I know this sounds crazy, but hear me out — the way scouting works in Ground RB right now is so unfair that it would honestly make more sense to just give everyone permanent enemy markers.
Think about it, if the point of scouting is to help teams get better info on enemies, then why not go all the way?
At least if everyone had permanent markers, the system would be consistent and not depend on if a random scout drone from 2km away happend to spot you.
So:
No more random advantage depending on which team brought light tanks.
Everyone knows what’s going on, the players seem to like that.
And the mode would clearly be Arcade-style, not this weird “half-realistic” mess we have now.
Right now, scouting just sits in a bad middle ground:
It takes away the tension and uncertainty that make Realistic fun, but it doesn’t even give the clarity that Arcade does. Instead, you get spotted by chance.
The low risk mechanics of scouting had nothing to do with skill anyway.
So really, we’ve got two honest options:
Remove scouting completely and keep Realistic truly Realistic.
Give everyone full markers and admit it’s basically Arcade.
The current system is literally the worst of both worlds — half-Arcade, half-Realistic, and not great at being either.
I am still pro removing scouting entirely but if this is the alternative, i would prefer it to the current scouting mechanics.
The game shouldn’t depend on light tanks like that. How is this even a topic of discussion?
What about the number of teammates with light tanks is not random?
What does that have to do with plaining? Everybody brings to the game what he likes to play or wants to grind.
So if I spawn in a Leopard a1a1 instead of a TAM, I just did poor “planning”? That’s ridiculous.
16 players with 2-3 tanks each, and it’s random that NO ONE has a llight tank that can be used.? Just. Stop. It.
At the MINIMUM there should be one player that has brought and will use a light tank - YOU.
Because you have posted ad-nauseum how concerned you are about the possibility of the other side having scouting but your team will not.
It appears you want the game to cater to your lowest denominator. You are not willing to use light tanks/scouting, so no one should have scouting.
I talked about it being random which team brings more light tanks. Twisting statements isn’t very fair.
I am talking about the team having MORE scouts having the advantage. I have never talked about a team having zero light tanks. You really should take the time to read the posts and understand what is being said.
You are right. What I meant was that that it would depend on the bringing of light tanks anymore. Obviously the disadvantage is not just when bringing 0 light tanks but when bringing less light tanks.
So you are saying I should bring the light tank instead of the medium tank. So you say yourself that the light tank is the better choice (because of scouting). This is exactly one of the problems I am talking about.
So light tanks are not balanced because both teams can have them? The exact same argumentation can be applied to OP CAS etc. It’s invalid. Only because both sides can use it doesn’t make it not broken.
You have to weigh the pros and cons - just like your opponents do. Just like in your example above, if they choose an extra light tank (maybe for scouting) then they are short somewhere else - heavy/medium/spg…
You choose your own poison. But remember, you’ve built scouting up on a pedestal, so after all this I can’t figure out why you would NOT choose a light tank.
Your random comments are like say… me complaining about RANDOMLY being stuck with stupid players. The difference is, I can’t do anything about being stuck with stupid players. But you can do something about being short on scouting.
And I disagree with that. A TAM like many other light tanks aren’t short somewhere else. If they were, they could be balanced through the BR system and not some hero shooter mechanics.
If I bring out a heavy tank I’m going to be slow and probably have a longer reload, if I bring out a howitzer I will probably have a long reload and bad armor etc. …and if I bring out a light tank I am going to have weak armor but good mobility, reload etc.
If a light tank happened to be bad overall, the BR should be changed.
I disagree with that analogy. I do not complain because I don’t want to use scouting myself. I actually think that it shouldn’t be in the game because it ruins tactical gameplay in GRB and is unfair.
Believe me, I also don’t like the gameplay when my team is winning because the entire enemy team is light up.
This is not a “I suffer so much from it” complaint. It is a “I believe this actually is unfair and it destroys what used to be GRB” complaint.
Since I disagree with your opinion, I obviously disagree with your argumentation. That is totally logical.
Every tank is short on something. Tanks have advantages and disadvantages that impact their statistics and so their battle ratings.
What I think you are saying is that light tanks have scouting as an advantage but overall the disadvantages balance that out anyway.
That might be were we disagree ;). Scouting is not just one of many advantages that are in balance with the disadvantages of the light tanks.
This is because of 2 reasons:
scouting does not reflect on statistics of the scout tanks that much. It doesn’t just buff the light tank, it buffs all the other tanks around it as well. So even though light tanks are the reason behind the unfair tactical advantage that scouting provides, it is not just their stats that profit from it. Scouting is broken without impacting just the statistics of the tanks that provide it.
If scouting were to be removed, that wouldn’t mean one advantage less for light tanks. The playstyles for light tanks that used to be way more popular before scouting (flanking, ambushing) got massively nerfed by scouting itself.
Scouting, as a less risky and less skillfull mechanic, replaced the high risk high reward gameplay that light tanks provided. It didn’t make light tanks better, it just made the easier to play.
But it is not fair ? Lol ? Some light , especially at top tier are just out right better than their MBT counter part. Even low br light can do the same if you actually use your brain.
Yeah trade off armor meaning you gotta pick your fight and play more carefully , less firepower mean you gotta aim.
But in return you got better mobility than 90% of other vehicle at your same br. A “Lmao get spotted” button, literally free SL and RP. It is even worse at top tier cause they are ouright better than other MBT at the same or even above it. 90% of the playerbase unable to play anything that doesn’t have amor doesn’t mean LT are bad. While the one that does just wipe the floor with a LT(Not counting IFV)
You just bad with light tank bro , maybe get good before talking about how bad LT is. Considering it still a concept after years and years of Tank development.
You need to invest into a new game or an actual hobby.
You suck at warthunder and seeing you trying to talk about stuff you clearly don’t understand hurt people. This aint wot where LT are borderline useless. Maybe you should try WOT , it is a more arcady easier game afterall
Lol old man got mad because he can’t play light. It is ok to be bad at the game but blaming Light tank because you can’t play them is just bad lol