No one who knows is going to answer here.
You’d think that subs would be next. But who knows with Gaijin. It might as well be carriers.
No one who knows is going to answer here.
You’d think that subs would be next. But who knows with Gaijin. It might as well be carriers.
You think Gaijin has any long-term plans for Naval?
Lol. Lmfao.
More trees, subs, carriers, missile ships, more ships in general, more maps, additional systems and abilities, refinements of damage models, improved visual effects, assorted bug fixes, etc. The usual expected WT stuff, really.
Gaijin puts more effort into Naval than player engagement warrants.
Its probably “metooing” WoWS, but still.
The majority of their efforts for Naval has been trying to make it not play like a jank scrap show.
Which, credit where it’s due, is a good thing.
However, the maps are still hot garbage along with obj placement - 2 things that are key to the gameplay experience. The controls can be great and even the ships with their DMs, BUT if the maps/modes are dogwater it simply won’t hold up. Especially not when there’s other options to play sans tanks and/or aircraft.
Naval isn’t ignored by the playerbase due to lack of interest - It’s ignored because it’s even worse off gameplay-wise than the rest of the game.
Well, its WT after all…
The maps are the way they are because most player (who came to WT for the zoom zoom boom boom window licking) complaints are that naval is bad because its so boring. So if you had realistic maps it would attract even fewer user engagements.
Bloody CoD-brains…
They are going to introduce separate BR’s for aircraft in ground, air and naval battles, so that will enable them to decompress naval BR’s without allowing supersonic jets with TV guided bombs to fight WW1 dreadnoughts!
Gaijin always plans ahead way more than people realise, my friend. You can find interviews to one of the Yudentsevs (can’t remember which one) from as far back as 2013 talking about stuff that’s been implemented in the game only recently. Naval was being openly talked about even before ground entered open beta.
Of the three main modes, so ignoring helis as they’re a bit of an edge case, Naval is probably the one that’s diverged the most from their initial plan, but l think it’ll get there eventually.
Considering how expensive naval models are, they wouldn’t be continuing if they didn’t have an idea for where to go with it.
People seem to think that developments and even bug fixes jsut magically appear … the gameratti these days has no idea how much work goes on making and fixing stuff… not that I do any of it but both my sons are software engineers so I get lots of goss :)
Because Gaijin is absolute ass about communicating future plans and changes to the game. And yes, they do change stuff to the game unannounced (randomly changing airfield and midfield AAA effectiveness for example)
Unannounced is different from instantaneous and without effort.
One and the same from the end users perspective.
Only those who don’t understand anything about software.
end users perspective.
more premium lol, and… more premium just that i think
Agree. Modern anti-ship missile should be RTS-like. Players look at the radar screen with the help of air early warning system or satellite. But the warthunder are more like shooting game.
Oh man, I really really hope not, at least with Naval’s current implementation. Unless they are moved to an entirely different matchmaker like Super Cacti’s naval suggestion, anti-ship missiles would be utterly a game breaker against warships with guns as its primary armament with its speed, range, and precision and all you have to defend yourself against it is the WW2-grade AA suite; which isn’t really comparable to modern CIWS that are usually the counter against these missiles.
Sounds only like a proper BR placement issue, if they put them high enough there shouldn’t be an issue.
Unless they are high enough to have a complete separation from WW2 assets (at which point, back to new matchmaker idea), they would inevitably intersect with late WW2 battleships like Yamato and the like, which leads to the problems I listed (except for maybe modernized Iowa-clas)