We need hit feedback and kill feed back in ground battle!

If you don’t know what kill feedback is, check this video. https://youtube.com/shorts/_2QxpSoYF18?si=B0Z35MfQB-6YsZMP
A video showing battlefield 1’s kill sound effect. It’s my favorite kill feedback.

In conclusion, I believe that we need kill sound effect in GRB. A quick “ding” might work perfectly, just like the headshot sound in Hell Let Loose.

I’ve heard many people talking about “War Thunder is more like an FPS now”. I have to admit, some of my inspiration actually came from this. I think, high BR battles in War Thunder is more and more like an FPS game without hit&kill feedback. This is especially the case when we are talking about High BR GRB matches, where everyone has stabilizer&APFSDS, and it usually takes only one shot to kill an enemy.

Today, after hours of gameplay, I started to reflect on the matches I experienced. I have been playing Italian VBC (PT2) and French VBCI-2 recently. Somehow, I felt that VBCI-2 is actually more entertaining, despite I almost had a nuke in VBC.

After some thinking, I realized the difference. Generally, I would say that the 25mm KBA-02 is a better weapon on fast armored cars, when compared with 30mm Bushmaster 2. However, this is actually where the fun ends: KBA-02 is too effective, with its 560rpm. It literally takes only one tap to kill an enemy vehicle from the side. The kill is done before I realized it. On the other hand, 30mm Bushmaster 2 has only 200rpm, and it’s sound effect is louder, clearer and more deafening. The sound effect of Bushmaster 2 is more impressive, and the slow rpm means slower kill, allowing me to actually “realize” the kill.

So this is where the idea begins. From time to time, I felt that something entertaining was missing. In ARB, I can dogfight or B&Z others and use all my skills, I can also hear the explosion when enemy plane is down, so this isn’t really a problem, at least not in lobbies below 9.3(where people use cannons to kill). And there is actually sound effect for a kill or a base destruction. But in GRB, after 4 or even 6 kills in Centauro I 105 or T-55AMD-1, I still don’t feel excited. And I think I have found the answer.

We need hit&kill feedback. I don’t really know what is needed. Maybe we need some cool sound effects, or what we need is perhaps visual effects. Either way, I think we need hit&kill feedback, especially in GRB. The coolest kill feedback I’ve ever know is Battlefield 1’s sound effect. It’s amazing.

So, what do you guys think of this idea? If there’s enough people who agree with me, I would create a topic in the suggestion section.

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Very funny. Does BF1 kill sound effect have anything in common with anime girl thing? In case your weeb game brain hasn’t noticed, hit feedback is of great importance to FPS games. And War Thunder high tier lobbies, with more close combat maps, stabilizer&APFSDS, can be seen from a point of view as an FPS with extremely fast ttk. It will always be the case, as long as Gaijin keeps giving us urban warfare maps and removing snipe points.
In air battle, sound effects for kills do exist. You can check it out in your files. I heard that it is in sea battle too. But somehow, kill feedback is missing in ground battle.

I think match awards work good enough without being too distracting. To name some relevant ones: Double strike, Triple strike, Multi strike, Without a miss (sort of), and Professional.

On second thought, I could go for that ^

a video showing battlefield 1’s kill sound effect. It’s my favorite kill feedback.
I’m not against anime girl, but I do believe that they are more suitable for crew dialog, rather than kill feedback.

Maybe in arcade battles UI elements like this would be fine, but I certainly wouldn’t want them in RB or Sim gamemodes.

I already dislike the fact that the hit camera (and death camera) gives information to the player that they would otherwise not have (ie, shooting with a machine gun through smoke to determine if an enemy is there, or knowing where you were killed from in the death camera).

In arcade it would be fine since this information doesn’t really drastically change the flow of the game.

After thinking twice, I believe that what is missing is kill sound effects in GRB.
As far as I have noticed, the game already has kill sound effects in ARB. However, it is missing in GRB. Kill sound effects in War Thunder don’t really have to be cool and fancy like ones in BF1. I think a quick “ding” should be enough to some extent, just like the ones in Hell Let Loose.

I don’t recall hearing it using regular tanks in ground battles, but maybe because it’s drowned out by other sounds.
It is there in ground battles though. When I’m using spaa, It makes a ding sound when I shoot down an aircraft. It is there when I bomb a target with an air craft or shoot a tank with a missile from a helicopter in grb.