We need talk about cheaters in navy mode

With the upcoming event where they will be giving out the new British ship, it’s worth discussing how unpunished cheating is in naval battles.

We join a match and get hit with an “ammo hack” from 15 km away, sometimes even more, not from bots but from other players. We have such a small player base in this mode that cheaters take advantage of it to farm their silver lions by fully activating their aim bot cheats (automatic aiming) and then exploit events like the one happening now, where you pay 60,000 lions and get vehicles, whether as coupons or not, allowing them to dump their accounts once they obtain something valuable.

I can assure you that even with an Ace crew, at level 160 or 120 or whatever the maximum level is, and considering the distance to the target, the penetration loss, and other variables, it’s impossible to hit with 100% accuracy in the first five salvos with a reload time of 20 to 30 seconds for the main calibers.

But what I see are players hitting on the first shot, and when watching the replays, it’s clear that there’s static gameplay without the usual “animation” you see in most games, which is typical in cheater behavior.

There’s no manual aim correction; they just aim at a point and leave it there until the kill is made, hitting 80% to 90% of their shots.

Gaijin should give this game mode more attention, even though the player base is small. Unfortunately, it’s becoming the mode where it’s easiest to use tricks for external profit during events and in the Gaijin market.

In case you’re not aware, “secondary accounts” that cheat send their farmed Gaijin coins from events to a single account through the market, which doesn’t use any cheats, to be sold or kept as collectibles. This is why we’re seeing more and more IS-7s on the market, OBJ 278s, and other rare tanks appearing in greater quantities, thus devaluing their price.

Share your opinion; despite all of this, I’ll just take my medication to stay calm while I participate in events where 70% of the matches will have cheaters from the 5th of this month onwards


Edit 1: I’m just sharing what I’ve noticed in the Gaijin market with the events and their cheaters. During the F-14 event, they managed to lower the price from $80 to less than $70, and in some cases, these cheaters sell top-tier event jets below market price—for example, at $65 or $62, sometimes even less—just to transfer those coins to another account through a specific item or tank, where their order will be unique due to the bidding and waiting system that exists in the Gaijin market when listing an item for sale.

You must have certainly noticed how devalued “rare” vehicles have become after a few events or even just one event where the vehicle is top-tier.

I think Gaijin should set a minimum and maximum price for vehicles starting from Rank VI in events. This could solve a large part of the market manipulation through vehicle sales and the severe devaluation of rare vehicles.

Remember, this is just the opinion of an ordinary guy who has noticed how deep cheaters are in this game that I love so much. And all I can do is watch the downfall of a game and its events due to neglect and missed opportunities to reduce the problems.

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The only thing you can really do is, report through the server side replay and hope they get flagged and banned if they are cheating.

Unfortunately, this is the most we can do, and even then, you might still receive feedback saying that the cheater was clean. When clearly, as someone who has been a naval player for a long time, you can tell that the player is not actually clean. Not even the best among the few naval players have the level of accuracy mentioned in the post on their first shots.

It’s complicated, but during the British ship event, they could focus on combating cheaters in this mode, taking advantage of the window of opportunity to reduce, even if temporarily, the number of cheaters in all modes since they don’t limit themselves to just ships…

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Naval is probably the hardest to detect cheating because the game gives aim indicators in both modes. And one salvo ammo racks happen. So they can get away with most anything. The only time its obvious is when you or you see someone get 1 shotted in the spawn 10 seconds into a game from behind terrain. Last time I tried to do a naval event, I saw this happen nearly every other game.
Gaijin’s last “fix” for this was a joke. All they cared about were the AFK bots that were costing them money, not those using aimbots that make the game miserable and they made scout planes useless.

Besides the bots and aimbots, you have the huge “skill issue” differential where players with maxed out crews club at lower BRs to farm SL. Again, another bad “fix” Gaijin did to try to make naval more popular made it suck worse.

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As I mentioned and just edited, if this only affected the naval mode, I wouldn’t mind. But it affects the Gaijin market, it affects the prices of rare vehicles and vehicles from current and previous events.

Multiple accounts are selling vehicles at a much lower price, all to transfer those Gaijin coins in some way to the main account, manipulating the market and causing disorder.

Events like this one where 60,000 lions give you opportunities for good vehicles from previous events are a goldmine for cheaters in naval mode. But Gaijin doesn’t seem to care about this, since the “Gaijin coin” is still stuck with the company anyway, as there’s no way to withdraw the currency to your digital wallet or bank.

The profit is at least 70% for Gaijin, and the rest goes to cheaters who use multiple accounts during events to profit externally through sales.

This is easily noticeable, and it would be even more so if they hadn’t made buyers and sellers “anonymous” in the market without any kind of notice.

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That really isn’t possible. You can’t transfer or “gift” market place items between accounts. Someone putting them on the marketplace and then buying them with another account only switches them around (with Gaijin getting a cut), but there isn’t any way to move those profits outside of the game short of selling the account.
There are a lot faster better ways of making real money and then just buying things ingame than a round’about one of farming things in game, somehow selling them, and then extracting it or trying to crash the market price for something and buying it at a discount.
Its just cheaters cheating to grind out SL either to make it easier on themselves to progress or to more quickly buff an account to sell.

Prices normally drop when there is a large supply. Its common for that to happen right after an event and then for them to slowly rise over time as the (synthetically limited) supply drops as tradeable coupons are used.
Unless these cheaters hold a majority of the trading players, its not likely that they can control the market enough affect the price enough to make a difference. Or maybe not. Maybe at that level of “pro players” they have the whole thing rigged.

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There is a method that “farmer” accounts use: you request an item for a certain amount, and the account provides the purchase. Since this price is below the normal market rate and it’s a secondary account with a “unique” price at the time of purchase, it becomes almost unnoticeable. During the F-14 event, I already noticed sales below $70, around $62 to $60, when the vehicle was priced at $80. By transferring the coupon to a single account, profit is possible, and market manipulation becomes feasible.

I’m not sure if I explained it correctly, but the method is simple, and the maximum loss is around $20 to $15 per account. However, when selling the account on external sites, this loss becomes negligible because there will be a large amount of Gaijin coins stuck in the account.

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Time waste, at the place of 1 banned, 3 new cheating bots will rise.

Sad to tell, but I believe mods will silence this thread.

Market supervisors perfectly see who how much sends to whom, while doing nothing stop market speculations.

I don’t think it works like that. I have tried putting loot boxes on the marketplace for far less than the average price just to get rid of them and they don’t sell automatically to all the low ball bids that should be out there. The system limits both the buy and sell orders to within a percentage of the “equilibrium price”. Those the were low but accepted still don’t sell.
But that is what I have seen. Have you reported this? Gaijin hates losing any money at all and would not be a fan of such “sandbagging”.