Well that is definitely a statement, jesus christ.

I do think they make some legitimate points - (Mainly aced crews and bushes), but i agree that on the whole WT is actually fairly good about this.
Though I must say - given the fact that paying already speeds up progression by a massive amount, and some of the premium vehicles go for prices that are quite frankly obscene (JA37Di*, anyone?*), I think they could serve to cut down on a few of em. In all honesty, making changes to speed up the progression for all players would likely be fine as well - yeah, you could then actually grind through a tree F2P, but premium players would get that same bonus - and it would be more realistic for someone to grind more then one tree.
Full disclaimer though:
I personally have bought very little - two premium vehicles, and thats it, running me about ~$20 USD.
*plus the marketplace vehicles, like jesus christ have you seen those prices?
The funny thing is the players themselves who set the price? irony how players complaining about ridiculous high price of premium items, then when they get the chance to call the shot: “I’ll sell this $2000 haha it’s called Supply and Demand bro!”
See the hypocrisy?
Another fun aspect of ace crews:
You don’t gain any RP progress towards an ace crew until you buy Expert Qualification.
This is my F8U-2.
It has 200 ARB games, 9 ASB game.
200 5 minute, 9 90 minute games it gained zero RP progress towards the

Why?
capped 15 minutes.
This is my best paying plane and new planes also cost easily a million (700K for F8E, 210K to crew it)
Same extends to my F3H-2: No expert crew because it costs 450K.
Edit:
Went into a vertical “One-circle” fight with an XP-50 in my Bf109F-4 that has level 2 G/stamina:
Passed out doing a maneuver I’ve seen plenty of Bf109F4s do without an issue when I fight them.
A maneuver I also have zero issues doing in my P-51 that has maxed crew.
Cropping this thing down to 4MB was a pain.
Problem isn’t blacking out. If anything, WW2 pilots should black out more easily than in-game.
The problem is that one player performing the same maneuver in the same plane under the same conditions blacks out, while the other doesn’t even see a hint of vignette.
One person blacks out from a 7G maneuver, the other can sustain 7G indefinitely without G suit or anything.
So is having a better PC, or better ping. ULQ is absolutely necessary for low-end stuff, especially stuff without a graphics card, and sound/sight mods are generally fine, with only a small minority of players abusing them.
As for console… to be honest, y’all are always going to get shafted. Consoles are inherently less… open then PCs, and until that changes, you are going to be at a deficit. I really dont think this is something that should mean sound mods should be banned - its just an inherent, unfortunate disadvantage of consoles, similar to how PCs also have far more keys.
I am well aware, though it is also somewhat on gaijn for providing so little of the product.
I dont care a lot about the marketplace though, I just wish gaiin would let us obtain old event vehicles.
Mostly competitive players use ULQ - where everything can make or break, while most casuals don’t.
One of the main reasons why I expert crew first before starting to play a vehicle.
I only really play vehicles that I know will be at least somewhat fun too.
One thing for sure it’s unfair for players who have 200-300 ping to the closest server, they will need to spend enough to max out the loader skills just to offset their high latency when playing against players with 40 ping lol correct me if I’m wrong, if they don’t have loader skill then they are at disadvantage due to high latency
200 - 300 ping means 200ms - 300ms or 0.3s delay.
That can definitely add up.
I already spoke about this earlier 😙
…
About bushes: When they were available in packs of 6, I bought the large bush pack and placed them everywhere on my tanks. However, despite the significant advantage they provide, I removed them and never used them again a few months later. I grew tired of the similar appearance of all my vehicles, and since I use the true scope in RB (with grass in sight), I couldn’t see anything. Properly placing the bushes without obstructing my field of view was very challenging.
As a result, playing without bushes, barrel sight, or grass is a handicap, but my overall experience feels much better and more immersive. I chose the hard way, and I’m fine with being seen and landing moderately accurate shots.
It is me or I see it more like pay to lose especially high tier?
because every time when my team full of horde of Premium vehicle I mostly end up lose?
Definitely for inexperienced players - which make up quite a few of the playerbases of premium vehicles (especially at top tier).
I would be interested to know what paying gives you apart from the ability to climb through the ranks quicker to top BR ? Bushes seem to make you more noticeable on most maps and you have great arrows giving your position away anyway.
Crew skills in terms of re load are likely to be no more of an issue than your internet connection on a world wide or continental level you are talking such a small increase and how often to you get into a quick draw situation with an identical tank anyway?
Those who never paid will never experience the game from the view point of those who paid a lot.The fact you paid and still get whacked from half way across the map by a non payer you didn’t even see.That will either happen or it wont regardless of how much you spend.Even the top spenders and even the top players are getting whacked at top tier from a plane a mile away they cant even see .
There is no equality built into WarThunder any way at any level.Even BR1 has level 100 veterans with years of experience and free prize or battle pass vehicles that new players can no longer buy. The whole Ptw thing seems like a moot point in such an unequal game with so many permutations.If the game was free for all it would still be unbalanced in so many ways.
Those who play for free are just convinced the world is against them.My advice is if you are so wound up about it either don’t play or spend some cash and see for yourself how little changes for you. At least you can shed the victim mentality.
Nah i just feeling that paying isn’t make them has advantages over the enemy it exactly opposite if the game is really pay to win
Click bait horde wouldn’t be a total deadweight like we see nowadays
Most of my good games come from the down tier where I am shooting ducks in a barrel ,that is where the ten kills a game come in.
Plane A, ace crew:
Can sustain ~6.2G/6.9G (with suit) without a hint of passing out. Maintain full situational awareness. Able to exceed 7G for unrealistic maneuvers at absurd speeds with a time limit.
Time to acquire an ace crew playing purely ASB,
Bf109F4 useful actions come out at ~1800 per 15 minutes, 470 for landing for a 86% reward cycle
So, 2270 per 15 minutes.
Exceeding 92% reward is practically impossible. At 1050 score, you get 92% reward indicated on statcard. At 1950, you get 93.15. Score is calculated every 15 minutes.
Flying the Bf109F4 and only that requires 500K RP to reach maximum G/stam. 500K RP takes, let’s round up to 2300… 54 hours of flying ( 500,000 / 2300 * 15 / 60 = 54 ). You need, on top of this, 280K to get ace crew.
280,000 / 2300 * 15 / 60 = ~30 hours (calulation less exact as it depends on when you buy expert mode). This is not considering that you need a level 35 crew to get ace and my 5/5/5/5 keen/aware/G/stamina naval fighter crew is only 31.5.
A base level crew can sustain 4.5Gs.
This is the consequence of flying a plane with 4.8 max G tolerance:
you black out from doing a dive and pulling up after your target.
Meanwhile with my maxed crew, I could accelerate to 720 km/h, yank the stick back and pivot in place 180 degrees and barely start blacking out.
Beyond a difference of 1.7Gs for no G-suit, you also get Keen vision and awareness.
Did you know, that in a game mode without markers and purely visual spotting you’d think was determined only by player skill… Keen vision/Awareness make a difference? Crew skills can literally make a plane you’re looking at phase out of existence because you don’t have an aced crew.
Alternative to all these handicaps, you can pay money and start doing 7G+ maneuvers without even seeing vignettes immediately.
Ace crews take little more than 100-120 matches to achieve. I’ve aced 4 vehicles on RP alone, and could possibly have more if i had more expert crews.
Or selling something on the market… You can get a 6th crew slot for every single nation just by playing in 1 builder event.
Hell, I have every nation’s crew slots maxed out except for Japan and Israel because of those events.
