War Thunder "Leviathans" - Changelog

In regards to vehicles being swapped over such as the T-62 and T-55AMD-1.

Can this be announced in a dedicated post a few weeks prior to release of the update, instead of it being announced in the small print of a google docs sheet that was published many months ago?

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There were 3 Bug patches, and yet they still didnt fix The No eninge sound on the Amx-50 Family, its so annoying

This is typical for gaijin:

  1. Misleading change log information
  2. Brainless adjustments without common sense

Why?

  1. I played now 2 times on a map which saw 2 carriers and escorting destroyers added - the map name: Saipan. It is noteworthy that before this change each side had 4 (!!!) carriers.

  2. Gaijin placed the US and IJN carriers on the map to show that they have zero know-how how carriers were used in combat (way to close to the Islands Saipan and Tinian for both teams) and in case of one US carrier more or less directly near and below the JP bomber spawn.

It boils down that they changed a rather rare Pacific map and made it even worse to play. Every experienced player is fully aware that this is one of the most unbalanced maps in the entire game as the US/UK team has an auto-win mechanic on this map: US/UK landing craft kills JP ground ai and capture always A and/or B point and win the match for them.

If you want to see JP tickets melting like snow in the desert - watch this replay:

Gaijin Entertainment - Single Sign On

Ticket for both sides: 2.800

You can win as US/UK player just by surviving 10-15 minutes without firing a single shot…

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Well apparently ai no longer depletes tickets in arb and hasn’t done since a couple sof updates back

Gaijin referred just to ai planes - and not ai ground units…

Edit: And this claim by gaijin is not true:

You see in this replay my ai Il2s killing almost 1.800 tickets in a few minutes:

Gaijin Entertainment - Single Sign On

…plus their gunners killed their best player.

So the ai interactions (including ai planes) turned a rather comfortable ticket lead for the enemy team (~4.000 vs 3.300) into a severe ticket disadvantage (~ 2.300 vs 2.900).

This put so much pressure on the enemy team (i played 1 vs 2) that one of them tried to kill ai ground and just one tried to fight me. I killed both.

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Armament not shown in hangar // Gaijin.net // Issues

Still happening in 2.47.0.37

Interesting how they managed to Break every Single game mode

Air missiles and cannons doing no damage

https://www.reddit.com/r/Warthunder/comments/1lpu9b7/moving_towards_vehicles_allows_their_hehei_rounds/
And ground having extreme Armor bugs

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man i just love that now for the 2nd time i didn’t get a kill because spall just didn’t do any damage… Gaijin makes this game worse every patch…

I mean right now the rubber banding a total joke. I’ve been killed by invisible planes (that crashed right next to me… then I got spammed by rockets).

I’ve had XM800T appear as if from behind walls without a sound to just mow through armour like it’s not there.

I’ve had multiple times where I’ve hit, penned and what should have been an easy kill just straight up shrug it off and delete my tank.

I’ve also taken out MBT’s by one shotting them with the 30mm Falcon cannons… It’s just terrible at the moment and seems to only be getting worse.

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The HVSS suspension on the Sherman (Hell) and a few others remain broken. The US TT one has been broken for over 6 months already and really hoping it won’t be another 6 months with no fix especially since some of us paid for the new premium version that is still bugged since it hadn’t been fixed during all this time. Likewise one of the suspension arms on the Firely (overlord) is broken. Considering the japanese sherman works as it’s meant to I can’t imagine it’d be a big task to correct the US ones as well(and both of the m-51s).

https://community.gaijin.net/issues/p/warthunder/i/U44I67P9tScu
https://community.gaijin.net/issues/p/warthunder/i/ZWWzrdcMKmql

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Hello

A fix for this should now be live. We will continue to follow comments and reviews for the results of the fix.

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Any word out on the Cannon/Missile fix for aircraft?

something something the devs are still investigating or something

A new fix for missiles was also just deployed with the Tank HE fix. We will also monitor this.

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Awesome good to hear about the Missiles and tank HE!

I should have been more clear, I was asking about the HE rounds registering little to no damage on aircraft.

Thank you!

Any chance you could forward the bug reports about the HVSS suspension on some of the shermans (Hell pack, US TT, M-51s) and the broken suspension arm on the Firefly (overlord) as well? I of course understand there’s more significant bugs that need fixing but those two should be fairly easy to fix.

Could you please be explicit about which client version it should be fixed in? It would help us tell if the bug is still there or not.

Also, are these fixes actually contained in client patches? Or are they server-side?
Bonus question: can I face people in-game who use a different client version than I?

Thanks!

planes that had the litening pod that were swapped out for the sniper tgp, would it be possible to equip either the litening and sniper pod? rather than removing the litening entirely

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litening was probably to good

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When will the F2A’s radar be fixed? Plane is practically unplayable right now. Fact I can’t even play a premium I bought because it’s been bugged for a week now is kinda insane.

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