This works on the assumption it’s detected at all by the MAW at the launch ranges ASRAAM can demonstrate, but the answer is probably not. IIR is a bit weird to judge in that it’s more image recognition than contrast seeking, and doesn’t actually need that much contrast to get a solid track (in fact it could be reasonably argued that the incredibly hot flares would be filtered out from what is actually a comparatively cold target, making it harder to evade.)
Answer basically is “no, and it might actually be harder”
Well it’ll definitely be rounded to the nearest kilometre. RCS scaling is proportional to a fourth root so you’re getting nightmarish numbers out of it lol
Well assuming his conversion is correct and its 60%, 32km front aspect afterburning seems to be the stat. Of course, the F-22 really has no need to afterburn in the first place so we’ll see how that goes, but sure, lets say that’s the unoffical number.
No amount of performance or sophistication will make up for lack of braincells.
However a good pilot in the F-22 (assuming its performance is at least vaguely accurate) will be damn near immortal.
That also assumes the public information is at all accurate, the 27 degrees per second sustained turn rate likely at sea level. Coupled with the ability for post stall maneuvering will prove very difficult to deal with. Yet alone the avionics.
So, thankfully, much like the Abrams, they’ll probably be begging for buffs the entire time with negative K/Ds
Though I still dont expect the stealth to actually be that strong, otherwise the gameplay at top tier will just be gen 5s stumbling around aimlessly looking for each other
Thanks to name tag and them randomly showing at any range, that won’t be the case. Also game would just turn in WVR and no BVR if it would just be stealth vs stealth
I still hope they fix that at some point and does still leave ASB.
and to me, that is just dull gameplay to return to guns and maybe IR missiles in jets meant for BVR. If the F-22 is truly as invisible as the US mains think it will. They might as well just delete aircraft like the Typhoon because Iw ont be playing it anymore. I dont see the point of just playing top tier with no radar or missiles
Maybe the aerial warfare they said about in Q and A would fix some of the problems and only limit few 5th gen per game and make their repair cost very expensive ( something like thirty thousand sliver lions).
Maybe, but I still think the best way to achieve balance is just to make the stealth an advantage sure, but not an overwhelming advantage, So if AESAs could detect it at like 60km, it would be fine
Ehh, let stealth be realistic and let the cards fall where they are. Unrealistically nerfed stealth takes away the sensor fusion advantage of late 4th gens.
The issue with the current ARB is that all the benefits such as stealth wont matter all that much, as missiles launched beyond like 5-10 km are fairly easy to defeat, and at that range stealth is likely not to work anymore. Additionally, Aim120’s are likely to stay inferior to MICA or R77 in HOB scenarios, leveling the playing field a bit. In my opinion, although they will be formidable in bvr, the limited missile count will somewhat mitigate that advantage, and in WVR, there is no major advantage in flight performance compared to other 4.5th or 5th gen planes. So far from invincible, but still strong.
So they already artificially nerf 4th Gen sensor fusion
They already artificially nerf BOL
They already artificially nerf missiles
IR signatures are a total mess
Im not sure why stealth should be treated differently. Especially given RCS signatures aren’t modeled on most things currently anyway