We need to talk about scouting

To a point… It all comes back to the negativity and the constant pining for different outcomes had they had this marvelous addition in.

Commonly they avoid the true mechanics at play, and are fixated on just them having died to the game.

add it for every vehicle

If this happens, I propose that all the awards for ‘according to intelligence’ and ‘intelligence’ be removed and just have the scouting rewards rolled into the assist reward system

i can live with that, yeah

Smoke for example would be completely unusable, you could just spam-click into the smoke cloud until the enemy is spotted and due to him being spotted accurately you will know the exact position and can just shoot at it.

Just a thought: you can already do this with machine guns and autocannons.

Although I still agree that the precision of the marker should not be accurate enough as to be a substitue for line of site

Not every vehicle, but some others should, such as command vehicles, and even let teir 1s that are command vehicles have it in that sense. Not just ‘every light tank t2+’ style.

that can work too,
personally every vehicle can have it since they all have radios

If that’s the case, then everything can have artillery… And if you didn’t get that, that was a joke.

It’s like classes and such, the classes have roles to play, and those aren’t shared to everyone or it just makes everyone, not differentiate or think towards actually using it effectively.

i can see your POV, im not particularly inclined to agree nor disagree, just something i think we can explore

So first of all, in general I like the approach because it would make scouting less braindead.

But I do not see the in game situation completely the same as you.
For example, it’s still possible to flank.
In a flanking situation, a single scout will most likely mean the end. I don’t like that about scouting.
In my opinion, the scouting mechanic should be changed so that, if executed correctly, a player can reduce the risk of being spotted themselves.

That’s why I like your suggestion: if you use the terrain correctly and move out of the spotting tank’s field of view, you can avoid every enemy seeing exactly where you are because of a marker. Being “fully” spotted would still mean the end for you, but it would also be the consequence of you failing to keep yourself undercover.

I think we should rethink in general which vehicles should have it. I massively disagree with the rule of literally every light tank getting it. It should actually reflect real-life capabilities of tanks.

What this says is: don’t criticize the snail, the snail does everything perfectly.
Blame the player, not the game.
Ofc there is a bunch of BS in the forums but you can’t generalize like that.

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I’m new to this SO please take it easy.

  • I have scouting with the USA M2/M3/M5 (light tanks) BUT not with the M24 or with GB I have scouting with the SARC 2/6pdr BUT not with the Concept 3.
    These are the follow on vehicles that have the Binos (V) listed on my monitor BUT never lets me use.
    I’m a newb so sometimes these are my only points :-(
    Thank You

you should be able to use them. If you research the corresponding part you won’t have any problems.

Why are you almost seeming to say that scouting is a researchable unlock?

The player you are replying to is having trouble scouting.

I actually can generalize it like that, because commonly when I come to help someone, they’ve already been fed nonsense, so when I tell them they need to do something, they come back with ‘But such and such said it wasn’t this’ and don’t bother trying to fix it.

And it’s not about ‘criticising the snail’ it’s about them being fed the excuse to not bother about looking at anything, and just to blame ‘the snail’.

For so long I was telling people about the keen vision mechanics, got lambasted and abused so badly about the premise of there even being such a thing, constantly told it only applied to arcade, when I knew it was to all modes.

Even with scouting, and people ‘missing’, people were all more interested in proclaiming it was a bug rather than acknowledging the LoD situation.

Marco,

And what corresponding part would be researched to allow the use of binoculars? Researching a module is what it seems you are alluding to in your post. You’re not referring to improved optics, are you?

I meant them. Don’t they increase the range you can scout people in?

That’s detection radius, it’s not to do with scouting itself. That’ll make targets turn up, rather than be unable to be scouted.

Just FYI, use the gunsights, or the binoculars themselves, whilst in those views, you should be able to actually use the scout feature.

It should say this somewhere when you try to use them if you are, in the wrong view.

As far as I’m aware the module let’s you scout vehicles no matter what range (in practice).
That’s why I said there shouldn’t be any problems after unlocking the module. What else could be a problem that leads to enemies not being scouted?

That’s some anecdotal evidence. Based on it you blame players for criticizing mechanics in general.

This is a very simplistic way of dealing with issues. You don’t present any concrete arguments, but simply blame people who criticize the game, which you “justify” with an incident in which a player was misled.

You’re incorrect then as it’s about rendering and akin to keen vision, not linked directly to scouting.

It’s not that they can’t scout, it’s that the action isn’t able.

Hence where they say…

So they can see them, it’s just not catching.

That’s not what was said… I actually encourage peopel to learn, and when it comes time to tell someone about things, they’re already prejudiced by the statements and feeding of others to make it nigh impossible to get them to actually take on board what’s said.

I have no idea how you came to the conclusion that I ‘blame’ players for ‘criticizing’ mechanics from that… Much of what is put out by a fair few is incorrect and totally just blaming the game, and people who have trouble will flock to that as they feel explained, and when someone tells them something else, they’re already set in what they want to hear, so they’ll baricade themselves with that mentioning, just to avoid the problem.

Again, you can criticise all you want, it doesn’t make it true… And whilst you rile up some to be all mad with you, it gets to a point where it’s true delusion.

So will researching that module make tanks render quicker? How is it with tanks that don’t have the module?

So this was your original post I was referring to:

You start by claiming that no change is necessary.
Then you use the claim that players are mostly not rational to justify that claim.

This is what I criticize.
You enter a discussion and say something like, “I disagree because you’re not rational.”
That’s easy, of course, because you don’t have to engage with the topic if you label the other person as irrational.

But if you want a real discussion, argue about the issue.

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