We need to talk about scouting

As far as I’m aware the module let’s you scout vehicles no matter what range (in practice).
That’s why I said there shouldn’t be any problems after unlocking the module. What else could be a problem that leads to enemies not being scouted?

That’s some anecdotal evidence. Based on it you blame players for criticizing mechanics in general.

This is a very simplistic way of dealing with issues. You don’t present any concrete arguments, but simply blame people who criticize the game, which you “justify” with an incident in which a player was misled.

You’re incorrect then as it’s about rendering and akin to keen vision, not linked directly to scouting.

It’s not that they can’t scout, it’s that the action isn’t able.

Hence where they say…

So they can see them, it’s just not catching.

That’s not what was said… I actually encourage peopel to learn, and when it comes time to tell someone about things, they’re already prejudiced by the statements and feeding of others to make it nigh impossible to get them to actually take on board what’s said.

I have no idea how you came to the conclusion that I ‘blame’ players for ‘criticizing’ mechanics from that… Much of what is put out by a fair few is incorrect and totally just blaming the game, and people who have trouble will flock to that as they feel explained, and when someone tells them something else, they’re already set in what they want to hear, so they’ll baricade themselves with that mentioning, just to avoid the problem.

Again, you can criticise all you want, it doesn’t make it true… And whilst you rile up some to be all mad with you, it gets to a point where it’s true delusion.

So will researching that module make tanks render quicker? How is it with tanks that don’t have the module?

So this was your original post I was referring to:

You start by claiming that no change is necessary.
Then you use the claim that players are mostly not rational to justify that claim.

This is what I criticize.
You enter a discussion and say something like, “I disagree because you’re not rational.”
That’s easy, of course, because you don’t have to engage with the topic if you label the other person as irrational.

But if you want a real discussion, argue about the issue.

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It says what it does when you mouse over it in the modifications.

You’re picking out a quote, from a comment thread 3 deep, to try and try to corner me over my calling you directly out for talking nonsense, because the actual modification that you were saying did something, doesn’t do what you even said it did.

I will continue to use this scenario, because it is what it is… No matter how much you moisten the paper bag, some will just not be able to fight through it… Reinforcing the woe, and pity about not being able to without trying is making people STILL fail, mostly by choice to avoid the issue.

Which is that they don’t understand the mechanics behind what the gameplay is.

That’s not what has happened, and it’s bad faith to make out that I’ve just said it ‘because you’re not rational’…

That’s you, trying to make out that it is that way, but this is all at a premise of your own…

I feel you’ve gone to the same ‘‘discussion’’ school as others in the forum here.

@Pacifica As I’ve mentioned, it spreads…

It says “increases the opponents detection radius”, nothing about rendering.

This quote was what our discussion was about, it originated from it.

Here again, that’s where our argument about this started:

This was before the modifications thing.

“You don’t agree with me? That must be because you just don’t understand the truth.”

That’s how I understood your comment.

Stop the gaslighting. I literally wrote a whole post about this topic and argued with people.
I presented arguments instead of just calling the other side irrational or however you tried to portray me (you didn’t even correct what you meant).

Ye, you are right, it’s just all the others who are in the wrong, you are right, the only one who has witnessed the truth

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That’s what it’s actually referencing.

Because I got called out on a statement I made, I have to go back through the posts to find ammunition to make my stance

It’s woefully misinterpreted then just to exagerate the issue.

Over-used term, are you sure you’re not an alt of some sort?

Didn’t say anyone was wrong, I have no urge to, however I feel you’re projecting, because this ‘school’ I talk of constantly makes out everyone has to be wrong, so they can win.

I know you’re wrong about the modification, in how it works as you’re trying to infer now, but also in the fact you don’t have to unlock it to get the spotting mechanic to work that it seemed you implied from the outset of that response.

This is, the only reason you are trying to tangle with me now, so lets just get back to that thread, rather than everything else you could’ve called out about before hand…

Is there any chance we can go back to discussing the scouting function as opposed to Doctor and Marco having an argument about semantics?

Screenshots for the scouting function as described in the Wiki
image

and this is the modification you can research

image

and this is how it is supposed to work

image

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It’s not semantics to be honest, and them saying I’ve literally said things I haven’t is pretty up there in bad faith.

And that doesn’t relate to scouting…

The sighting mechanics are seperate to the scouting mechanics.

Doc, they are asking about the scouting function as it appears on the battle HUD, but also a vehicle module to research.

It’s not clear what they are asking for so I’m trying to be be thorough. I also can’t explain why the scouting function would appear for some light tanks and not others. Unless, they were actually proposing that tanks like the stuart for US should receive the perk but not the chaffee.

Are you alright man? you seem unnecessarily confrontational.

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Fact is, the modification has nothing to do with scouting, and everything to do with the sighting mechanic.

The person you are trying to white-knight for, has made out that I have said things I haven’t multiple times, and you are trying to minimalize it, and make out that I’m the issue…

But as it was already dead before you needed to make your stance…

It’s not about semantics, and I don’t see why I should hold my peace when people are directly misquoting, and making out I said things I didn’t at all, just so they can make an argument because they can’t fight thier own battles.

After all, where’s the discussion, if you’re making up everything that the other has stated…

I’m perfectly fine to make my own statements, and have my own discussions, I need not for your concern.

I wasn’t aware that I was white knighting for anyone, but alright.

I’m perfectly fine to make my own statements, and have my own discussions, I need not for your concern.

I don’t doubt your ability to frame everything as a hill to die on lol, I was just asking how you are man that’s all.

You’re whiteknighting Marco… As I said, the issue was done and dusted, but you decided to tell us to get back on track…

The module has nothing to do with scouting, and everything to do with sighting and the keen vision side of things.

I disagree, about the white knighting and nothing you can do or say will convince me otherwise.

I agree. But how about still being able to track through by simply estimating the enemy’s position? It can be a bit inaccurate, but still be able to, since we also can just estimate about where the enemy is. The farther and more blocked the enemy is, the more inaccurate the estimation, just like how arty spreads more the farther you call it.

That sounds reasonable, when I think about the issue I tend to let the my perceived limitations of the game engine interfere with creative ideas. Do you think the game engine would consistent enough at determining how much cover is actually between you and the tank you’re spotting? I see that as a limitation that might hold your idea up.

Yeah…I actually didn’t know that scouting was this OP, since Germany doesn’t have that many WW2 Light tanks at 5.0-6.0. I kind of forgot about scouting for a few months now. That explains how some T-34 magically sniped me 1KM away in the opens.

I think scouting is a powerful tool, but I don’t know that it’s over-powered. There are definitely limitations to it’s use and the player in question has to have a very good understanding of the process in order to consistently get results. Scouting is really only as good as your team, for instance it doesn’t matter how good a scout you are if your team is surrounded or not in a position to destroy or manage the vehicles you spot.

I’m talking about the improved Optics - BUT - also them not working. I just played the GB team and had the SARC 2/6 pdr vehicle. Improved Optics allowed me to scout (by highlighting the Binoculars (V) in menu on my monitor) when I see the enemy. When I upgraded to the Concept 3 (it’s the next follow on vehicle) the Binoculars (V) does not highlight NOR tells me I’ve scouted the enemy. I’ve looked right at the enemy and hit the V button and nothing happens, when the mission is over I also have no points listed for scouting :-( ← Is this only for level II Vehicles as the same thing happens under the USA with the m24.
Thank You

My purely anecdotal experience without proper evidence to support it is as follows.

Stock light tanks have nerfed scouting range, which means you can attempt to scout a vehicle but if it’s too far away it simply doesn’t work. When you upgrade to the improved optics you seem to be able to scout any vehicle you can see regardless of range.

However nothing I can find in the module description suggests that the module increases the range of the scouting ability

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