War Thunder "Kings of Battle" - Changelog

Wasn’t true? I disagree.
The map was very very obvious when it came down to obvious positions which, when a player would turn their brain on, would be checked and can be easily countered.
If you want to say that isn’t true then we dool, now

2 Likes

it was an unfair map in favour of one team, 1 team had the spawn in the middle of the city while the other team was completly open with direct access to helicopter fire, that is bad map design

And a direct sightline into enemy helo spawn? Seriously? The north team can push straight into the south through a couple of easy corridors which only have like one or two counters and bring the fight straight behind the wnemy
Tldr the map can go both ways if u know what ur doing

2 Likes

where are the night battles at?

Tell that the old G-Lynx which wasnt reachable by either stingers or cannons

Finally is clear, you play in a high BR and with a deadly CAS around… but for the low tier enjoyer they can get screwed ?

1 Like

Uhh, vehicle specific issue not related to the map? U good?

2 Likes

Was realshatter re-implemented or something? 20 mm+ cannons in air RB fee absolutely horrible again. Could be just horrid luck, but with how many 30 mm shells I’ve tanked and how many “crits” I’ve inflicted with my 20 mm HEF shells with the J29F, I’m starting to doubt it.

Not happy with City in Air RB not having an airspawn anymore.

Also, does point bleed in air RB feel really fast now? At least on City and Battle for Vietnam it feels like matches end with AI killing each other more often than a team running out of players.

thats what i said, low tier /mid tier can be good but for higher ones it is just a bad map

Oh boy, didn’t know about this change, thats the best change of this update!

2 Likes

the issue still goes trough with other helis as well, for the higher tiers it is a bad map

RP, sorry, lol.

Well we’ve got SL buffed already.

Again, not a map issue, issue of the MM, of what the Lynx, 129CBT and other hellfire slingers face in terms of AA.
Like, in a downtier they outrange IR AAM SPAA, in uptiers they get neutered.
Now tell me it’s a map related issue. Cmon brah

But with this removing action, everyone is penalized in this case. Low, mid, high and top tier… So how I can have fun on a urban WW2 map ? The modifications on Normandy reinforce the spawnkill. Berlin is complete absent. Breslau ? Good map, but only in +6.7 br now…

1 Like

Just one question from a friend, do the “Skill Bonuses” affect Air Sim as well? or is it just for Arcade and Sim?
@Stona_WT

it is a map related issue if it can be solved partialy with already changing the heli spawn and not allowing direct access to the flat open spawn of the enemy team, besides that it just is a to small map for high tier where most players just start camping

No

i play mostly high tier, so it doesnt effect me, thats why i am just happy that this map got removed for now. sure it might have been better to just remove it for the higher tiers but at the end of the day i am not gajin and a big part of the playerbase prefered it being gone. I dont want the map entirely gone either, a rework of the map would be great i saw here on the forum a great suggestion for a possible rework that could benefit every player

Edit: found the rework idea was just on reddit not here
image

Huh? Didn’t I just mention MM being an issue? Reading much? Anyway, with spawn prot u literally have the liberty to drive urself into cover.
Campers tho? They have a lot less influence on the outcome of the match becuz if they’re peeking the get shot eventually and if they sit in a tight spot they probably won’t do jack poo.
It is a much smaller problem here than on maps like idk, kursk or something.