Isn’t ua5 on main now? I played it yesterday and it really wasn’t that bad.
Can we have laser pointer so infantry can support laser guided weapons from CAS? There are many misilles and bombs with Laser+IOG+GNSS guiden in game already. In counter, there could be contructable jammer, LWS etc…
It will be BF6 in bad.
Barely affordable without premium, unbalanced and abandoned after some time 😂
The dead post scriptum qwq
nice one! but i do want to limit the capability of cas effecacy in this mode, maybe not hand held one, but as a deployable
yea, i do have a few matches with it, PS is generally a nice game dirrative from squad, and it also has inside structure of vehicle! I’d play it more if it expand to modern era
my bad, it’s already ue5, i heard they will have more bug fixed on Jan or Feb, definitely will try them by then, but i currently have some issue with enter any match, the game collapse as soon i enters…
btw, idk how many votes will result in pushing this to suggestion, if anyone do have any experience of pushing stuff to dev, please share them, i badly want this mode to be implemented
news: dev have all large bombs nerfed! england 5000 is now feels more like 3000, with much less radius of destruction. doom for cas player!*(especially in ship battle CAS, but who cares, maybe it’s nerfed for more missle content to land in ship battle )
noooooooo leave me back in the classical era
Small bombs buffed though
news! update will be launch at 4! stay turned
leak of inf button and lay out has exposed in dev server(already taken down)
Gaijin is Imo aiming for quick action fragfest so Infantry will be clusterfuck on a tiny maps.
Like Enlisted?
turns out it went true… after latest stream. but i do glad they make tank into simulator operation mode
although i did not get in the 2 day test this time, still want to point out sth after reviewing loads of people’s gameplay
this new mode to me looks good, feels good, i would say it’s somewhat close to tarkov. but i donot like the compact map, and think it will ruin this game
few things wants to point out with corresponding solution
- massive HE and HEAT, HE are good, but it also makes battle way to simple and fomulae
→ have an option where people can spawn tanks with only sabot(or ammo that has less than 500g eq tnt) as a counter measure for tanks - long ttk for rifles
–>ttk are fine if they not aiming the right spot, but warthunder as a simulating game should enorage modular damage and functional lost at least like tarkov.
allow impossible or excessive cure are fine, but we should be able to one shot an bot with any ammo when specific place is hit(sth like forehead and eye or neck center) - really nerfed small caliber auto cannon HE
→ the hole point of including ifv but makes it deadly for inf, and
this makes these ifv a joke as they 1. cannot spawn more troop,2. cannot kill
u could limit the effectiveness of them by not kill instantly but needs few more rounds, more ttk , more wonds. - playing a hole squad are fine, but limited
→ bfs are good cauz it’s random. and all player are real homo spiens. ai could replace some of these, more people, more fun. larger map that allows 50v50 would be great, with squad, even better. squad it your feature, not a replacement of not enough people in a game
sth i like :
- only include 1st person for vics, and no buff on engine. good job!
- only up to heli, not stable wings. love that!
i kinda know warthunder is trying to limit the avaliability of getting free kills. but i do think including a motar and fire support team instead of calling it directly is necessary
if we adopt a larger map, things could be once again back to old age, where arti is fired distant from battlefield by real ai, it;s just this time it’s run by a person, with the aid of some bot in the squad.
like what i mentioned before, it’s limited by the supply logi. and countermeasure of vihicle.
large map give more freedom to this game, which enrich the “niche” of player. and it will make this sth more than just current gameplay, but a viral game all player could enjoy and find the place in it. that is how bf1 gets their success, "every place have their warthunder moment happening"could be the next slogan for this game.
if they include mortars I hope they will enchance them with ai squad controls.
I’m kinda tired of using the mortar manually and firing grenades at azimuth and distance. I want to order my bot with mortar to stay outside while I will use binoculars or just aim through the window and press “mark” button to order my bot to fire a mortar round at that place.
Same goes with any other special equipment. I want to order my bot to fire rpg or igla, I want him to shoot on order at the position I order him to shoot. Like, suppression fire.
The things that were lacking in Enlisted and devs never implemented them despite the asks from community. I mean, the things that actually make ai squads a mechanic, instead of an additional respawn.
I think its not that hard to make bot fire a mortar at specific (point + deviation) cuz we already have the same mechanic in naval (camera is never aligned with guns and when you shoot at point, your turrets are aiming at the point by themselves)