10.0 - 9.0) against mainly non pilots a very nice result - an enemy player even mentioned the need for a BR review of your 10.0 Mirage III C 😉
The 2 Swedish A 32s won the match - the whole enemy team killed 35 ai units and your team just 10. It was clear that you had to kill their last player or you will lose by tickets
Imho you missed your chance to kill the last guy in a MiG 21 as you went low for a head-on - instead of trying to drop on him, but this is easy to say in hindsight
The MiG 21 ran out of ammo, rearmed and killed a BTR and a base with napalm - game over for you as you ran back to ur base to get new missiles
Regarding ticket bleed:
You are actually correct - you lost around 100 tickets (2 own ground units) when an enemy ground column came near them (between ~ 200-100 tickets left).
As mentioned above: Covering of own ground units is part of the game.
I recently realized that a certain Air RB map ([Air Battle] Moscow 1941) has a very unique ticket concept:
From my pov this ticket concept is a perfect mix of PvP & PvE and might be an option to add this on more maps. Killing ai tanks and small pillboxes (100 tickets for each, just 87 tickets for a base kill) and zero impact for aaa and arty strengthens the role of strike aircraft - at least in theory.
This was the delayed effect from the base kill of the MiG 21 by napalm - ticket reductions via base kills have (on 4 bases maps) always a delay of a few seconds.
This is not correct. A hell of maps produce ticket drops when ai ground units (not ai planes) interact & kill each other.
I do agree - even if you kill all ai planes and nobody attacks ground it looks like that sometimes ai ground unit interaction kills sometimes tickets. But to be fair - i had also matches without this effect.
As stated above - this is imho just true for ai planes.
I don’t think I need to really write a response to this, perfectly phrased.
In hindsight I didn’t fully realise how important those 2 A32As were to the enemy team until it was pretty much too late, as I looked for them specifically after taking off again. As for the final MiG-21, I honestly thought the Nesher had him (I didn’t feel confident in my aim with my last 38 rounds, especially after that last fight against the A32), but looking at my team’s overall performance I probably had too much trust in them, which wasn’t helped by the 21 camping his airfield, resulting in my last remaining teammate dying to a VEAK 40. Last little bit is me returning to the airfield to rearm, and the rest is history.
Ticket bleed via ground attack is a necessary evil.
Does it suck to lose because someone in an A-10 or something went and killed 25 AI? Yeah, but without that their influence on the match becomes negative.
Strike aircraft and bombers that aren’t decent fighters end up becoming parasites on the team that take up team space from fighters without having the same ability to influence the outcome of the match.
The amount of Tickets should be increased (Along with more ground targets) This would at least give more time for the other team to either ground pound themselves or hunt the last people with.
Pure pvp RB game mode. Self explanatory. Gives same rewards as normal RB but just no ticket bleed.
The match doesn’t end after 1 side wins the game. (Basically once 1 side runs out of tickets, The usual mission complete screen pops up but instead of kicking you out, The players have the option to stay in the match for longer. Either being able to kill more a.i. targets, Hunt players, you get it.) (This also requires at least more than 2 fighters from each side to stay in the match so bombers cant just afk bot grind.)
Ticket bleed is way too weak at the moment… Currently, AI attacker planes are not able to drain tickets by destroying enemy AI units, which makes them useless. Additionally, the ticket drain from base bombing is very low. The ticket drain by AI attacker aircraft should be brought back.
In my opinion, the mechanics of ticket bleed should be increased rather than removed. It is stupid that someone would even think of removing ticket bleed from destroying AI targets. If you lost to enemy players destroying AI, that is a skill issue of you and your team. If you refuse to accept that you were outplayed, go play another game. Fighter supremacists aren’t welcome here.
Not at all. Tickets should only bleed from player action, not bots shooting bots.
Good! that means the game is more based on player input and not making air rb into AI RB.
Turning the PvP game (look at ground modes, entirely player on player fighting, a good thing) into a mix of PvP and PvE is just inherently bad.
Hmm yes, a “skill issue” from shooting down 8, 9, 10 or more players in one game. You really are digging a deep hole with this one. In no world should you lose by outflying the enemies. One makes the decision to kill a certain person to keep themselves alive to kill the next, and bots really should not be a concern in this scenario.
Welcome to the game, i will play PvP as that is what the game is. Nobody should be able to farm bots/bases without contest.
He and his team did not shoot down enough enemy aircraft. They deserved to lose. The enemy team was far more skilled, destroying multiple AI targets. One person is not able to change the outcome of a battle on his own, this is true not only in War Thunder, but in real life as well.
You’re acting as if you’re the normal person here, which is clearly a lie. The game is built with all classes of aircraft, including attackers and bombers, being able to make an impact on the match outcome. This is PvPvE. You’re the one who is angry that the game doesn’t pander to your skill issue and discrimination against anything that isn’t a fighter. I am simply defending the status quo; you are crying about it.
So uh, if that was the case, there wouldn’t be ground targets, and there wouldn’t be bases. Just because you’re blind doesn’t make the rest of folks blind.
Does not happen.
Aye, and folk aren’t uncontested. Which means if you’re losing to them, you’ve done a spectacularly poor job.
10 kills alone. “Not enough” Being good enough to clutch this game to that point is not “skill issue”
Cackling my head and pants off from reading this abomination of a statement!!
Too bad at the game to understand that you CAN carry games in warthunder. There are plenty of examples of greatly outnumbered groups or even individuals winning fights stacked against them IRL.
You’re the one complaining that tickets are “too weak” and calling me bad at the game over it… How funny.
Is it though? They are a detriment to me and my team’s chances of coming out on top.
Evidently the kill count wasn’t what swayed the game. If you’re at 10 kills and still losing to ticket bleed from ground attacks, there were mistakes well and truly before that point.
You’re acting as if the player which shot down 10 enemy aircraft was the only person on his team, and the multiple other people who got 0 kills and died didn’t exist. Actually, I am disappointed in your inability to speak from anything other than an individualistic perspective, despite your username.
I am slightly dissatisfied at the inability of AI attackers to drain tickets, not enough to call for something as extreme as removing all PvP from the game, which is equivalent to what you are doing.
This is laughable as you want to make them even more useless by removing ticket bleed from AI destruction. Currently, strike aircraft are only a detriment to the team if they are played badly; this is exactly the same for fighters.
10 kills is an achievement. But, this is the fault of your team being subpar than AI bleeding in itself. Again, remember that ARB is won either by tickets or annihilation of the enemy team.
Still, the problem I see is that some maps are just really that awfully designed. And I don’t know if Gaijin will ever rework them at all.
You have to be way more specific about that. Do you mean:
Auto-tickel bleed (still a thing on older maps) or
Ticket reduction (=not bleed) by killing AI ground units by a player or
Ticket reduction by players killing bases?
I see ai planes as useless from a game play perspective as they successfully prevent low level sneak attacks / strike runs due to the shared spotting mechanic. In addition they reduce available ground targets and at least at prop BRs they actually kill quite often real players with their defensive turrets.
Since a few weeks i noticed an increase of kills even by defenseless Fw 190 F-8 ai planes - every ~5 games they are attacked by enemy fighters at very close range and those guys hit the SC 1000 bomb and got killed /severely damaged by the blast…😂
But: A lot of players rely on ai planes as cheap targets / mission point source when spading new aircraft so you won’t get much support for that.
Imho just a few guys have realized that there is somehow a large spread on ticket deduction by killing a base. Especially when bases respawn the tickets reduction gets significantly smaller when you kill a respawned base.
In the past we talked about 180 - 300 ticket reduction for a base kill. Imho gaijin has reduced this impact significantly - from my pov even below 80 tickets.
On the other hand: Pointing you nose on a base, fly in a straight line and drop some bombs is not really complicated if you have a very fast aircraft - imho ticket reduction should also reflect the difficulty level. So imho killing a base with a Short Sterling should provide a much higher ticket drop than killing a base with a Wyvern.
I recommend to use the word “skill issue” in the right context.
Based on my own experiences ticket defeats are usually a result of one sided matches. So you play 1 vs 4 and you are getting chased by 2 guys across the map and the other 2 play point & click on your ground targets. So even if you manage (after ages) to energy trap the guys at your six, kill them and one of the enemy ground pounders in most of the cases guy number 4 is exactly at this point rearming at his main airfield and you have no time left to kill him or to close the ticket gap; this is not a skill issue.
Outplaying in this context means that you manage to win 1 vs 2-4 by preventing them from killing your tickets by playing a “killable” target - so not spaceclimbing or af camping.
I did once manage to win a 1v3 in the Buc S2 via killing ground targets and I have seen score drop a lot when everyone is just focusing ground targets and the last guy(s) are just hiding. But I havent seen the score go down without a reason at the very least.
But I think it may vary from BR to BR. Would make sense to mitigate GBU-39s at top tier.