War Thunder "Ninth Wave" - Changelog

Should this capability be limited to AESA? PESA can’t multiple beams.

Personally I think that unlocking the turret traverse and moving the turret by hand doesn’t make a whole lot of sense, since you’re not going to move the turret that way while the vehicle is on the move or when the vehicle is at a slope.

It also requires an extra step to aim the gun, since aiming the gun requires the use of the handwheel.

The only time it comes into play is for a stationay vehicle, that quickly needs to turn the turret,.
Or maybe just as a convenice for not having to hand crank the turret 180°.

For combat conditions I don’t really see any point for this system to be implemented into WT.

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I like how the camo net not only covers all the view ports on the sides and for both drivers but also how it covers the gun optic as well.

How it should like from gunner and driver view:


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i dont like what they did with the stat cards. now the details i need are harder to get to i.e. armour penetration, protection (just says something like steel armour) etc.

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I have to say I am not a big fan of the increased internal module modelling, especially the turret baskets, but just in general. While I understand the desire to bring a touch more realism to the game, it at certain point its just not fun to see half or all of your vehicles functionalty just stop from even something like glancing shot. If this modelling came with some form of a reduction in repair times, to balance out the increased number of components, then I don’t think it would feel as frustrating or just flat out not fun.

And even though Gaijin or Smin can come on here and say this…

…is the actual module and not what we see in the x-ray of the vehicle, I simply don’t trust them because why would you bother to model the full basket if you are just modelling the floor and the horizontal ring? Why spend the effort. This is probably the main reason I personally have scaled back my time in the game. I get the the intent of it but it just doesn’t add to the fun of the game when someone hits the tail end of your engine bay and it takes out your turret ring as well.

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I feel that the new statcard is such a step backwards in regards to being able to quickly get some information about a vehicle.
While it is nice to be able to see the different types of ammo available as one of the new features, the removal of the armour thickness on tanks for the “look in the Protection Analysis” instead, makes the armour section useless when you are in battle, which is where you most likely would have liked to know an general idea of your tanks armour.

On the dev server section of the forum, there was created a thread about the statcard changes. Where we pointed out some of the issues, and suggestions on how the statcard could have been improved for the better. However it doesn’t look like that have been looked at.

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what a bunch of komplete fakinM0ronz… you made the vehicle info roll over ocmpleltey usless. no armour no pen info… USELESS

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yes completely fakin useless. gaijin are shyteheadz

I just want to emphasise this suggestion: give us an option to toggle these new TWS radar contact symbols on or off. Currently, the wider, more segmented AESA radar displays look like an international airport ATC monitor.

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give back armor thickness info. to remove it is absolutely stupid. who comes up with this nonsense? and the new crew training desing, what the hell is that? It really couldn’t be more confusing and confusing! this is the worst update in 8 years.

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Short answer yes, long answer its complicated.
Generally you wont really traverse the turret on the move by hand anyway and also not on slopes. There are many things that differentiate between IRL and in game. And it certainly isnt impossible, rather directly written in the manual even, tho in situations of limited usablity (slopes), but is a plus for gameplay.
And actually you would on slow drive actually move the turret that way combined with the shoulder stock it has as well. At least specifically with this tank.

If you added new crew table, why you didn’t keep there old one too and player could switch between them? It is table showing information you got, so keeping old one is not any bonus for player in battle. It is like different hangar. For me old was was better - more information and easier to use.

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What did you do with WT -_- why you need to change something what works… why you need to change UI for crew upgrading ?? Why you need to do this ? this is the last update for me… uninstalling WT, you need more useless dev women in team to r3kt this game completely… unbalanced MM, OP russian tanks, OP sweden jets… WT became sick game… same as WoT

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Why only 2 types of ammo for main ship’s guns?

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@Smin1080p_WT Can you tell me why DLSS 4.5 isn’t showing up? I have DX 12 installed

What GPU are you using?

I hope the crew level UI gets changed back… this new one is… not good

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Intel core i5-12400f

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Is it just showing up as DLSS 4 on the dro down menu?

not the first time. the hell pack easy 8 and Overlord Firefly are also blind. Tiger wests commander cant see forwards with hatch down too

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