also german ships used brass casing on rear most propellent charges which protect the vunerable black powder envelope which sets off way more than the actual cordite charges to flash
also Bismarck had advanced flooding systems for her magazines which can be flooded in 30 seconds using the main pumps
from what i can tell from these blue prints the powder magzines are divided by bulk heads in front and behind its even indicated by a door so how are these get hit with flash if theres a bulk head
Not sure will u guys agree but I think Yamato gun dispersion needs to be revised as well, it’s main gun dispersion is just too wide to land accurate fire on enemies above 7km from my experience. Like your full salvo in both AB and RB will mostly miss the enemy ship with only 1-2 shells hitting them everytime even without them performing evasive actions. Hence it feels more like luck then skill based when trying to use Yamato to hit your enemies in general compared to other top tier battleships.
Yamato/Musashi, along with the US 16", German modern 380mm and the Soyuz all have the smallest horizontal and vertical dispersion amongst all battleships, so idk how you came to the conclusion that Yamato somehow has bad dispersion
to be honest. Making the actual Sanshiki round according to war thunder worker and streamer Oxy. He said that doing so would cause a lot of lag and it would be a very niche thing to have. Very situational
As much as we naval nerds wants the Sanshiki round. I dont think its going to be done in any way shape or form.
Although it would be more of a Shrapnel round similar to those in early russian 76mm although when using those even setting a fuze on them to explode on air. Doesnt seem to cause any type of lag. So i dont think it would be going to be a big deal. Or even discarding sabot caskets projectiles because the fragments on the sanshiki are around that size even. When impacting on ships they would need to create some effects like napalm does since they are incendiary.
It can be done but it is a matter that gaijin wants to do it. Maybe someone with knowledge can work its way around in a custom mission or messing with the CDK to try simulate this and see how it performs
Draft change: Current waterline is initial water line, which means it is not waterline of 72,500 tons, we need deeper waterline with 72,500 tons that make magazines complete under waterline.
Shell room priority change: Current shell room got filled from barbette, which is upper compared to hull shell room, unlike US or French battleships who got its shell room filled from lower hull. Should be changed.
Also, barbette shell room needed to be seperated into two, rather than current one.
One thing that bugs me, is that some ships I’ve looked at don’t have any ammo in the elevators at all, while the Yamato is stacked full of rounds in the elevators. Why is that? The ships with no rounds in elevators need to have double the reload speed, because their shells are farther from the gun turrets. Would give a penalty in reload speed for their extra safety measure. Sounds reasonable
For the Yamato, one idea I had, nothing to do with survivability which we all know needs fixing… is that the 127 mm Dual Purpose mounts, need to actually be Dual Purpose. Needs to shoot straight HE rounds and not HE-TF, for more anti-ship capability
Actually, it is historical that Yamato, with shells on barbette, has slower reload than British 15’', who has one of safest shell room and magazine position.
Actually, British 15’’ should have 25 seconds reload on the basis Yamato gets 30 seconds reload, or Yamato should have 40 seconds reload on the basis British 15’’ got 30 seconds reload
Yamato’s fastest documented reload speed was 28 seconds. Slowest documented was 40 seconds and this was based on the elevation of the guns; higher elevation, lower reload speed.
Yes and that is same for British 15’’ gun. 30 seconds is slowest reload for her, and 25 seconds is same basis for 30(or 28) seconds for Yamato. Actually, Renown and Repulse has rumor of faster reload than 25 seconds, try to compensate low number of gun, but I cannot confirm that is true or not.
Well, I mean… going realistic is good and all, but, from what I’ve heard, Russia realistically was unable to make the Soyuz in rl, they couldn’t make the armor, and the shells it uses in game has stats that were all based on paper and not based on real shells used during that period, so that ship is all fantasy… Nothing wrong with bending the rules of realism if it’s to even the playing field a bit
Plus, the size and weight of the shells is a factor I think in reload speed, the Yamato class having the biggest and heaviest
Thanks for reply! Such a shame :-/ so Iconic ship…Well, I will evetually get it…Maaaaybe it has got better by that time, or I will use SA server only, and the rare occasions i do EC :-)