They shouldn’t explode at all, the fuel tanks on modern tanks are put up front as another method of protection against anti-tank munitions.
We have provided sources to Gaijin both in that diesel fuel doesn’t tend to explode and the application of multiple fuel tank spill/explode prevention techs to Gaijin and they refuse to admit. Annoying but given the level of secret China put over all this, honestly not surprised that anything coming from now on, for most parts, be it tanks, jets or heli, it will be insanely hard to fix as providing evidence for vehicles produced in past 2 decades, there really aren’t that much solid evidence.
VT4A1?
Abrams should be able to choose fuel types to change performance and chance of explosion
Well, I’d certainly not want to be in a compartment with any sort of fuel if there was even a remote chance of anything pyrophoric making an appearance.
As I said less than 30 comments into the thread - their tank physics do not obey the laws of the natural world. Tanks in-game have ice skates for tracks and can’t climb basic hills. The ballistics is worse than that old 2D tank game where you shoot over the hills. Nothing in this game is realistic pertaining to ground units at all, it’s pointless to convince them to add realism either because the worst part of it all is that this is how they think the real world ACTUALLY WORKS.
All combat fuel and logistics used for the Abrams in modern day will not explode because for the most part, it is all some sort of diesel. The tanks themselves and the ballasts they are in are designed to prevent internal damage from over pressure, leakage, or combustion.
That’s why the crew of the Abrams is not in a compartment that holds any kind of fuel.
But they can put different fuel for more power maybe?
Power output is the same regardless of fuel unless there is a flow limitation, it may only result in improved or worsened mileage.
So top grade jet fuel would output the same power as plain diesel
Nope.
Sth along these lines so…
A bit off topic.
ABRAMS needs this fix quite nicely, and along with a few other things. Gaijin need to address bugs more seriously.
I believe so, there may be other limitations besides fuel flow such as temps and pressures but from what I understand the power output remains within a certain rating regardless of fuel type.
If they just properly fixed sabot shattering mechanics at high AoA impact the Abrams improper modeling would be considerably less noticeable to begin with.
Gaijin won’t bother fixing the Abrams because if they made it like real life Abrams. It would also most likely break some of the game because on how powerful it is. But I would definitely love to see my country’s MBT get better in game sometime.
All MBT’s in the game would benefit from some realism - just as players at 5.7 have to aim for weak spots so would top tier MBT’s. It would stop being a game of just shoot the breech to guarantee they can’t shoot back and become more like Jumbo Sherman vs Tiger.
Facts are true.
And then completely remove one of the only things that makes top tier actually different from 5.7, the armament.
If you ahistorically buff all MBTs to fit the WW2 heavy struggle to pen eachother-fest then I invite you to create your own custom mission with the CDK and let your fantasies run wild, but I can assure you that people want their darts to do what they say on the tin, and penetrate things from a variety of angles and ranges.
I think you have been fed a little bit too much abrams propaganda, the SEP V2 with a DU LFP addon would just scrape it equal to the Leopards, and nothing would be broken about them since the same doctrinal issues still stand of a colossal breach, massive turret neck and easily disable-able gun. The only way to make the abrams perform how you act it does is to give it 10,000mm of RHA on every crevice and plate, only then will the abrams perform like the propaganda suggests
Laser rangefinders and fire control systems would be a massive change over 5.7 but go off