事情的起因是中系,美系在新版本的预计表现可以说肉眼可见的会令人绝望。
一个系的空地打击能力倒数第二,一个系倒数第一,根本不敢想象spice250这种射后不管制导炸弹都铺开了,结果一个系还在使用agm65,另外一个系还在使用电视制导的黑白导弹和激光制导炸弹,甚至数量极其稀少,同时炸弹极为落后装药量和类型都很落后。
中美作为现实的电子技术大国,雷达和航电系统却远远落后于采用更落后技术的同权重的其他雷达。武器和载具的批次和年代也远落后于其他国家。美系依然在使用2000年前后的飞机和2020年甚至于2027年服役的武器对抗,这是极为不平衡的,可以预见的是,至少在先进五代战斗机添加入游戏前,他们都将因为某种平衡的手段从而继续使用削弱过的武器装备进行作战。
包括陆战的主战坦克以及体系,两个系的陆军力量的表现也十分糟糕,被选择性还原的性能导致他们在对抗时容易处于劣势地位。
同时数值的极度不平衡的崩坏也将导致游戏缺乏多样性,那些其他国家所拥有的载具可能因为单一载具的过于强大从而导致其根本没有在游戏中上场的机会。
我非常建议下个版本的中美玩家站在一边,或者是所有系别的玩家,目前游戏空战顶级房的游戏模式其实是不太符合现代空战的条件的,或者说目前的游戏模式太为单一或者无聊,根本不适合部分载具的原始设计需求,如同当前版本的海战一样,就算是发放了先进的战后舰船,其因为依赖体系作战导致根本无法有效对抗战列舰,且地图设计较为不合理。
1,应当实现合理的游戏平衡,尤其以顶级房为甚,尽量考察并还原那些载具应有的性能,例如中国科技树的歼10c,美国科技树的apg63/70系列雷达的性能。同时撤销完全不平衡的载具或者提升完全不平衡载具的分房进行拉伸。
2,加快进度推进新模式,加大空战地图和战机油量,为游戏注入更多活力。
3,为更多的系提供相对平衡的对地手段,不应采取区别对待,中国科技树到目前为止仍然不具备任何的空地红外制导弹药。
4,拉伸权重,某些权重压缩的极其不合理,甚至可以有二战飞机对抗隐身战机的分房存在,这本身便极其不合理。
5,重做海战模式和部分地图,海战的模式极其的畸形和不平衡,导致其根本几乎无法容纳那些依靠更复杂体系作战的舰船存在。
6,修复代码,细化机制,尽量还原现实里某些装备所应当具有的功能。
7,应为某些缺少平衡的系别添加其应当有的强力载具,或者按照现实进行加强,这个问题在美国,中国,以色列科技树和英国陆军科技树上尤为突出。
The root cause of the problem lies in the expected performance of the Chinese and American systems in the new version, which is clearly going to be extremely disappointing. The Chinese system has the second-worst air-to-ground strike capability, while the American system is the worst. It’s hard to imagine that the SPICE 250, a post-launch unguided bomb, has been widely deployed, yet the Chinese system is still using AGM-65, and the American system is still using black-and-white TV-guided missiles and laser-guided bombs, with extremely limited quantities and outdated designs. As two major electronic technology powers in the real world, the radar and avionics systems of the Chinese and American systems are far behind those of other systems with the same weight but using more outdated technologies. The batches and ages of their weapons and vehicles are also far behind those of other countries. The American system is still using aircraft from the early 2000s and weapons from 2020 or even 2027 to fight, which is extremely unbalanced. It can be predicted that at least until advanced fifth-generation fighters are added to the game, they will continue to use weakened weapons and equipment due to some balancing measures.
The performance of the main battle tanks and systems in the land warfare of both systems is also very poor. The selective restoration of performance has led to their disadvantageous position in combat. At the same time, the extreme imbalance in the game’s numerical values will also lead to a lack of diversity in the game. The vehicles of other countries may not have the chance to appear in the game due to the overwhelming power of a single vehicle.
I strongly suggest that Chinese and American players stand aside in the next version, or all players of all systems. The current game mode of the top air combat room is not in line with the conditions of modern air combat, or the current game mode is too monotonous or boring, and is not suitable for the original design requirements of some vehicles. Just like the current version of the naval battle, even if advanced post-war ships are released, they cannot effectively counter battleships due to their reliance on system combat, and the map design is also unreasonable.
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Reasonable game balance should be achieved, especially in the top room. The performance of those vehicles should be investigated and restored as much as possible, such as the J-10C in the Chinese technology tree and the APG-63/70 series radar in the American technology tree. At the same time, completely unbalanced vehicles should be removed or their room distribution should be stretched.
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Accelerate the progress of new modes, increase the size of air combat maps and aircraft fuel, and inject more vitality into the game.
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Provide relatively balanced ground attack means for more systems, and should not be treated differently. The Chinese technology tree still does not have any infrared-guided air-to-ground missiles so far.
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Stretch the weights. Some weights are compressed extremely unreasonably. There can even be a room where World War II aircraft fight against stealth fighters, which is extremely unreasonable in itself.
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Redesign the naval battle mode and some maps. The naval battle mode is extremely distorted and unbalanced, making it almost impossible to accommodate ships that rely on more complex system combat.
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Fix the code and refine the mechanism to restore the functions that certain equipment should have in reality as much as possible.
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Add the powerful vehicles that certain unbalanced systems should have, or strengthen them according to reality. This problem is particularly prominent in the American, Chinese, Israeli technology trees and the British Army technology tree.