We need a ground only mode

Every single update the close air support becomes more and more oppressive to the point playing tanks above 9.3 or so is a miserable, appalling experience. 9/10 games are completely ruined by jets and aircraft that have insane FnF weapons and even the best spaas in the game are completely powerless to stop it. We’re at the point tank players exist merely to provide food for wildly overpowered jets and helicopters, its time people who want to play tanks get to do so without being farmed by vehicles that belong in air rb. They have their own game mode its, tankers deserve their own game mode. By all means keep the current ground rb for those toxic cas players who seek only to ruin the game for everyone else, but give tank players refuge from them.

the second sentence was obviously meant to read jets and other aircraft, obviously i know jets are aircraft

Tiny Violin GIFs | Tenor

3 Likes

munches popcorn

In all seriousness though - we need extensive reform, not a split game mode, because adding a separate mode doesn’t do anything to address the problems in the existing one.

In my eyes the actual problems are entirely structural:

  • An idiotic SP system that renders aircraft into “killstreak powerups” encouraging any and all “abuse” tactics to be the first up in before people think to spawn countermeasures.
  • The kill camera and midair spawns of planes give tanks very little time to react even in WW2 tiers with ordinary (dumb) ordinance.
  • The ground-to-air weaponry at all BRs is badly gimped and overly frustrating to play, breeding a sense of “it’s impossible to counter!” that inspires posts like this.
  • A Combined Arms game mode doesn’t force all users to be Combined Arms by default even when Naval already gives all users default planes for both Air Superiority and CAS whether they bring their own or not, again feeding arguments about “why do I need to research a whole other tree just to counter planes!”
  • A dumpster-fire tangled mess of nerfs applied for “balance” reasons at all levels to CAS weaponry, SPAAG, SAMs, etc.
  • SPAAG being oftentimes unfun to play when they aren’t able to kill tanks through their sides or rears, yet they get constantly vilified by players who equate “why did AA kill muh tonk?!” due to bad game mechanics of barrel damage, old armor models full of holes, and APHE postpen.
  • A complete and total lack of anything else for CAS to do but ruin player tanks’ day. CAS historically focused on severing logistical ties to the battlefield because hitting tanks accurately was too difficult - but current gameplay has none of those targets.

toxic cas main detected