Gameplay in War Thunder is like driving a Ferrari around a parking lot.
You can regonize that it’s an amazing machine but your interraction with it was as shallow as a puddle.
I have never seen a studio deliberately limit gameplay options so drastically.
Sim is the ONLY game mode that provides some depth but the whole Sim experience is niche in War Thunder and better served by other games.
God forbid you want some depth to game play in Arcade or Realistic and you’ll find yourself thrusted into a 5 to 12 minute team deathmatch designed for a 12 year old tiktok addict.
It’s no wonder why there’s so many bots in this game. The game play is so simplistic, coding a bot would be like 10 lines of code. Go here, bomb. Go here, shoot, repeat. This is one of the few games ill play for hours and not remember a single interesting moment.
How is this acceptable?
I understand that every multiplayer game needs to have some short form gameplay. But unless you want to figure out sim, that’s all War Thunder has to offer. Short form, shallow gameplay.
Somehow we still dont have RB EC. Somehow Gaijin still wastes their time developing WWM only for it to be a temporary game mode.
Where is a big combined arms Arena game mode? Ive played games like Over G Fighters developed nearly 20 years ago that have deeper multiplayer gameplay.
I mean who tf was asking for some RTS tabletop game to be overlayed on top of War Thunders shallow gameplay? Nobody was.
People were asking for an arena combined arms. People were asking for more development of enduring confrontation (EC).
Players want substance in their game. They dont always want a cheap happy meal. Where’s this substance today? The only substance i see is a beautiful vehicle library.
War Thunders game modes are trash and designed only to grind.