What do you expect simulator mode of infantry fighting

Small bombs buffed though

news! update will be launch at 4! stay turned
leak of inf button and lay out has exposed in dev server(already taken down)

Gaijin is Imo aiming for quick action fragfest so Infantry will be clusterfuck on a tiny maps.

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Like Enlisted?

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turns out it went true… after latest stream. but i do glad they make tank into simulator operation mode

although i did not get in the 2 day test this time, still want to point out sth after reviewing loads of people’s gameplay
this new mode to me looks good, feels good, i would say it’s somewhat close to tarkov. but i donot like the compact map, and think it will ruin this game

few things wants to point out with corresponding solution

  1. massive HE and HEAT, HE are good, but it also makes battle way to simple and fomulae
    → have an option where people can spawn tanks with only sabot(or ammo that has less than 500g eq tnt) as a counter measure for tanks
  2. long ttk for rifles
    –>ttk are fine if they not aiming the right spot, but warthunder as a simulating game should enorage modular damage and functional lost at least like tarkov.
    allow impossible or excessive cure are fine, but we should be able to one shot an bot with any ammo when specific place is hit(sth like forehead and eye or neck center)
  3. really nerfed small caliber auto cannon HE
    → the hole point of including ifv but makes it deadly for inf, and
    this makes these ifv a joke as they 1. cannot spawn more troop,2. cannot kill
    u could limit the effectiveness of them by not kill instantly but needs few more rounds, more ttk , more wonds.
  4. playing a hole squad are fine, but limited
    → bfs are good cauz it’s random. and all player are real homo spiens. ai could replace some of these, more people, more fun. larger map that allows 50v50 would be great, with squad, even better. squad it your feature, not a replacement of not enough people in a game

sth i like :

  1. only include 1st person for vics, and no buff on engine. good job!
  2. only up to heli, not stable wings. love that!

i kinda know warthunder is trying to limit the avaliability of getting free kills. but i do think including a motar and fire support team instead of calling it directly is necessary
if we adopt a larger map, things could be once again back to old age, where arti is fired distant from battlefield by real ai, it;s just this time it’s run by a person, with the aid of some bot in the squad.
like what i mentioned before, it’s limited by the supply logi. and countermeasure of vihicle.

large map give more freedom to this game, which enrich the “niche” of player. and it will make this sth more than just current gameplay, but a viral game all player could enjoy and find the place in it. that is how bf1 gets their success, "every place have their warthunder moment happening"could be the next slogan for this game.

if they include mortars I hope they will enchance them with ai squad controls.

I’m kinda tired of using the mortar manually and firing grenades at azimuth and distance. I want to order my bot with mortar to stay outside while I will use binoculars or just aim through the window and press “mark” button to order my bot to fire a mortar round at that place.

Same goes with any other special equipment. I want to order my bot to fire rpg or igla, I want him to shoot on order at the position I order him to shoot. Like, suppression fire.

The things that were lacking in Enlisted and devs never implemented them despite the asks from community. I mean, the things that actually make ai squads a mechanic, instead of an additional respawn.

I think its not that hard to make bot fire a mortar at specific (point + deviation) cuz we already have the same mechanic in naval (camera is never aligned with guns and when you shoot at point, your turrets are aiming at the point by themselves)

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most recent unpack found both mortars and type 95,97 rifle. which likely the same as enlisted ones… i really donot like they make mortars like grenade launcher. and i do hope at least after cold war, mortars should be fire with greater distance with variable Propellant selectable. and after cold war, they should have fire control computer that automate most of the process

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and they should be part of the logistics squad, rather than a stand alone squad like enlisted did.

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Hope we will get automatic grenade launchers as well. Mortars are not really fun to use, imo. Something deployable or buildable. For defending a point or attacking it. Like ampulomet in enlisted.

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Oh holy snail, please listen to your disciples

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Change the tag, since we have the WiP section now

Infantry transport mechanics for vehicles with that capacity would be a great addition. It could give more utility and increase the value of IFVs, helicopters, and transport planes.

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I know the devs would never do it because its a good idea, but It should be a large scale PvP/PvE with the main objective of disrupting enemy operations. The A.I would be used for static postitions or mobile objectives like logistical convoys. There would be a chance that the convoy or objective is protected by an actual enemy player. The majority of the game loop would consist of “Rush” style interactions where players have to fight off unscripted waves of enemies attempting to destroy your teams assests.

Objectives would consist of locating and neutralizing enemy artillery postitions, recon outpost, and logistical assets.
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All in conjuction with this:

Don’t wanna play as infantry? Cool you can support infantry as a helicopter, IFV, APC, or Main battle tank. Some ground vehicles can even provide artillery support with proper recon. Fixed wing CAS may have to be limited because of how effective they can be.

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I agree with limiting CAS. There should be a higher cap for player-controlled SPAAs compared to CAS aircraft. Additionally, adding AI-controlled bots for CAS and CAP roles would give SPAA players more to do, preventing them from sitting bored all match. On a map like this, SPAA could finally use strategic positioning and actually be effective. On a large map, CAS players would have to actively search for SPAA instead of just clicking on the spawn and firing missiles—or perhaps wait for ground forces to do their job by locating critical points for artillery or aircraft to destroy, just like in real life.

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exactly!, Bots that doing FPS is dumb, cauz it’s hard to mimic the real person’s choice and error.

but Bots for transport and fire support would be great, as the only thing they matters but find the spot to travel or fire and set the parameters(doing repetitive works)

all gaijin whould need to do but an interface for players to decide thier rote like RTS

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Its not that dumb. If you played Enlisted, their two main modes - Lone Fighters without bots and Squads with bots, you probably felt that they feel really different to each other.

Lone Fighters mode was a mode of campers, snipers, tank players sitting on the edge of a map and shooting with HE shells into the windows of the point. And everyone was afraid of running, of assaulting the point. Cuz you had one life in your soldier and after they shoot you - you have to respawn with a respawn menu. And no one ever wanted to risk sitting in said menu longer than actually running and shooting, lol.

That mode was so boring, that people stopped playing it and devs moved it into a custom battles where players create rooms and play with friends.

The squads mode, on the other hand, always was the better one, where even if you stumble upon a greyzone tank sitting in an edge of a map and spamming HE shells - he may kill half of your squad, but you still will be able to instantly get into a battle and hide or shoot a bazooka into said tank. If a sniper killed you - you can shoot at him instantly with another spare life. If a camper sits inside a house and camps the only entrance - you die once and immediately respawn into another soldier, knowing exactly where the enemy is and what to do. Throw a grenade or just shoot with a prefire. Much better than just dying and respawning on a normal spawn. And getting into a combat much later.

Anyway, with squad mechanic implementation, I would rather look into remaking Naval RB mode into an RTS mode. Which would work MUCH BETTER, than it is right now.

Cuz if a player wants to play naval shooter - he will choose Naval AB as the best mode for said activity. Ships are fast, they can easily dodge enemy’s shells, they can shoot more easier, with a normal mechanic, not with pur luck of naval RB (I mean, if the enemy is moving not in a straight line), etc.

If they want realistic shooter - they have much better Naval SB with activities.

Naval RB is just boring… And with RTS mechanic with an ability of direct control, it could be much-much better. Fleets of motorboats and planes, expensive battleships you have to actually save respawn points through the game to spawn and use. RTS naval may be even suited for Aircraft and Hydro-aircraft carriers, submarines and even missile battlecruisers. That can be spawned for a big amount of respawn points, somewhere on the edge of a map and played as a unit. You don’t have to sit there and fire missiles into the nowhere behind the horizon, never seeing the enemy. You are playing RTS, you can order your ships to take routes, to fire, while you can look at the pretty models, not sitting in a binoculars for the whole game.

Not to mention, that multiplayer RTS can make 2vs2 and 3vs3 matches and they will be populated and fun. But I bet Gaijin could make normal 5vs5.