War Thunder is Going to die in 2-4 Years

That’s awesome that there’s actually a hard copy of the game.

it is the first CD with which you could install the first version released in 2012, I guard it jealously

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Companies making money don’t “Burn Down”.
Products and services making money do not “Die in 2 - 4 years”

I don’t see anything constructive or even a remotely cogent argument in the entire thread. No one is either making you play the game or spend money, you have a choice. Honestly, no offense but it sounds like you want something for nothing. If you don’t want to play the game, then don’t - But this really is just a ranting sh*t-post sorry.

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fair, but the problem is, the player base finds evidence to prove tanks aren’t real, or have incorrect stats on war thunder(not through leaked documents, leaking documents never helps), and yet there is nothing done about it.

An example I can think of is the merkava’s, the player base found there weight and armor is incorrect, yet to this day it remains to be unchanged.

Another example is the Ho-ri Production, which isn’t even a real vehicle, and its really good too, giving an unfair disadvantage to vehicles that face it, after all war thunder is based on real vehicles, not fake ones.

I feel like a rework on the system of bug reports on vehicles to me makes sense. The thing is even though we may not 100% know the real stats and best br for each vehicle, it would make sense to use to community to help correct and improve the game.

As for BR, br can be changed based on how good the veichle is at that br, if the vehicle is too good than raise the br, if its to bad than lower it, isn’t that what war thunder does rn or am I wrong?

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Just don’t rush to top tier then? That simple?

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Problem is, you’re adding next to nothing for WW2 enthusiasts. Pay2win Tigers, some prototype AAA, you break maps as much as you fix them.
No new gamemodes.
ULQ is still broken.
Air RB has not seen any significant changes since like 2014, other than AF AAA and match time. But the core gameplay is the same and pretty damn repetitive at this point, absolutely lacking any variety.

It’s OK if we consider WW2 just an obstacle to grind through. But soon even top tier may get stale as you’ve basically already added all major missile types. Yeah, you can change this and that, but there won’t be any revolution any time soon most likely.

I mean no, it serves its purpose fine and isnt an issue. New tiger packs are honestly great though, while they may be copypaste they give a clear lineup.

AFAIK this is done and was done in the past. Gaijin may be a bit sceptical of player provided info…not sure who is right on this, i assume it varies with each iteration.

This is also my opinion on several vehicles…i never like when a vehicle that i never knew existed suddenly appears everywhere…or on the “wrong” nation…

Yes, this is how it works…all BR changes are supposedly based on vehicle performance in game.

AGAIN…not all players agree with the points above…saw many skewed requests for “historical” changes, players that like prototypes and players that want BRs to be what they think should be, no matter what the real performance is.

I believe game has lots of room for improvment, and has things that are not as i would like them…but i don’t believe that the “player base” can get to any kind of agreement on any of these.
As to hearing the community…i believe this is what we are doing right now… :)

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I predict that war thunder will die in 1 to 100 years. I am the next baba vanga.

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Sure! Share your thoughts—why do you think the map spawn point distance and game mechanics are the biggest issues? I’m here to discuss and help you analyze it.

1. Map Size and Spawn Points

  • Issue: Players using modern vehicles (top-tier tanks, planes, or helicopters) are restricted to a small portion of the map, sharing spawn points with vehicles designed for World War II scenarios. This design limits the immersive potential of modern warfare and creates a disconnect in gameplay.
  • Possible Solution: Gaijin could scale the map areas based on BR tiers, allowing for more tactical gameplay and giving modern vehicles room to utilize their superior speed, range, and systems. Additionally, adjusting spawn points to reflect technological differences might enhance realism.

2. Lack of Teamplay Incentives

  • Issue: The current reward system prioritizes individual performance (XP and Silver Lions), discouraging teamwork. Players often act selfishly, focusing on their grind rather than contributing to team success.
  • Possible Solution: Introducing better teamplay rewards could shift this dynamic. For example:
    • Extra XP or Silver for spotting, assisting, and coordinated actions.
    • Team-based challenges or objectives within matches.
    • A ranking system that factors in teamwork contributions.

3. Grind Modes vs. Professional Modes

  • Suggestion: Creating separate modes for different player goals could be a game-changer:
    • Grind Mode: Designed for players working on unlocking vehicles, with more forgiving matchmaking and mechanics to help progression.
    • Professional Mode: For experienced players who have completed their grind and want to focus on skill and teamwork. This could include stricter rules for entry, like requiring a minimum number of vehicles in the same BR range.

4. New Player Experience and Matchmaking

  • Issue: Allowing inexperienced players or those with only one vehicle (e.g., premium T-80 users) to join matches diminishes match quality. They often lack map knowledge, experience, and fallback vehicles, leading to early eliminations.
  • Possible Solution: Enforcing a minimum vehicle requirement for higher BR matches would help ensure players are better prepared. For example:
    • A rule requiring at least four vehicles in the same BR range to join top-tier matches.
    • Improved tutorials or introductory modes for new players to learn maps and mechanics before jumping into advanced tiers.

Overall Impact

Your concerns highlight the need for better balancing in progression, matchmaking, and map design. A thoughtful redesign in these areas could improve player experience for both new and seasoned players, while fostering teamwork and long-term engagement.

Proposed Solution: “Warfare Mode” for Veterans

  1. Balanced and Expanded Maps for Top-Tier Matches
  • Issue: Current maps are vast but underutilized, restricting players to small sections while ignoring the potential of diverse, large-scale battles.
  • Solution: Use the full extent of existing maps, adding multiple locations for engagements and objectives.
    • Examples: New zones for long-range sniping, urban combat, and flanking routes.
  • Spawn Point Adjustments: Align spawn points with BR ranges to reflect technological advancements, giving modern vehicles space to shine.
  1. Team Size Expansion
  • Issue: Current team sizes (often 16 vs 16) don’t fully exploit the potential of larger maps and modern combat.
  • Solution: Increase team sizes to 32 vs 32 for a more intense and strategic experience.
    • Larger teams allow for more varied roles, including dedicated air support, scouts, and frontline combatants.
    • Balance gameplay with adjusted respawn mechanics and diverse objectives.
  1. Entry Requirement: Vehicle Decks
  • Issue: Players with insufficient vehicle decks or experience often diminish match quality.
  • Solution: Require 4-5 vehicles within the same BR range to join Warfare Mode. This ensures:
    • Players have fallback options when eliminated.
    • Matches maintain a high level of engagement and intensity.
  • Introduce tutorials or lower-tier training modes for newer players to build their decks before accessing top-tier matches.
  1. Teamplay and Objective Focus
  • Incentivize Teamplay: Shift the emphasis from individual performance to coordinated efforts by:
    • Rewarding spotting, assists, and joint objectives.
    • Creating dynamic, team-based objectives, such as capturing multiple zones or defending supply lines.
  • Objective Variety: Introduce tasks like:
    • Protecting convoys.
    • Coordinated artillery or airstrikes.
    • Defending strategic positions.
  1. Grind and Skill Balance
  • Separate Modes: Offer distinct experiences for players:
    • Grind Mode: For progression-focused gameplay, with forgiving matchmaking and smaller-scale battles.
    • Warfare Mode: For veterans, featuring balanced and competitive matches on expanded maps.

Benefits of “Warfare Mode”

  • Enhanced Realism: Reflects modern combat scenarios with balanced spawn points, larger teams, and better use of map space.
  • Improved Match Quality: Ensures only experienced players with adequate vehicle decks participate, creating a more cohesive and tactical experience.
  • Increased Engagement: Veteran players can enjoy a rewarding and challenging mode, boosting long-term retention.
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ChatGPT is priceless 🥳💪

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Hope youre understand the facts behind it in focus to War Thunder

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I totally agree with what you said. + ChatGPT is a really good tool to shape an idea and make it clear and structured 👌

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“The tank concept is dead!”, same story…

if they not change it, the game is dead soon. it is maybe still up becouse they make money, but filled with noobs only they also quit after they get the knowledge. depends on there IQ to understand what WT needs. But if i see the community right now from 2012 until now. they becfome more and more unexperinced, more selfish and much dummer like before

You see, the point is people gets attatched, and I bet Gaijin’s doing a good job on that.

What’s certain, though, is that developers will eventually run out of relevant vehicles, and that’s when the situation may get rough.

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right now, 90% if not 95% from all those Top Tear matches unplaybale in a Team. They waste there tanks lack of map knowledge and pushing to eraly to spawn camp. They have spawn protection and get wiped . The team running out and all possible wins gone. All becouse noobish winers tehy wrote in the forum without logical thinking what is the reason behind . And its fact that those mechanics are shit for modern weapon systems . Spawn Points Distance unused map space + Possible let people join with one Vehicle and start in Top Tear Modi is the main reason for this disaster.

Okay then simply don’t play top tier. I’ve gotten away from it and seems to work. We know it’s unplayable, we know it’ll eventually collapse from its own weight, but right now top tier sells as it is because “muh abrams” “muh leopard” “muh T-80”.

I still remember when Gaijin said they would never ever add rank V premiums, and here we are…

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Imho that is the root cause of your thinking that there would be something wrong with war thunder which has to be fixed.

I claim that wt looks like it is because the majority of players want it exactly the same way as it is right now.

Why?

This picture:

Finding Dory llega al cine | El Nuevo Día

…is representing a fish with a very special short term memory.

  1. The majority of new players has an attention span equally to the quality of the short term memory of Dory.

  2. The game is adjusted to their needs and is basically a plain simple vehicle based shooter for minors optimized to please them - and not any kind of long term player which demands complexity, more realistic game play and other things.

  3. Do you really think a company in the market with millions of data of player behaviour (and most important their willingness to spend money) is not able to determine what they have to do in order to make money?

  4. I would even claim that their data allows them to predict the player behaviour of > 90% of their new playing and paying customers long before those players go a certain way or make a certain investment.

The only valid question in this thread should be:

  • Are there really so few players active in wt which requests changes aiming to increase the requirements to play (more demanding game play and things like those you have listed) that gaijin sees no benefit to invest money to introduce such changes for them?

  • Or is just so that their predictions of the income the would create with any kind of “veteran mode” (maybe based on a subscription model) produces a negative business case (expected income is lower than necessary investments for those changes) and would endanger their main business model (easy money with kids with access to credit cards) - just think about “cannibalism effects”…

This is nonsense.

  • Even if i share basically all of your views regarding the current state of the game and the average IQ of the player base, you are imho way too smart to deny that the game has lot of unused potential.

  • Basically the myriads of players which stays here for a short time will be replaced by new myriads of players doing exactly the same.

  • The only challenge i see for gaijin is to extend the time to implement all possible weapon systems for as long as possible - just in order to keep this infinite loop alive.

Have a good one!

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I remember this quote regarding supersonic aircraft:

https://www.reddit.com/r/Warthunder/comments/8fyc1m/we_have_decided_not_to_pursue_supersonic_jet/

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