War Thunder "Ninth Wave" - Changelog

Wow, what a scam.

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Where is here volumetric arrmor??? 4.7 tank looks like MAUS.


it’s layered armor.

grafik


Then there’s this part that just blocks all the spalling or APHE fragments:

Is that accurate? Probably not. I mean the turret is basically better protected than an IS-1 or IS-2. Other than the gun breech.

The volumetric armor thickness of the gun mantlet make no sense, as the hole for the optic is 75mm as it’s thinnest and twice that everywhere else.

Not to mention that hitting the gun cradle should disable the vertical traverse of the gun.



Even a Panther can hardly do anything.

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Did the TAM 2C’s ammo layout get changed in this patch or before? Because it’s not in this changelog and i’m pretty sure it had ammo in the back of the turret before and now it’s different.
Edit: Actually all TAM got changed

I just don’t get how a change in not in the changelog

Simply divine!
The BTR-80 took a 155mm shell and remained intact, only the engine broke…
******** game
Now you have to target the gunner with a 155mm howitzer to avoid getting shot right back???

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on planes, esp. ground strikers and bombers there is no information given which guns are defensive or offensive - GJ please give us the old statcard back!

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While it doesn’t show on the base stat card detail, if you hover over the gun with your mouse/cursor, it will show “Gunner” for defensive guns
(I think they should add it in to the base stat card detail too)

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Could you maybe clarify towards when Soon is?
Because we got now .25 and its still the case

Did anyone reported yet the Tam Sam Kai losing the maddog that was literally stated on its devblog title to have. A year since it came out and still bugged out and then this happens now.

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I made a report that was accepted a few days ago.

https://community.gaijin.net/issues/p/warthunder/i/Hb5Wt6GtRjaC

I also tried to resubmit the report for it missing mixed missile loadouts (like the new Pantsir has), but that was rejected as a duplicate of the same report I made on the dev server when it was introduced a year ago.

Why is this update so smoll?😔

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Doing gods work. Thanks.

The Defending Stalingrad map (not a [Front Line] map, at least in name) has a similar issue. When the 3 mini bases are destroyed the AF doesn’t become a target now (and nothing reappears) – maybe because of the addition of a second AF.

But also, I like the change to the [Front Line] maps where they’ve moved the main AF further back. I really didn’t like how everything was so smooshed together/“now kith” in these maps previously, and it was almost an automatic quit at the start.

(for AirRB)

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Yeah? So why is the Cobra King penetrable both under the turret and through the layered armor? Why this game so much love soviet tanks?

Soviet tank got hit and nobody die. Realy nice

image

Next question, how to kill this imortal tank?
THANK YOU FOR IMORTAL TANK.
IMORTAL TANK

Same as on Front Line Mozdok - also no bomb target after 3rd base is gone…Let’s see what the have done to the Poland map…

I do agree in general, but have in mind that basically all 3 bases maps have “air spawn for all” since a while - these Front Line / 3 bases maps were before the air spawn (and now AF relocation) issue the only map which gave heavy bombers a chance to drop AND have a game impact at the same time…

Have a good one!


Is this card really necessary? it just gets in the way of everything especially in battle when it blocks most of your lineup

Unfortunately I cannot be more specific, as patches have to be accepted by Microsoft/PlayStation as well.

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Sad, was a shot worth :)