We need to talk about scouting

He’s responding to my proposed change to the mechanic.

@_Marco

I see what you mean, I think the accuracy of the marker would then need to be sacrificed. My opinion is that you need the high refresh rate for the mechanic to work as I proposed and the cool down penalty in my opinion had to go. I remember players would abuse this system as early as Battlefield 3 and I’ve known this to be an issue however consider this:

In War Thunder realistic, we already know where the players are going to be concentrated due to the map design funneling players into lanes and being too small for any real maneuvers to executed effectively, so in reality the scouts abusing the mechanic are going to be spotting players that we already know are there, given that I’m proposing we reduce the duration the marker is presented I’m thinking players that spam the function are going to provide erroneous information as there’s no way of knowing if they markers are unique or if you’ve just pinged the same person 5 times. Additionally, players that actually manage to sneak out to unique positions are going to be relatively safe from the scrying eyes of sweaty players. Additionally people are already watching the typical sniper spots anyway.

In short, I agree that the penalty should remain however it should be reduced proportionally, also the positional accuracy of the marker should remain vague enough as not to guarantee hits if you aim at it, or at the very least the marker should not be a substitute for a line of sight.

P.S. Depending on how we propose to change the scouting mechanic, this could add functions for 3rd party laser guided kills. Ground vehicles (scouts) could have a laser designator function to paint targets for TDs Jets and Helis. This could also work as a precision scouting function but require direct LOS to be maintained.

The reality is it doesn’t actually need to be changed then. Other than having smoke have effect so it completely blocks, but that also depends at which stage of the smoke as I can see through smoke until it envelops the target.

When people proclaim they have issues with base mechanics, and commonly say they need to be fixed, the common thing is someone trying to play a game, ignorant to or beyond what is, the game itself.

Re: CAS, spawn camping, airfield camping, OP tanks, winrates of teams/nations, ODLs, and so on.

Sure there’s a contingent coming with them, the base issue is that it’s what they perceive as the reason for them being got, and thus that needs to change as they’d have had a wonderful match if it wasn’t that way.

The reality is it doesn’t actually need to be changed then. Other than having smoke have effect so it completely blocks, but that also depends at which stage of the smoke as I can see through smoke until it envelops the target.

Yeah that’s cool but we actually appear to be brainstorming ideas in a somewhat constructive way so If it’s alright with you I wouldn’t mind seeing this fleshed out 😅

To a point… It all comes back to the negativity and the constant pining for different outcomes had they had this marvelous addition in.

Commonly they avoid the true mechanics at play, and are fixated on just them having died to the game.

add it for every vehicle

If this happens, I propose that all the awards for ‘according to intelligence’ and ‘intelligence’ be removed and just have the scouting rewards rolled into the assist reward system

i can live with that, yeah

Smoke for example would be completely unusable, you could just spam-click into the smoke cloud until the enemy is spotted and due to him being spotted accurately you will know the exact position and can just shoot at it.

Just a thought: you can already do this with machine guns and autocannons.

Although I still agree that the precision of the marker should not be accurate enough as to be a substitue for line of site

Not every vehicle, but some others should, such as command vehicles, and even let teir 1s that are command vehicles have it in that sense. Not just ‘every light tank t2+’ style.

that can work too,
personally every vehicle can have it since they all have radios

If that’s the case, then everything can have artillery… And if you didn’t get that, that was a joke.

It’s like classes and such, the classes have roles to play, and those aren’t shared to everyone or it just makes everyone, not differentiate or think towards actually using it effectively.

i can see your POV, im not particularly inclined to agree nor disagree, just something i think we can explore

So first of all, in general I like the approach because it would make scouting less braindead.

But I do not see the in game situation completely the same as you.
For example, it’s still possible to flank.
In a flanking situation, a single scout will most likely mean the end. I don’t like that about scouting.
In my opinion, the scouting mechanic should be changed so that, if executed correctly, a player can reduce the risk of being spotted themselves.

That’s why I like your suggestion: if you use the terrain correctly and move out of the spotting tank’s field of view, you can avoid every enemy seeing exactly where you are because of a marker. Being “fully” spotted would still mean the end for you, but it would also be the consequence of you failing to keep yourself undercover.

I think we should rethink in general which vehicles should have it. I massively disagree with the rule of literally every light tank getting it. It should actually reflect real-life capabilities of tanks.

What this says is: don’t criticize the snail, the snail does everything perfectly.
Blame the player, not the game.
Ofc there is a bunch of BS in the forums but you can’t generalize like that.

2 Likes

I’m new to this SO please take it easy.

  • I have scouting with the USA M2/M3/M5 (light tanks) BUT not with the M24 or with GB I have scouting with the SARC 2/6pdr BUT not with the Concept 3.
    These are the follow on vehicles that have the Binos (V) listed on my monitor BUT never lets me use.
    I’m a newb so sometimes these are my only points :-(
    Thank You

you should be able to use them. If you research the corresponding part you won’t have any problems.

Why are you almost seeming to say that scouting is a researchable unlock?

The player you are replying to is having trouble scouting.

I actually can generalize it like that, because commonly when I come to help someone, they’ve already been fed nonsense, so when I tell them they need to do something, they come back with ‘But such and such said it wasn’t this’ and don’t bother trying to fix it.

And it’s not about ‘criticising the snail’ it’s about them being fed the excuse to not bother about looking at anything, and just to blame ‘the snail’.

For so long I was telling people about the keen vision mechanics, got lambasted and abused so badly about the premise of there even being such a thing, constantly told it only applied to arcade, when I knew it was to all modes.

Even with scouting, and people ‘missing’, people were all more interested in proclaiming it was a bug rather than acknowledging the LoD situation.

Marco,

And what corresponding part would be researched to allow the use of binoculars? Researching a module is what it seems you are alluding to in your post. You’re not referring to improved optics, are you?

I meant them. Don’t they increase the range you can scout people in?

That’s detection radius, it’s not to do with scouting itself. That’ll make targets turn up, rather than be unable to be scouted.

Just FYI, use the gunsights, or the binoculars themselves, whilst in those views, you should be able to actually use the scout feature.

It should say this somewhere when you try to use them if you are, in the wrong view.