The player card that appears when hovering over a player’s name in the battle statistics window has been updated. It now displays the player’s profile background, the player’s profile icon and frame and the title. The list of the player’s top three vehicles in the current lineup has been replaced with a full table with all of the vehicles in the player’s current lineup, sorted in ascending order of their Battle Ratings from top to bottom. Full-fledged tooltips about calculating the player’s Battle Rating based on their vehicle lineup for the current game mode have been added.
When a player’s vehicle is destroyed by another player, a “killer card” is now shown with information about the player, the vehicle and ammunition they used.
No it doesn’t. Not in sim, the only reason I go to that screen is to check friendly vehicles. Now the mouse pointer defaults to my name, drops my profile down over all friendlies names/vehicles. RIP to all my teammates flying captured vehicles. Please provide a way to disable this because there’s gonna be a lot of them because in a hot combat situation I haven’t got time to remove my VR headset to find my mouse and move it out of the way. No pings no mercy.
How come the AMX-40 got nerfed with how much ammo stowage is within the turret bust, from 19->14 without mention of this in the patch notes. Was it forgotten or is it a bug?
Why is gaijin still insisting that players have to research every single naval vessel in a tree to reach the sole ship at rank 7?
Why is naval different from air or ground in that regard?
Amagi has 10x 16" guns with a 25 second reload and half decent armour. The next closest to it, something like Rodney is 9x 16" guns with a 35 second reload and no armour at the moment (and if nothing else, you spend most of the match repairing all the guns)
Please tell me russia is getting a new SPAA in next update because i cant take these new SAMs my missiles cant even reach the battlefield before they shot down
where should i bring in a suggestion for gameplay? we definetly need fresh wind in the gameplay department and big changes about spawn zones. We havent had big changes about spawns since they implemented spawn protection and tbh it isnt enough especially in high tier. It is kinda frustrating that people dont play the objective but instantly rush the spawn zones and either die off and leave after 1 vehicle or dominate the enemie and shut off the spawn shortening the length of a match to just a few minutes. It is becoming worse each year and i dont know if they work on changing the spawns it is an issue from start on when they released ground battles. It kinda was a problem in air arcade before but you could at least handle them with skill or bait them to make mistakes but in ground battles there is no room for mistakes if they already camp in the perfect spot to be hull down infront of your spawn.
Bro, why does Gaijin hate France so much? It is the ONLY stablized tank that France had in 9_2, and now that’s gone. I don’t understand why Gaijin refuses to add AMX-32s to 9_2s
Even if we go timeline wise this is nonsense because we have the Olifant Mk.2 in the same bracket which is from freaking 2014, and capablity wise, it has 3rd gen thermals and DM63 in the same bracket!
Still appreciate Z-19 and YAH-64 being removed from 10_2, but still, Frances only viable tank in 9_2 got removed and there’s really no reason to play France in that bracket considering that you’re going against everything with stablizer and you’re the only nation whose tanks aren’t stablized. Heck it doesn’t even have the same sight position or penetration of a Leopard 1A5…