What is this "Nagato"?

No it is existent in the game, structural steel does have some protective capabilities, but its much less than even HT steel. Which is the problem, they’re depriving a ridiculously overpriced premium of some ~15 to ~20mm of effective armor for no reason other than laziness. That’s the problem.

I wouldn’t be surprised if her armor in-game wouldn’t be capable of stopping the less-than-famous bomb hit in front of her number 3 turret. …though that might be because HE works weird rather than less effective armor.
Which still protected the ship btw!

The issue is
All the structural steel that is not displayed is consistent with the data card in the game, which means that all battleships are equally have only 25mm hull structural steel,no thickness difference nor place difference, so this is certainly not correct.
if this can’t be fixed,at least same class ship should have the same standard.

every ship’s structural steel thickness is equally shown on the data card.
that means all battle ship s just have 25mm
structural steel hull,no difference in position and thickness.

This is horribly wrong. They are modelled in CDK, just cannot view in hangar.

I want to believe this,but i didn’t find any evidence.
I also didn’t see the thickness difference they labeled in cdk, so I don’t think they really have the correct thickness modeling. Perhaps you can help me find it?

When you shoot there in protection analysis, you can see the angled armor, but it doesn’t provide much protection.

It would be nice if they could add more armor types, but I feel like there’s some game engine limitations.
The more different armor plates the more calculations needs to be done.

but why these armor can be seen in mutsu but not in nagato?this doesn’t make sense.
besides,Since players cannot see the specific information of the armor they hide, this means that gaijin can freely adjust the thickness and position of those armor, completely ignoring the reality of the situation, which is also inappropriate.

As I saids, Gaijin choose structual steel to not seen on armor view, and HTS on Nagato class becomes RHA on Mutsu and structual steel on Nagato. Yes they do it wrong on both ship, and proper HTS implementation would be needed, but at least those ‘plate’ itself exist, as can be seen on the protection analysis. Every bulkhead and plates at least exist. They are just mostly structual steel and not seen on armor view.

Good lord… I was thinking of purchasing this vessel until I saw the massive bug report string you guys made on this thing.

Is this ship even worth it?

The stupid ass camouflage already made it close to a “no” for me, then I looked at it’s armor…

i won’t buy it anyway.
the yamato is suck enough,now nagato looks suck too,why should i buy this shit?play 6.0 with mikuma is much better.
at least the armor is not so suck

Nagato is probably the best battleship in the tree right now. Buuuut, the camo is ass, the armor is wrong, 80 USD is ridiculous, not to mention the other problems the ship itself has. Plus the indignity of pay walling the only WW2 modification of any of the 8-8 fleet ships.

Personally, I’ve been sitting on 90 bucks for years waiting for her to come to the game so I could buy and spade her the second whatever patch she was in dropped. Just bought EU5 instead. Don’t think I’ll ever spend money on War Thunder again, actually.

Has anyone else notice the reverse magazine armor?





Yes and why?

It just looks like an additional issue on top of what was noted before

Difference of armour under No.1&2 and No.3&4 turets are historical.

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If you think Nagato class armor sucks, go play Amagi or Yamato in Warthunder.

Amagi has FAR better armour than Yamato. Yamato has several “accepted” bug reports on her awful (and incorrect) magazine and armour layout, Gaijins response? Add Musashi with the same incorrect lay out.

Even with ‘corrected’ magazines and armour layout, Yamato won’t be changed much as her ‘cheek’ is very historical.

Very interesting thank you