War Thunder "Leviathans" - Changelog

game freeze for a second from time to time. Many players confirm this during the game.

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How come the AMX-40 got nerfed with how much ammo stowage is within the turret bust, from 19->14 without mention of this in the patch notes. Was it forgotten or is it a bug?

Why is gaijin still insisting that players have to research every single naval vessel in a tree to reach the sole ship at rank 7?
Why is naval different from air or ground in that regard?

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Amagi has 10x 16" guns with a 25 second reload and half decent armour. The next closest to it, something like Rodney is 9x 16" guns with a 35 second reload and no armour at the moment (and if nothing else, you spend most of the match repairing all the guns)

The new decal sorting method is… interesting?

Spoiler

Are we supposed to solve for pi or something?

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Yeah, check out @Matias_Durg 's thread: Decal Categories Scrambled

Full quote of his post if anyone wants to read it here
LOL! Funny Bruce
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Please tell me russia is getting a new SPAA in next update because i cant take these new SAMs my missiles cant even reach the battlefield before they shot down

oh ye gods why is there SO MANY BUGS

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That’s the point, pantsir was in game for 2 years and it was the only one able to shoot ammo down effectively so far

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Clearly they got inspired while listening to this banger https://youtu.be/boaJCrHNRMA?si=aZLpEJD_dKq2ExLz

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Please tell me there is a menu option to disable this or use the old style. This seems really annoying.

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where should i bring in a suggestion for gameplay? we definetly need fresh wind in the gameplay department and big changes about spawn zones. We havent had big changes about spawns since they implemented spawn protection and tbh it isnt enough especially in high tier. It is kinda frustrating that people dont play the objective but instantly rush the spawn zones and either die off and leave after 1 vehicle or dominate the enemie and shut off the spawn shortening the length of a match to just a few minutes. It is becoming worse each year and i dont know if they work on changing the spawns it is an issue from start on when they released ground battles. It kinda was a problem in air arcade before but you could at least handle them with skill or bait them to make mistakes but in ground battles there is no room for mistakes if they already camp in the perfect spot to be hull down infront of your spawn.

So you’re upset because new AAs are only able to shoot down your KH-38s ?

Proper AAs should be a danger to your plane as well and not just your missiles, but this is WT at the end of the day.

Nothing in the changelog about the RAH66 losing armor plates!! Why the sudden change?!

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I though brochures weren’t good enough sources?

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Neither SAS nor AAM-3s work in Sim. How is it that they ALWAYS manage to break something???

Finally an update…
However:

Bro, why does Gaijin hate France so much? It is the ONLY stablized tank that France had in 9_2, and now that’s gone. I don’t understand why Gaijin refuses to add AMX-32s to 9_2s

Even if we go timeline wise this is nonsense because we have the Olifant Mk.2 in the same bracket which is from freaking 2014, and capablity wise, it has 3rd gen thermals and DM63 in the same bracket!

Still appreciate Z-19 and YAH-64 being removed from 10_2, but still, Frances only viable tank in 9_2 got removed and there’s really no reason to play France in that bracket considering that you’re going against everything with stablizer and you’re the only nation whose tanks aren’t stablized. Heck it doesn’t even have the same sight position or penetration of a Leopard 1A5…

wasn’t this supposed to be a pack?
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ok, takeaways after a night playing some (3.0 GE Naval RB and 5.3 GE Ground RB):

*the new airplane sounds are something else when you’re underneath them. I like em.
*naval RB is fine for planes now, AI AA is really toned down. No cheap kills by the other side’s bots. Not a total hunting ground for airplanes like AB used to be, but still good.
*torps and aerial bombs behaving within believable parameters I thought, boat guns too
*frame rate definitely took a bit of a hit, still playable. Most of the slowness was on load, for me.
*kill card was a bad idea, I’m afraid. They will likely lose some number of players over it (not all at once, but gradually… if getting killed cheaply twice by the same guy in a row doesn’t discourage you even just a little from playing on, you’re not human)

4 Likes