It wasn’t. WT updates never are actually ready when they are released.
Uhm so
https://community.gaijin.net/issues/p/warthunder/i/H6MwrxOWR0SO
https://community.gaijin.net/issues/p/warthunder/i/bhWZ5SVWy2LI
You guys might wanna take another look at M1 KVT…
kinda missing a bunch of things now (like the entire composite-skirts), has various armour holes and randomly worse values than tech tree version on the turret-side but M1A1 values on turret-front.
Which 14.3 aircraft is 13.3?
Only one that comes to mind are the Slopium-30s at 13.3.
I think he meant that you have to face 14.3 at 13.3, which is nothing new
True, although calling that a 14.3 jet is a massive stretch. It’s a 13.7 jet at most.
I mean, if the Late Legacy Hornet can sit at 14.0 then I do not see why the Slopium 30s can’t.
I dislike the Hornet so I hate saying this, but hsving played both the 18C (late) is still better than the MKK/MK2.
I don’t have anything with AIM-7Ps myself, but I get killed by them a lot more than by AMRAAMs or R-77s, so I feel like those are a huge plus for the Hornets

Gaijin find it impossible to not ruin what is a really really straightforward thing to get an easy win out of
Deselect classic ARB?
Both the T18B and PBM-3 “Mariner” are still using the old damage model.
It were highlighted while the dev server was still open, that they were still using the old damage model, in the dev server section of the forum.
Well here you go, now you also have them as bug reports:
https://community.gaijin.net/issues/p/warthunder/i/KINtUeIbTyxf
https://community.gaijin.net/issues/p/warthunder/i/McWMrVMkp3X6
Can the CMs provide any comments on the devs’ thoughts regarding the Naval component of Nuclear Escalation?
More and more people are growing frustrated due to the fact that the rewards are extremely low and it has little to no match impact. We have been pointing this out since the first couple of test iterations of Nuclear Escalation.
Additionally, SAM site tracking radars seem to be respawning. See: Meet Nuclear Escalation: Vietnam! - #940 by Piment1
Since the thread i asked in before is closed. How come all gripens have had their agility nerfed in the update yet nothing about it is stated in the changelog? is it a bug or is it intentional? Would love to get some insight in to this.
Or if any other community manager wants to answer. I only really know of overworked smin since thats who everyone else tags
Bombers are fun now thank you great snail :)
love the bomber changes, maybe a bit overtuned but very much in the right direction, permanent nuke thunder is AMAZING
but the F-102… it’s just not implemented right, the devs really need to take another look at the engine and missiles, the early falcons are not plainly inferior!
I feel like bombers are pretty well tuned against guns. HE doesnt do much so it encourages belts with API and APHE or SAPHE and means big gun interceptors can actually be really good at their job. With API or APHE and good aim it isnt too much longer time on target compared to before.
missiles and anti bomber rockets tho they are quite overtuned against
still happening, it will drag you into classic ARB even though you’ve disabled it and enable nuclear escalation and/or bullet hell
a guaranteed join in is thru enabling “join already started battles” but not all of us want matches that already halfway or almost ending
can you guys make those options mandatory choice instead of a “suggestion” like those smaller lobby option
Can’t wait for a new wave of “F-16 should be 12.0!” and “F-14B should be 12.7!”