Yes, I speak Gaeilge. English is not native to the Irish isle, it is a foreign language in my eyes.
That’s pretty cool.
I can also speak Italian, specifically the Western Lombard dialect. The missus has yelled at me enough to where I’m nearly fluent. Turns out eating normal food is a sin, and I should be grateful I have to eat various pastas instead of potatoes and lamb. On the bright side, I can at least understand what my commander is yelling when I play Italy.
already told you here
The game is likely to remain strong for the next two decades, given its substantial revenue generation.
To ensure its longevity, ongoing improvements will be essential, including enhancements to the Game Engine and updates to models in line with advancing technology.
The primary challenges lie in balance and game modes. I believe balance will be refined once all key assets are integrated. Additionally, the introduction of a dynamic map designed to accommodate various playstyles incorporating ships, planes, tanks, and helicopters would be a significant improvement.
This approach would allow balance to be prioritized within specific eras, rather than relying on the current Battle Rating (BR) or Tier system.
I saw enough to tell you it’s not going to happen. 2 decades. Even the same company they will replace it with something else.
It’s very logical , because of technology. 20 years is too much.
Which will never happen.
Literally the opposide has been ongoing for the past 5 years
We call this “coping”
In my view, War thunder will last for a good next 10-15 years. This is a for profit corporation, but eventually will come a time where their ignorance bites them bad in which they gotta listen
well they have a well trained community, after all they literally just broke what? 50%`? of their promises last year and no one bats an eye
There is no where for us to go, we are battered wives, life is better with stockholme syndrome.
No game will ever be able to dehtrone WT, no one will invest the time and resources trying to either. It is more likely that AI will reach a singularity point where it can generate any game idea you want complete with AI controlled players that can speak with you and provide a better expierence than real players than a game getting hundreds of millions of dollars from investors to take a crack at gaijins market share.
My main issue is that the community is asking for unecessary stuff 24/7. Like we get 50 new threats about vehicles, mechanics and so forth, all pointless, useless or dumb and yet they ignore everything that is wrong with the game
The only thing that is egregiously wrong with the game is the game modes that havent changed in 10 years, and making helis mods and coastal as a whole so terribly grindy that the only explanation is they know they are forcing people to spend money on non premium vehicles just to unlock mods or research them.
I want to see a WT dev be forced to grind an entire coastal or heli tree, even with premium.
The problem with the game modes is when ever the devs tried to test out a new one people instantly hate it and demand them to remove the modes.
I still remember the endless whining of when they tried to resurrect sim ground by giving it BR matchmaking, So many people complained about the 2% of players bringing 1.0’s into top tier or that their horribly one sided matchmaking was gone, Now we are stuck with the current system where everyone piles onto the side with the best lineup and queue times take 10 minutes+ at mid-high tier.
One of the most comically broken matchmaking lists for sim i have ever seen was when the AGS for a long time primarily fought 7.7/8.3 tanks in the lower tier NATO vs USSR matchmaker, You could probably guess what side everyone would pile onto.
When did they ever test a new game mode?
It has been Arcade, realistic and simukator for over a decade now. Historical battles and full real nattles are long gone… And let’s be honest they were just renaming them: historical battles → realistic battles, full real battler → Simulator battles.
They weren’t even new game modes back then.
Well… World war mode was indeed a gamemode.and that was a train wreck.
EC often get called a gamemode, but it isn’t it’s a mission designed played in the Simulator gamemode…
So other than world war i have no clue what you are referring to.
There was some attack/defense mode a while back that was on the huge version Novorossiysk.
The one where it loaded a different part of the map when one team won, If you look up the Dustbowl map from TF2 and how it functioned it was basically that.
There was also the old break game mode, That has been gone for a long time.
Many events they do have that weird hybrid mode where its RB controls but with arcade markers.
A battle royal mode they tested briefly.
There was also a CTF style event mode back in 2017.
There was once an RB version of it, It is its own game mode since it has a larger focus on objectives while normal RB is less impacted by doing objectives and is more focused on fighters.
Without new gamemodes, the game is already in its last breath for me. I only play every now and then to scratch the itch, but never for long because it’s so repetitive.
With regards to the gamemode discussion,
It is odd to me that so much time is spent to keep vehicles “realistic” to their technical specifications, and yet the fundamental spirit of realism, of making the vehicles be used in the way they’d be used in reality (which would instantly grant more balance and utility to every vehicle), is not addressed.
Take bombers for example: Maybe bomber XYZ has a top speed of 358 mph according to one document, and 362mph according to another. Maybe it should be 4.3 or 4.7. But what does all this matter if the bombers don’t fly in a formation? And because bombers aren’t in formations, they are so useless that many people just crash them on purpose because there’s literally no point once you are being pursued
In the case of air, this seems like very, very low hanging fruit.
Proper strategic bomber gameplay is boring even for most people who like “playing bombers”, but it would be cool to have AI bomber formations and whatnot to defend or attack.
Now, strike aircraft is another issue
No it’s a mission design that was accessible through the events tab.
But in WT, AB, RB and SB are the gamemode. When you talk about RB EC, then the gamemode is RB… Same as regular RB battles.
EC is the mission design
Because that is authenticity not realism.