No, Volumetric is when an object in a game is counted as a volume instead of a flat sheet, line or a pixel point. You can have armor that is just surface sheets with a number attached that is the thickness the shell calculate against for penetration.
Armor in WT has to my understanding always been volumetric. The issue previously was that shells weren’t, but now they are. The issue previously was that the pixel could find gaps in the volume armor and thus count it as zero when going through, the issue now is the opposite where a shell can hit two intersecting or overlapping volumes and count both their thicknesses instead of just one of them.
So there are still issues that has to do with volumetric calculations but they are different from what they were previously (Previously: penetration where it shouldn’t. Now: no penetration where it should), players want those issues looked at and fixed if that is possible (might not be due to complexity and engine limitations, i don’t know).
Pixel shots could exploit gaps [Conqueror’s turret bottom and roof top], and that was the issue fixed.
Which was THE issue to fix.
Obviously, it didn’t fix over-lapping plates because that’s another can of worms.
And we notice overlapping plates more now because we as a playerbase stopped shooting pixel shots and started shooting more around the armor array; and with time we just notice the bad shots more and more.
When’s the last time you intentionally aimed for a Tiger 1’s driver’s port?
The last time I did was pre-volumetric, because pixel shots would lol-pen it.
I’m not disputing this, adding volume to shells was in my opinion the correct way forward. It just created a new issue with it that people now are complaining about. This new issue is the result of volumetric calculations gone wrong, that is why everyone is calling it that. How that issue is then fixed i don’t know and personally have no solutions for.
My main point with commenting here is that your initial statement of:
Is incorrect. Especially the last sentence, but in general; everything.
This is getting absolutely ridicolous. Is there any shot on any t-series tank that is not a diceroll? Perfectly clean shot into the breech with japans top tier dart gets completely eaten, 0 damage. Lost the game for it. ussr_t_72b3_arena_m_120mm_type_10_741.48.blk (2.7 KB)
Like, really where the fk are you supposed to shoot it if you can only see its turret snail? Is this supposed to be a competitive “esports ready game” or is it, after all, just completely random with some heavy handholding towards russian tanks? driver engine…They are really working on beating the allegations.
But, hey, just make sure any other tank thats overperforming gets modifiers to create breeches that spall so much that one shot there instantly evaporates the whole turret by spall. I see where its at.
Oh i got an idea. Why not have all the spaa of some nations in such a sorry state that they can do absolutely nothing to the inevitable cas that is appearing after crap like this? And make the free vehicle spawn that russia gets to be one that is miles better than any of the researcheable japanese ones. How can you take down a mi28nm thats not climbing to space with japanese spaa, if you kindly could let me know. By god, am I happy that im not playing this competitively at tournaments. Thats gotta be the most infuriating thing ever.
This is just a small slide on the regulators because russia is currently underperforming. Also, turret baskets coming to all tanks that have them, Soon™. Next big news, heavy work is being done to create a level playing field in naval top tier…any minute now…
oh yeah hes there hull down looking at me from 10 m, let me just take out his commander OR gunner, thats definitely the go to shot in that situation. Not like a shot in the breech area THAT SHOULD take out his ability to fire LIKE ON EVERY tank in top tier does. Ill just shoot his roof, sure and then watch RNG god in action up there
I would literally not care in the slightest for crap like this if it wasnt for actually losing the whole match off of that. weve all been dying 1000s of times in this game idgaf about one more. And the latest unreliability to shots into weakspots of one certain nation (especially the breech area) is sorta raising more and more eyebrows.
What, you can’t hit this small specific area at the exact right angle on a target doing what it can to make that as hard as possible while it not only has a much larger target on you but will also nuke your turret crew in turn if it hits all while both of you are moving?