We Need To Talk About Scouting

Well you have to be aware of the enemy to scout them.

This doesn’t help your angle at all.

That’s just your opinion of it, jaded because it’s affecting you in such a manner.

Where’s the communication in this because you haven’t said that you need to communicate first.

Many claim there’s no teamwork or coordination in the game because of this simple missed step.

So you’re saying that the arcade mechanic you were wanting before, is better? Like, damn, that’s just messed up… We’ll just have them turn up on the map all the time…smh

Sure, but being aware of the enemy isn’t the problem — it’s that the entire team gets perfect awareness from one guy pressing a button.
You shouldn’t turn one player’s line of sight into a 30-second team-wide wallhack.

yeah thats the communication of enemy positions that it simulates

Then ask for it to be shortened if it’s the 30 seconds that gets your goat…

Just because you don’t like it, doesn’t mean it should just be removed.

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With that argument, you could just as well justify bringing the Arcade-style spotting system — just with less accuracy — into GRB.
This isn’t about whether it simulates something or not.
You’re talking about what it does, while the issue is how it does it.

The only one with the issue is you though.

And it’s more just the fact that you got spotted, or perceieve that you’ve been spotted, along with how ‘easy’ and ‘one click’ you think it is.


You were the first one to come up with spawncamping:

(your answer before mine)

So you changed “sneaking behind enemy lines” to “spawncamping”, implying that’s what I want light tanks to do.


Either this is a misunderstanding or you are a bad faith actor that’s not worth talking to.

Because you were fixated on flanking being the only play that you wanted.

Where’d you say anything about ‘behind enemy lines’? There was no change as that’s how flanking ends up in the majority of times…

So what you are saying is: flanking => Spawncamping.
I disagree. The average flank is not about spawncamping.


I will mark it yellow for you, so you don’t miss it:

So your response to me making a guess that you are a bad faith actor, you clearly misrepresent what I’ve said.

The more common outcome is that it is about the spawncamp, after all, that’s what all those videos show on youtube.

That’s a very easy way to disregard the points made just to reaffirm your want to ignore someone…

After all, just because you don’t like the scouting, and the fact of how ‘easy’ you think it is, and proclaim that ‘communication’ is needed, yet make no actual mention of communicating in the first instance, doesn’t make the argument for removing the feature you don’t like, any more weighted.

“that’s what all those videos show on youtube.”: can you prove that, otherwise that’s just a baseless claim.

Here is a Video that explains how flanking works:
Ofc you can flank in order to spawncamp but in itself, the tactics of flanking has nothing to do with spawncamping

Yes, the truth is always the easy way.
If I was wrong you would actually point it out and not write these meaningless phrases.

It’s not about me “not liking” it — it’s about the fact that it breaks the entire logic of Ground RB.
The mode is supposed to be about limited intel and realistic awareness.
Scouting gives free, almost perfect information with zero effort.
That’s not communication — that’s convenience.

https://www.reddit.com/r/Warthunder/comments/1o3lli2/how_fast_it_is_to_spawn_camp_on_enemies/

The most common flex…

You can try flex to counter, but fact is where else are you going to go if you keep flanking, it’s a common thing, and one you had issue with being spotted in the manner of this issue you face.

Again, check the goose… I’m not wrong, and you’re just upset at having someone comment in opposition.

It absolutely is because you don’t like it as you’re being spotted and you are having issue with that. Otherwise you wouldn’t have a problem with it, or find the need to make out it’s so easy, and all one-click.

Hardly.

Absolute nonsense… Just because you say it is, doesn’t make it so.

Again with the minimalization of the effort to make it ‘nothing’.

No, your ‘teamwork’ quote said NOTHING about communication in the slightest, like absolutely nothing.

And people wonder why no-one even uses the chat with this sort of blind-ness that comes from this ‘demand’.

Say why I’m wrong. You cannot even tell me. Just say it, it should not be that hard.

At first I thought this was about scout drones which IMO are a hack and ruin the game.

But if you are just talking about a light tank that gets into a good position and calls out the location of ONE enemy, I don’t see how that is a problem.

  1. the light tank has to put itself in possible danger to see the enemy - not even close to the risk-free actions of a drone
  2. Tanks have radios, and military units are skilled at using map-grids - how you think they call in artillery (in game AND in real world)
  3. why shouldn’t the entire team get the benefit? They would all be party to the same communications

Did I say you were wrong other than being incorrect about the statements and sentiments shared?

It’s alright, I’ll wait…

I mean the amount of enemies who get affected is different but just fact that is is only one enemy doesn’t make it any more right.

It’s still relatively risk free compared to having to fight the enemy.
Usually players scout when hiding behind cover or when they face an enemy, moments before that enemy kills them.
Both times, it is unfair.
It is more risky than drone gameplay because you actually have to get the enemy in LOS of your tank. But it is still relatively risk free to compared to what else you can do in order to impact the battle.

I would always choose gameplay over realism.
In War Thunder tanks aren’t put into the context of their time, so they shouldn’t be pressed into the context of their reallife usage.
Irl, a Centauro would have done reconnaissance against superior MBTs like a Leopard 2a5, ingame it should normally fight in combat against equals like the Leopard 1a5.
Map pinging, the kill feed and chat are enough, everything that goes beyond that should be in Arcade.

That sounds great, a tool that helps the whole team identifying targets.
But it getting easier to identify enemies also means it being harder to stay undetected. It’s a null sum game, you get more kills but you also get killed more often.
And the worst part is that it is now more about luck if you get detected by the whole enemy team.
It all comes down to if it happened to be a Colvis or a Leopard 1 that spotted you, for example. In the first case you will the scouted and it’s way more problematic than in the second one.
And that’s unfair, not only to the Leopard 1 but also to the player that gets spotted because he happened to meet the “wrong” kind of tank.

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You misrepresented what I said. That’s why I criticized you.

Not in the slightest…

You mustn’t understand what I stated, maybe you should ask to clarify.

You’ve hardly criticized, you’re just now piping up because the point was made.

It’s the sheer fact you tried to make out that I was a spawncamper because I said about spawncamping being the eventuation of that flanking move.

The fact you play the victim in this when you had to make out that I was one to do this echoes the very stupid barricading that comes from this forum.

I don’t have to do something to see that a tactic that many don’t see as ‘nice’ or ‘skillful’ has merit in the slightest.

I don’t have to try make it personal to make an argument to get people to shut up be acted upon.