On the dev server it was random mm like rb.
IIRC the dev server has random matchmaking for all modes. Since there is a much lower population, all players, no matter the BR, get queued into all the same matches. Also Smin confirmed it would still be using brackets a few days ago.
You’re wrong. There were main modes and secondary modes. To queue, you needed at least 1 main mode selected, one of which was nuclear thunder
You aren’t understanding what I’m saying. Yes, people could queue up for nuclear thunder or bullet hell or regular ARB separately, and those players would go into the mode they chose. What I was saying is that all players queued up for that mode (say for example nuke thunder) would not be separated out by BR. Someone could be queued up for 8.7 nuke thunder, and someone else could be queued up for 14.7 nuke thunder, and both would be put in the same match.
Same with ARB. In the dev server, the normal ±1 BR spread is disabled, so someone queuing up for reserve tier ARB will be put in the same lobby of someone queuing up for 14.7 ARB if they are queued up at the same time.
Oh I see. My mistake.
I don’t know who made this, but this is probably one of the best info references/guides for Nuclear Escalation at there right now
https://majorlier.github.io/nuclear-thunder-interactive-map/
You can even zoom in and see not only the exact layout of sites, but also click and get info on the individual AI units. HUGE!
That is going right to the top of my War Thunder bookmarks folder. Also the new southeastern city map looks interesting, although it looks a lot like one of the maps used for heli PVE
It’s front line actually seems to be more than just a straight line down the middle which is cool too
I can’t deal with these nuke stutters anymore dude. It’s been reported throughout every single iteration and they haven’t fixed it. Just raising nukes to make them less common would already help mitigate this issue.
I keep crashing because these stutters happen making me lose control of my plane and fly into the ground. Shit makes me seethe.
just remove the nukes nobody needs them

bad take big dawg
Destroying ships is currently only netting me 60-100rp… did we not complain so hard about this?? And they wanted to add a new map with a naval focus???
It’s been complained about on every single test iteration lol. Smin won’t even tell us if the devs acknowledge this as an issue or not. Ridiculous stuff.
After testing su24m, av8b na, f14b and su34 I came to conclusion harrier with jsows is still pure low cortisol gaming.
It gets 4 doesn’t it
It does. Which is 4 more than on brit analog, harrier t10. Also 2 sidearms for aa but I just remembered about them so Ill test them later.
Tonka gaming lobbing Martels into Hawk sites at mach fuck all the way from ur airfield is also pretty low cortisol ngl
Sucks that the only tonka I could instantly get without grind is german dumb bomb dookie
Am I crazy or are SAM tracking radars actually respawning?
These are all FRONTLINE Hawk radars I killed.
For those who aren’t too familiar with the gamemode yet, there are only 5 SAM sites in the frontline (and 3 in the rear). The screenshot shows 9 SAM site tracking radar kills and there are only supposed to be 8 in the entire map.
There was one site that I immediately noticed going active again after I killed its radar.
I also scored a double Hawk radar kill at 37:19 even though I sent all 4x Martels into a SINGLE site. They were all locked into and tracking the same radar (a far edge frontline one).
Something weird is going on.
Would not surprise me, especially with the new map that kills off maritime opportunities.



