Submarines in WT Mobile are a pest: are totally OP
1_ homing torpedoes, what the hell are this 180° turn on a dime homing torpedoes
2_ have no penalty to damage, keep working as if nothing has hitted them
3_ underwater (periscope depth) are inmmune to shells, cause for some reason high caliber shells can’t do any damage to a Sub at that depth
4_ submerge / surface time are impossible, it should be way slower, as now the are able to submerge before shells can hit the conning tower, or worst an entire surfaced sub.
5_ you get a 1% damage for hit, by hitting them at persicope depth
6_ they can spam torpedoes at a completly unrealistic rate
This needs to change, basicaly most of the naval battles needs to be reworked, at the moment is a mindless point and pump shells brainlessly.
Whenever subs come over to the main game, essentially the only thing they’ll share with their WTM versions is the 3D model. The gameplay is obviously purely arcade (in the proper sense, not WT’s AB which is still “sim-lite”) and won’t carry over.
The recent-ish sub event is more representative of how they’ll work, and even that wasn’t complete and also adjusted for the sake of testing (crush depth, etc).