We have to debate how to improve this game that is preferred by many but over time is not able to meet the needs of a large number of players, we can start by discussing improvements that we want to see on the maps

Congratulations, this is an example of one of the best maps I’ve ever seen in a PVp game, simply brilliant!!
map
I’ll leave a small option here to improve it
map

4 Likes

Wow, amazing post, so much to add and start a healthy discussion.

4 Likes

Although the OP could have easily elaborated on what he is trying to get across to us, I understand the frustration. Personally, I do not think there is a single mode or vehicle type that we play that benefits one bit by single spawn points. A minimum of two should be made for all maps . . at least two. But the spawning system as a whole has been in dire need of a rework for many, MANY years and I am afraid that the “it’s good enough” attitude will always prevail here. But I have no idea if that is the company motto, or they lack the manpower/wherewithal to simply add more spawns or just don’t want to . . it’s a mystery.
Adding more spawn points, 2 - 3 map variations(varying spawn and cap points)
removing the enemy spawn markers from the mini map(imagine having to go find where they are coming from instead having big neon signs pointing the way . . .lol) changing the known routes & chokepoints in the process . . . variety . . . it would improve game play immensely . . BIGLY even!
Only other things I would add with that is evenly divided team mates amongst the spawns(no more 15 at one spawn, 1 at the other) and a timer, :20 - :30 before weapons would go “live” . . . imagine no more goobers firing off weapons all over the place at the start of the match, no more smoke bombs in the spawn . . . an end to team killing at take off in air RB . . . yeah I know . . . it’s madness . . . lol
But seriously, nothing wrong with wanting to improve the game. But just like irl, it’s often not what you say but how you say it. While I like the idea put forth by the OP, they could have said it a little better . . . as well as their response to you . . but, it is what it is . . we all have opinions and thoughts about the game and this Forum is where we can put them out there . . .

5 Likes

Man, sometimes this game makes me completely pissed off, because it could be so good! But it seems like they are so lazy or the intention is always to make the match as fast as possible, it’s less than 1km to be at the enemy spawn behind a hill, for the love of god
75618145266ef31e28993f2b482775a1adc26c32

This is a real issue, learn to pick up sarcasm. Anyway, I think these maps are horrible too, they need to be reworked or removed entirely for the sake of our sanity.

2 Likes

I genuinely have no clue why this map still exists, because it’s just awful in every way for all BRs. It is also quite literally a bowl with a “town” in the middle.

4 Likes

Regular Ardennes is bad enough with the literal spawn to spawn sniping, but yeah this blows too.

On the subject, having a spawn zone, ala World in Conflict (if anyone remembers that) would fix so many issues and open up new ways to play maps.

2 Likes

Warthunder with the recent map changes has just became a “hurr durr, i am a better e-sports player with a 500 dollar surround headset which can hear through walls” which absolutely does not have anything to do with realistic tank combat anymore. It’s Call of Duty with tanks abusing third person camera perspective.

All these esportgamers let me tell you something. If you sit in a Tank(which doesn’t belong in citys anyways IRL) you can’t hear shit in your tank because of your own engine. If there is another tank 100 meters behind a house you will not hear it. Bam owned.

They should remove the third person reticle so people had to actually use the gunnerview to hit something. It would make it even more realistic tbh.

Using a realistic ballistic simulation which can fucked over and over by RNG using in close range combat does not make any sense at all. In reality you shoot a tank over and over until it explodes or starts burning at least for the most engagements. I mean there are close range engagements in reality as well but they are rare and get avoided by military staff anyways. At least they should try to avoid it.

1 Like

This right here!!!

1 Like

The same with the barrel clipping through walls and buildings.

Try to aim with a tank from left to right sitting right next to a house IRL. Good luck with that trying clipping the barrel through the building. lol

1 Like

Well, stop comparing games to reality 🤷‍♂️. It’s obvious that majority wants to have fun with the game, not passively camping and pretending how realistic experience they have.

Deal with it.

the mode is literally called REALISTIC, dont you agree it should be realistic??? play arcade and do all that stuff there…

1 Like

Again you have Arcade mode for that…
Like I dont understand what is your point here??? Relaistic needs to be less realistic??? Common

I never said this…just take L and move on