I’m going to start with I am your ally, I am everyone’s ally.
Let me help you expand your perspective, please.
Cause War Thunder is objectively realistic.
The lowest amount of “lanes” are wide open maps with low concealment, such as Sands of Sinai.
Urban maps, especially Sweden, have hundreds of “lanes”, physically cannot be anywhere close to a MOBA. Red Desert has something like 20 - 50 routing options.
Flanking is getting around an enemy, irrelevant of distance. This is done via breaking line of sight, which buildings do better than any other asset, with hills being the good ol’ 2nd best.
I had the privilege of playing racing games and Battlefield 1942 in my childhood, so I have this conditioned mind that sees all the routes instinctively.
New Euro Province, due to adding more height changes added more routes.
Arctic is an example of a map with hilarious routing options despite not being urban.
Doctrine is not ignored in War Thunder, at all. You know why tanks can’t go into cities without infantry support? Enemy infantry. What doesn’t War Thunder have? Infantry, thus tanks are secure to engage in cities. This is exactly what real war games do as well historically and usually repeatedly in the future.
Doctrine is a deeply personal thing as well, it’s not objective, it’s purely subjective. The only objective truth about tank ranges is they’re rated from 0 meters to somewhere close to 4000 meters, with some cool post-4000 meter confirmed shots by crews. Zero tanks on the planet were designed with a minimum range in mind, only maximum ranges; Go ahead, go look up tank manuals, they’ll cite maximum ranges only. Same with tank training for tank on tank combat, tho tank training is irrelevant to realism.
Open your mind, be imaginative about doctrine. Read military books from many different cultures, watch documentaries, come up with your own doctrinal ideas. Especially cause American IRL doctrine is… problematic to say the least.
Doctrine is not realism, it’s a social construct made up as a way to control units.
Realism is the physics primarily, realism is also the freedom to choose your own doctrinal decisions.
Some people think brawling tanks are sniping tanks, and more power to them.
I play SP howitzers almost exclusively as brawling tanks, despite them being best at ambush positions, not sniping though, optics and target size gets too small on sniping.
You may think your country’s military doctrine is the sole doctrine in the world and/or the correct one; clarify if you will as that is not an assumption, but an if.
There are ten-thousands of doctrines out there, and many are quick to falsely cite doctrines, or stick to the one they were told.
There is far more to tank combat than the extremely rare long-range engagements that happened IRL, it is diverse and beautiful. And War Thunder allows even more diversity thanks to the diversity of maps [that of course should be expanded].