Predict? The current WB incarnation is ~2.5 years old now. If you cant ‘predict’ the past, that is on you.
So it’s not bad design, but it’s the player that needs to research based on years prior in order to avoid bad design which somehow makes it good design?
And how does this work for new players who weren’t here for the last 2.5 years?
Ok, then you miss out. It isn’t rocket science to figure out how to avoid the cap. You chose to not spend your WB when you had the chance.
I didn’t have the chance, nor should I have to anticipate that if it wasn’t designed specifically to screw you over, because it should not be designed that way. I don’t get why you’re defending bad game design and make it a player issue for not predicting it.
Like saying you should know a pothole is in the road because it was there a year ago and its your fault for hitting the pothole and the pothole itself isn’t an issue, like what?
Yes. This how the world works. More effort should produce more reward. Are you actually suggesting something different? Should people who do maximum effort get the same things as people who do very little effort? I think not.
I’m suggesting that every single reward should not be tied behind a demanding system that is designed to require consistent playtime, it doesn’t reward maximum effort, I could spend more time in the game than you do, but I don’t get anything because my time wasn’t spend in a way that works with the timeframe set by the challenges and dailies.
Is my time less valuable because I spend it over a different period of time? Why is your 10 hours of playtime more valuable because you play 1h per day every day, and I play 2 days for 5h.
I don’t think it is bad design. I like that Gaijin gives me free stuff just for playing. To me, it is strange that you think you should get the free stuff without playing.
There is some room for improvement within the WB system. But I would guess what I would call improvements, you would not agree with, and also the inverse.
I think the change to the current WB system was very good for casual players at the expense of the hard core grinders. It is very easy to earn 2 vehicles in 3 month with little play.
They could read the wiki or figure it out some other way, again it isn’t rocket science.
What are you talking about ‘predicting’? It is a well documented process. WB used to expire, now they don’t. But you complain that you cant keep them unlimitedly. There has to be some sort of limit…
No, more like you cross the center line and crash every day on your commute. However rather than take responsibility you blame the city for not putting the lines where you want to drive.
Like daily log in trophies?
Like the free stuff you can get from WB by simply logging in?
Like country mini-events that require 3 games over several days for a decal?
There are many rewards for players of all levels and play frequency. Why do you feel rewards should stop at exactly your perception level?
Gaijin wants players to log in and play every day. They seem to feel it is best for their business needs. As such they reward players for doing what they feel benefits them.
So the answer is simply, because Gaijin says it is.
To me, it is strange that you think you should get the free stuff without playing.
When/where did I say this?
They could read the wiki or figure it out some other way, again it isn’t rocket science.
Yeah, I’m sure that’s what people do/want to do.
What are you talking about ‘predicting’? It is a well documented process.
Didn’t know the warbond/battlepass system is somehow common knowledge?
No, more like you cross the center line and crash every day on your commute. However rather than take responsibility you blame the city for not putting the lines where you want to drive.
Weird analogy, I don’t agree.
Like daily log in trophies?
Like the free stuff you can get from WB by simply logging in?
Like country mini-events that require 3 games over several days for a decal?
There are many rewards for players of all levels and play frequency. Why do you feel rewards should stop at exactly your perception level?
None of that adds up to anything significantly without doing it daily, the daily logins have higher rewards for consistency.
Free stuff is also tied to the consistent daily logins.
Decals aren’t really valuable.
Rewards shouldn’t 100% be stacked on the player with an all or nothing approach is what I am saying, excluding the community that cannot play as frequently, I’m sure that benefits their business.
If you do dailies each day, then you will get the majorty of the tasks done without even trying, they do include some really really stupid tasks that i wish they didnt like the bomb kills from over 4k in this one but you can still get level 150 without doing them
The rules are simple, you simply want rewards without following the rules.
Really? People shouldn’t have to read the rules, just know them some how…and if they don’t that is bad game design? That is absurd.
It is a reasonable expectation that a game might require a reading of the rules for complete understanding. However, I would say much of the WB/BP system is comprehendible to most people as it is ingame without using the wiki.
Ok. But I think it is correct. Certainly closer than your analogy.
So log in every day. It takes ~1min. The burden is reasonable and well rewarded.
To you. (and to me) But some players really like them and Gaijin utilizes resources to make them.
Rewards are not ‘100% be stacked on the player with an all or nothing approach’.
They are earned with progress. Give more get more.
I think my contributions to this thread have come to an end. Have a good day.
The rules are simple, you simply want rewards without following the rules.
I didn’t say ‘play’ I said ‘constantly play’ that has been my point, I never suggested or implied everyone should just get stuff, that’s a Gaijin tier argument, I want a free Abrams as well.
The rules are simple, you simply want rewards without following the rules.
The rules are questionable.
It is a reasonable expectation that a game might require a reading of the rules for complete understanding. However, I would say much of the WB/BP system is comprehendible to most people as it is ingame without using the wiki.
A properly designed game wouldn’t send people outside of the game to obtain information, there is no reason this cannot be explained within the game in the first place, and new players aren’t going to know about these things until they’ve experienced it themselves.
Ok. But I think it is correct. Certainly closer than your analogy.
We’ll agree to disagree.
Rewards are not ‘100% be stacked on the player with an all or nothing approach’.
They are earned with progress. Give more get more.
No, and this where the my problem lies, it’s not about the amount, it’s about how it’s spend.
I can spend the exact same amount of time on the game as you do and I get nothing because how my time isn’t spend day by day but with intervals.
I don’t know the logic behind one being more valuable than the other, if I give you a $100 with $1 per day or give you $10 every 10 days, how are you giving more?
Daily Active Users (DAU) is very tracked metric. Having a larger DAU is worth real world dollars. It will get a game ranked higher in many places and is a common metric to measure game popularity.
It is, quite simply, more valuable to the company for a player to log in and play 1 hour ever day in a week vs a player who logs in 1 day a week and play 7 hours.
As such it is not unreasonable that Gaijin awards the player more for their contribution.
THIS`` I decided i dont play enough for a BP…so i dont even try…and i avoid the “pressure”.
I actually liked to do SOME parts of BP when the tasks weren’t time limited and i didnt need “permits”…since they changed that i no longer care or try…
(BEAR IN MIND…I AM Casual player…if you play a lot than it is a different thing)
You can award them more, but doesn’t have to be solely, makes no sense to exclude a different group just because they’re not as ideal, you can have both.