【Welcome to add more】The Yamato should receive balance adjustments

Thank you for the additional input. It’s true that the Yamato’s rudder performance in the game is very poor and inconsistent with data from many historical sources.
Gaijin not only has failed to fix the Yamato but also simply copy-pasted a Musashi (they didn’t even adjust the size of the internal magazine model—how could Musashi’s secondary ammunition storage, which held only a few thousand rounds, be the same size as Yamato’s, which stored over a hundred thousand?). The Yamato-class battleships might have to wait for a complete overhaul in the future, but by then, modern missile ships will probably already be introduced. And who will still care about the Yamato at that point?

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Oddly, Amagi is longer than Yamato in game.

A brief trip through google proves she was shorter.

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i agree multiple AXIS countrys have been shafted for naval for example germany barbettes french same thing italy 70 second reload

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Yes, I believe the primary issue with German battleships lies in their ammunition arrangement, which is poorly suited for War Thunder’s mechanics. In War Thunder, a direct hit to the powder magazine typically results in an instant kill. However, most German battleships are designed with an “upper powder, lower shells” layout, which makes their powder magazines highly vulnerable to ignition from flash fires in the hoists. Therefore, I think the kill calculation for battleships with this ammunition layout should be redesigned. The determining factor for an instant kill should be the lower shell room rather than the upper powder magazine. This adjustment would make gameplay more balanced and fair for all players.

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also german ships used brass casing on rear most propellent charges which protect the vunerable black powder envelope which sets off way more than the actual cordite charges to flash

also Bismarck had advanced flooding systems for her magazines which can be flooded in 30 seconds using the main pumps

from what i can tell from these blue prints the powder magzines are divided by bulk heads in front and behind its even indicated by a door so how are these get hit with flash if theres a bulk head

Spoiler

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Book page image

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Not sure will u guys agree but I think Yamato gun dispersion needs to be revised as well, it’s main gun dispersion is just too wide to land accurate fire on enemies above 7km from my experience. Like your full salvo in both AB and RB will mostly miss the enemy ship with only 1-2 shells hitting them everytime even without them performing evasive actions. Hence it feels more like luck then skill based when trying to use Yamato to hit your enemies in general compared to other top tier battleships.

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Yamato’s real life dispersion was 100 yards at 25km. I do not know if this is horizontal, vertical or a mixture of both.

Yamato/Musashi, along with the US 16", German modern 380mm and the Soyuz all have the smallest horizontal and vertical dispersion amongst all battleships, so idk how you came to the conclusion that Yamato somehow has bad dispersion

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Thanks for the post. The Yamato is a fun ship to play with its powerful guns, but the ammo racking is a joke.

I also think it could get Sanshiki round simulated as a HE-TF, although HE-TF rounds are completely useless at the moment.

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How fast do you want to kill a naval match?

to be honest. Making the actual Sanshiki round according to war thunder worker and streamer Oxy. He said that doing so would cause a lot of lag and it would be a very niche thing to have. Very situational

As much as we naval nerds wants the Sanshiki round. I dont think its going to be done in any way shape or form.

Although it would be more of a Shrapnel round similar to those in early russian 76mm although when using those even setting a fuze on them to explode on air. Doesnt seem to cause any type of lag. So i dont think it would be going to be a big deal. Or even discarding sabot caskets projectiles because the fragments on the sanshiki are around that size even. When impacting on ships they would need to create some effects like napalm does since they are incendiary.

It can be done but it is a matter that gaijin wants to do it. Maybe someone with knowledge can work its way around in a custom mission or messing with the CDK to try simulate this and see how it performs

this being lower than yamato is crazy

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While number 1 is fixed, and number 2 and 3 are not major problem, and while 4 is actually nerfing the Yamato, I think this two is needed right now

  1. Draft change: Current waterline is initial water line, which means it is not waterline of 72,500 tons, we need deeper waterline with 72,500 tons that make magazines complete under waterline.

  2. Shell room priority change: Current shell room got filled from barbette, which is upper compared to hull shell room, unlike US or French battleships who got its shell room filled from lower hull. Should be changed.

Also, barbette shell room needed to be seperated into two, rather than current one.

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One thing that bugs me, is that some ships I’ve looked at don’t have any ammo in the elevators at all, while the Yamato is stacked full of rounds in the elevators. Why is that? The ships with no rounds in elevators need to have double the reload speed, because their shells are farther from the gun turrets. Would give a penalty in reload speed for their extra safety measure. Sounds reasonable

For the Yamato, one idea I had, nothing to do with survivability which we all know needs fixing… is that the 127 mm Dual Purpose mounts, need to actually be Dual Purpose. Needs to shoot straight HE rounds and not HE-TF, for more anti-ship capability

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Actually, it is historical that Yamato, with shells on barbette, has slower reload than British 15’', who has one of safest shell room and magazine position.

Actually, British 15’’ should have 25 seconds reload on the basis Yamato gets 30 seconds reload, or Yamato should have 40 seconds reload on the basis British 15’’ got 30 seconds reload

Yamato’s fastest documented reload speed was 28 seconds. Slowest documented was 40 seconds and this was based on the elevation of the guns; higher elevation, lower reload speed.

Yes and that is same for British 15’’ gun. 30 seconds is slowest reload for her, and 25 seconds is same basis for 30(or 28) seconds for Yamato. Actually, Renown and Repulse has rumor of faster reload than 25 seconds, try to compensate low number of gun, but I cannot confirm that is true or not.

Well, I mean… going realistic is good and all, but, from what I’ve heard, Russia realistically was unable to make the Soyuz in rl, they couldn’t make the armor, and the shells it uses in game has stats that were all based on paper and not based on real shells used during that period, so that ship is all fantasy… Nothing wrong with bending the rules of realism if it’s to even the playing field a bit

Plus, the size and weight of the shells is a factor I think in reload speed, the Yamato class having the biggest and heaviest

No, they at least made the shell.

Not only that, placing shell in the barbette makes they took less interest on heavier motor for hoists too

Finally free ace for Yamato.
Im not on for Musashi as I dislike earlier version…

So Gaijin, when Yamato’s survivability buff?