Was the Naval aim broken today?

‘Confirmed broken’, yes

‘Will be fixed’, im incredibly sceptical about. This will be ‘fix’ number 5 that hasn’t made a blind bit of difference. Does anyone in Gaijin actually test these ‘fixes’ with more that a 2 minute test drive?

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OT: actually there seems to be a issue with the binocular zoom - sometimes it worked - mostly not.

If you scrolled with mouse wheel to zoom in or out, it locks in a “variable zoom” ‘mode’ (I can it that because otherwise it’s hard to describe these things in programming context)

Which means pressing right mouse button, “big zoom” won’t work anymore.

This bug is making Relastic easier than Arcade…

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I think it got fixed

no, still there - seems to depend on ship or map

Nope, just played two games with heavy cruisers where rounds land short even with NOTHING between me and the target.

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Yeah it is really bad with IJN Ikoma. In game aim looks steady, but in reply target lock is breaking every few seconds in player view and as soon as lock breaks the guns quickly change the aim point to what I guess is a “neutral” position.

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I came back to playing naval after a while and the The firing system is broken. The shells pass through the ships, others pass very high and others remain very shorts.

In smaller caliber boats it is perceived less because reloading is fast, but in American 305 and 356 it is unplayable (I haven’t tried the German ones yet)

Noticed lots of overpenetrations too. Also, shell diving seems to have been nerfed.

But moreover, is the range penetration nerf for ships. Makes early battleships have extreme suffering as they already have.

Cause they change it but without mentioning, to make it more realistic