What is the mechanics you want to get added to WT?

Is there any mechanics you interested in for War Thunder?

For Improving In game Realism of course.

Damaged glass on canopy when you get hit. (this used to exist in like 2015)

Visible bullet holes in wings so that you can approximate your damage even without HUD. (this exists on some WW2 aircraft camoflagues but not all).

Damaged wings to have reduced maximum G loading and thus rip faster if you pull too hard or dive too fast.

Ability to damage guns/ammo in wings.

(Un)lockable tail wheel steering.

Split throttle for twin/multi-engine aircraft.

Realistic G-mechanics for sim inspired by Il2:Great Battles. I shouldn’t be able to pull 11.3G in a 109 F-1 without blacking out just because I have an ace crew.

Realistic trim mechanics. I shouldn’t be able to input trim while G-LOC’d.

Bombers/planes with tailgunners in air sim should control their gunners using joystick controls rather than mouse pointer AND their view should ALWAYS be relative to the motion of the aircraft: meaning they need to actively compensate for it rather than point mouse at something while doing spins and rolls in a P-61.

A.I aircraft to respond with “Follow me!” if you ping near them on the map in air sim.

Change “Follow me!” to “Location Report:” in voice lines so new players don’t get confused coming to sim as to why everyone is spamming “Follow me!”. (It’s used to indicate where you are in terms of grid square and altitude quickly. I’ve seen new players get very confused why the entire team is doing “Follow me!” every 5 minutes).

Ability to set flap% rather than fixed flap positions for aircraft with hand-cranked flaps (109s) or those with hydraulically assisted but not pre-set flaps (Like P-39 iirc?)

Naval Sim. You became the captain on the bridge and can send commands to the crews. Like Turret 1 attack that ship and turret 2 that ship… something like that and Anti air shall be Auto.

Shell shatter to all shells or none.

the realistic APHE changes proposed a while ago.

Hull break but only for large HE shells

I would like to see the armor Degradation mechanic.

Air simulation, Wind simulation, vibration simulation during high speed and roll meneuvers.

Shells be able to penetrate ground and make visible holes.

Destructible Structures such as buildings but with higher Destructability and interactability.

Accurate Shock wave from Miniature or big explosions, including A realistic bomb shockwave ( and not using a static info such as 7 m destruction of armored vehicles and 40 meter the fragment dispersion, 70 mm armor pen for example), Make an equation that calculates all the sourrounding factors such as Terrain adjustments, Weather type, and explosive chemical specialty for a more precise realistic explosion effects.

Bombs when lands on an aircrafts make a catastrophic damage on the Fuselage or the place been hit on without making an explosion due to the bomb impact.

Storm Weather that interact with the planes speed and Altitude, weight, and armaments, and bombs\rockets\missiles etc.

Costume belt for all types of vehicles.