What are some aspect's of wt that you guys think gaijin does very well?

Basically title.
What are some of the best part’s of war thunder you guy’s think the snail does well?
This can be from sound design, small detail’s, physic’s.(Even thing’s they’re trying to get better at!)
Anything you guy’s have noticed and enjoyed!

Performance for the graphics quality you get. WT will run on almost anything, and it will look fairly good even on medium graphics.

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i cant think of another game not even DCS that dose missile seekers and irccm as well as warthunder dose

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pain and suffering

Using high tech accessories in their games, such as:

image

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Agreed on that. Credit where credit is due. No other game in my library bar the less than 1 GB indie games run as well as WT does. And it’s a huge game with rather complex code.

God I wish something like FO4 ran as smoothly

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Diversity of vehicles- there’s so many
Controls- very simple to learn controls and easy for an average gamer to jump in to but also a high level of detail in controls for players that want that
Physics, especially damage models- pretty dam realistic, highly detailed, and constantly improving. Of course there’s games that do it better but those are typically more hardcore simulators that don’t have the same accessibility of War Thunder
With these three there is truly nothing like War Thunder. Which is both a compliment and a problem as the lack of competition results in many of its problems.

Additionally:
Graphics- has its issues but generally War Thunder is a pretty good looking game, I mean, look at the cinematics people are able to make
Marketing- each update teaser is a masterpiece
Listening to the community- after the review bombing like a year ago or whenever the devs have done a good job listening to the community. Unfortunately a significant portion of the community are idiots, and that portion is especially loud in their requests.

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I like to think that Gaijin gets some of the standard info of the vehicles pretty good, such as the weight, speed, and stock engine quality of tanks and aircraft. The way Gaijin balances the penetrating power of each shell in the game seems to work in a way that you wouldn’t think it would work, so I guess that’s pretty good. Also at maximum graphics, War Thunder can be absolutely stunning to look at. My computer is locked at minimum graphics, but after seeing recordings of people with good PCs and GPU, I’ve always been amazed by how good the game has looked for the year or two I’ve been playing.

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The thing I think it does better than anything is bridging that divide between ‘Realism’ gameplay and an arcade-ish accessibility, and it’s really the only thing in the genre to do it at such scale and quality.

There’s true Sim’s out there which do the realism part better, but they require a significantly greater time investment to even learn the basics of a single vehicle. These often require a lot more external cost on peripherals too.

There’s more accessible game’s out there, but you often sacrifice a lot in the realism / physics / mechanics departments in these to achieve it.

WT has a relatively unique place that it carves out right in the middle, and nothing else does this quite as good imo.

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