What do we think of the Badger?

I just tried it on test drive for the first time since it was on the dev server.

What the hell is that turret traverse and jesus, the gun is even worse than I remembered.

Yeah, hard skipping this piece of crap.

Edit - its so underwhelming there’s like, 1 video about it on youtube.

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That’s a good point, didn’t really think of that. Unfortunately for Gaijin, there are enough fun vehicles mid-tree that the British top-tier is not even a priority for me. I could live off stuff like the FV4005 for the rest of my days.

The BR is nebulously fine imo.
The Badger is just Slow, in every respect unfortunately, (I don’t even rate the Mobility much).
It’s workable though, just not something you can carry in, I have gotten a nuke in it already (not a great nuke but w/e).

nuke

image

The big problem is the gun though, just doesn’t fire fast enough IMO. Another mild issue is the turret basket, it’s huge and gets knocked out constantly.

(Also a niggle for people who use gun sights, the sight is really low down on the turret, you have to expose alot of the turret to see anything with out using the commanders sight.)

And for the love of all things good in the universe, no one mention the Falcon ever again. Ever.

Don’t give them any ideas to screw with ‘My Preciouuussss’…

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I don’t think the Rooikat MTTD/TTD are that popular enough to reach that conclusion.

Certainly would have been nice, but I would also have accepted obscure IFVs. Warrior CT40/VERDI/AJAX/Stormer 30 or among South African vehicles; the Rooikat 30/ZT-3, instead we got the most mid of all possible worlds.

heck, even something like the Chieftain 11, Chieftain 900 or Chieftain 2000 would have made better fillers. But yeah. A decent IFV for 10.0+ or a top tier SPAA would have been best

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I’m starting to use the Badger, and honestly, it’s not very good. It’s quite a large vehicle and not very fast; the BMD-4s got there first. Besides, the low rate of fire puts you at a significant disadvantage against other light vehicles with cannons, forcing you to fire with pinpoint accuracy while they unleash a barrage of fire and kill you.

And as expected, the only advantage this vehicle should have hasn’t been implemented by the developers. Its 30mm cannon should be the most accurate in the game, ensuring all shots hit the same spot even at 2000 meters. Instead, in the game, it has the generic accuracy of all automatic cannons, causing many bullets to go wide, but with a rate of fire of 100 instead of 500.

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I think I’ve spawned it twice, and see one in game maybe 5 times total?

It was an utter waste of time to bring into the game, god knows what they were thinking.

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That’s what usually happens in this game. The Badger is designed to prioritize accuracy above all else, as it’s intended for combat in the flatlands of Africa, where it would be relatively easy to spot enemies at over 2000 meters. However, in the game, combat is almost always at less than 800 meters, where rate of fire has an advantage over accuracy. And on top of that, as I mentioned before, the Badger has exactly the same spread (or even more) than all the other autocannons in the game, meaning that in the few opportunities where you can fire at over 1000 meters, there are many times when the bullets miss their target.

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Ive used it tk the point it took me twelve direct shots to a Turm3s ammunition when i had him.trapped, and it didn’t detonate.

Or about 15 shots to tbe side of a ITSVP leopard and it didn’t die.

I strongly suspect I’m not going to waste any SL on buying this once I unlock it.

tbh above 8.0 in the British tree is boring anyway.

8.3 Britain is amazing. Falcon never bores. 10.7 Britain is lovely, also. Some people really dig 8.7 and 9.0. 10.0 is fun if you have the FV4030.

The only legit claim to the tree being boring is the very top-tier, when it becomes Chally 2 spam. Partly because of the Desert Warrior letting us down. Hopefully more support vehicles are on the way.

Saying all that - no, you should not waste your time on Badger, since it is inferior to the likes of ZA-35, etc.

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8.7 chieftains are wicked.

the 9.0 mk10 and soon to be 900 is decent alongside using the warrior.

the 9.3 lineup I quite enjoy with the khalid.

10.7 is a monster lineup TBH

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I’m finishing off all the British Era 6 tanks, and the BR8.0 tanks aren’t bad at all. The Chieftain 3 and 5 work well, and the Olifant Mk1 also performs decently. The only one I found slightly inferior was the Rooikat 1D due to its low damage and long reload time. I also feel that the Chieftain Mk10 is missing the L23A1 ammo, and the Shot Kal Dalet is missing the M413, but overall, none of them are complete disasters (not even the Badger).

The biggest problem I’m seeing with the game, and what’s causing my deaths, is the small maps with too much cover. Lately, players tend to all rush to a single point, leaving me alone in a corner of the map and having to cover 40 different areas where an enemy could appear. Because of this, I often die due to a lack of area control.


it absolutely is

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Honestly, I dont find it to be very good or even fun vehicle :(
I mean it has plane tracker unlike Warriors so that is cool I guess?
I dunno I lost hope after they added Scimitar with its butchered driving model that STILL has some properties of wheeled vehicle (after turning it takes a sec to straighten nonexistent front wheels so it tend to turn more then you want). I had my hopes for Desert Warrior but after it received worse APFSDS on dev server and after I saw how slow it is while playing it I only ever play it as challenge.
As for Badger rate of fire, postpen damage and slow turret rotation speed really let it down, recently I played BTR-80A in Italian tree and it is so much better its not even funny…
I just generally tend to stay faitfull to OG Warrior and Fox (Falcon if I count SPAA too) if I want to play IFV/autocannon light tank in UK tree, as others are just not really that good…
But hey, French EBRC Jaguar will be coming next update with 40mm CTA cannon so it gives hope we may get Warrior CSP or Ajax in forseeable future

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Getting a major overhaul this update

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First time hearing about it, but if that is really case then that is some awesome news

Yeah, it is, still got some work needed, like the dual differential thing would be absolutely awesome for the Scimitar (among pretty much everything else in game) but it should actually possible to drive the scimitar now.

Exact changes:

  • Scimitar:
    • max brake force: 115 → 40 kN,
    • neutral turning fixed,
    • suspension changes

Master_Teaz shared this clip from the dev server:

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All that may be true but I still find it rather boring. 8.0 is where I draw the line on all tech trees tbh after that I find the battles to be very boring and ending just far too quickly.

I do have all the tanks mentioned but I see little point in playing them given the nature of battles at the higher BR’s. I would play the Mk.3 and 5 Chieftains if they hadn’t over BR’ed and butchered them. There is so much wrong with both those tanks that I don’t know where to begin tbh.