War Thunder is Going to die in 2-4 Years

Trying to spawn my T10 harrier will literally cost me any hope of getting a nuke when the cheaper russian plane would garantee it

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Monday, no event whatsoever and the BP is nearly done for anyone that does the tasks.
I don’t play as much either and when i play i’m into “i don’t really care” mode.
People play if they see something interesting , when there is nothing on they play a few games for fun and that’s that.

I just stopped playing GB on top tier because it’s pointless, if you don’t play for the Soviet Union you’ll lose.

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i dont go above 8.7 ever anymore unless squadmates force me. the russian bias is genuine and extreme at top tier

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Lol.
Lmao, even

EDIT: Yeah, i’ve checked, you haven;'t even played any ru tanks

i play bits of ussr but mostly low tier to abuse BT tanks.

The T64 family is pretty good on armour and have good guns but the CAS is what makes them best hands down

for the first year and a half i played WT i squadded up with mostly russia mains, they all love the vehicles (other than the gun depression) because if you arent a moron you do well in them every time

your top vehicles are pretty much all premiums or top tier squadron so you can leave too

I don’t think the game is dying, or that it’s getting worse, but I have severe criticisms.
There are several mechanics and decisions made by the company that are terrible and really ruin the game experience.
Apart from p2w mechanics, which are a major impediment to the game becoming a more relevant E sport.
And for many reasons the company ignores these criticisms, no matter how constructive they may be.
They only listen when there is a boycott like what happened in 2022 on Steam…
The game has a lot of potential, the gaijin is not bad as a whole, but if it were more open and less predatory in monetization based on player frustration the game would be much better and would be in a much healthier state.

Agreed, this game is in dire need of new modes, it is mind numbingly boring playing air rb, doing the same thing over and over again .

Air RB EC is 100% needed for air battles, especially top tier, ground battles needs changing too in the same way air does

Yeah, it needs to be halved, or at least 75% of what it is currently. 420k RP for a jet is ridiculous, especially since you don’t get chaff right away unless you’re 14.0

I don’t mind the 420k for plane , really. It’s a ^journey^ but ok… It’s a top tier vehicle that it will be valid for some time (Rafale/EF2K/Su-30SM/F-15E) and maybe forever (ex. Rafale, even if they bring F.4 version, F.3R is still valid , it can carry everything…for the moment ).
The mod grind is the killer.
And not in top tier as much as the older planes that you can see some grinds 20K per mod. There shouldn’t be ANY mod, Air-Ground-Naval it doesn’t matter , that takes more than 5-6K to grind.
Or else they should make MM around that… if you carry X weapon BR is Y . If you carry Z weapon BR is A. For equipment in general , i don’t go for performance mods

You’re right, it’s tiers 6 and 7 that annoy me. Tier 8 is a journey to the end, it feels justified and amazing when you finally unlock it.

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Dude… It needs to be lower.

It is painfully long time to play a gamemode i don’t even like

You do not even realize how i was happy i can finally get off from ARB to never ever play it again after i’ve researched su-34. Now i can play it in GRB and i can never waste time on ARB again

Journey? Yeah, what a journey, mindless grind with su25 forcing headons, just to get mig21 and put a talisman. i’ve achieved 2.4KD in mig21smt, so it wasn’t “that bad”, getting frags was a little dopamine hit, but overall the game still was just bad and boring for me.

And doing all of this just because i need to have a PLANE for GROUND battles to have competetive lineup.

And the modules? Yeah, i am not researching modules ever again. I just GE to the missiles/sabot/parts. Imagine having to pay real life money or having to pay with your sanity and time to make your vehicle usable.

Heh, “Journey” he says

Stop with false flagging

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Exactly. Majority of the modules should not require research. The only thing that should be researched are the rounds and weaponry. Why should I have to painfully grind for survivability (Parts, EFS, countermeasures, etc.)

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i didn’t flag you…

Yeap, in an ironic way though…^journey^…

Please read…

If you didn’t understand… i said I (me) don’t mind …not that i am fan of it, not that it is right or whatever.
Just the least of MY concerns.
I’m way more annoyed with Mod grind in every plane , than to grind the plane itself.
Never said it was ok, or right or whatever.
Why you answer like i said i did?
Because of the ^journey^ ? Which i used this ^^ , meaning i don’t mean that for real . If i meant that i’ll be saying “it’s the journey” …flat.

Seriously people here, if you don’t understand freaking ask . Not all of us have native language English and you don’t have to constantly be on the offensive …especially when you support the same things.
If you don’t read , freakin don’t reply…

Don’t forget crew skills.

You need 2571 x 2 (G+stamina) crew XP to max your crew’s viability for dogfighting. Given 100 RP gained gives 1 XP, that’s 514200 RP per crew slot for aircraft, and above rank 3 you need even more to buy expert.

This isn’t that big of an issue in ARB as you only fly a single plane, but in every other mode where you use a lineup… your options become: Only ever spawn a single slot so that I get my crew competetive even if another plane would be better suited or keep a variety of aircraft and suffer from passing out from a 5.5G turn in 10 seconds.

G/Stam at like level 2, No G-Suit

Maxed G/Stam, Expert, No G-suit.

Testing was done in F4U-4 and WTRTI G-loading display by starting at 5000 meter altitude on Denmark, 500 km/h TAS and then entering a descending spiral and trying my best to maintain 5.5G sans instructor. The Expert variant stopped only because the ground was too close, it had zero hint of vignetting despite consistent 5.5+. Noob variant was often just below 5.5 and you can see when the pilot passed out.

And being able to either sustain 5.5G continously or in rapid succession (e.g: in flat or vertical scissors) makes a massive difference for fighters that turn best when you got 450-550 km/h speed banked in a downhill fight.

This is a big reason why I only either fly my Mustang Ia OR a spitfire in SB, never both. I tried bringing both into a game and the spitfire was barely usable - I had better luck trying to turnfight with the cannonstang than the spitfire and losing my quarry to vignetting.

Same goes for either having an army-zero or normal zero, never both.

That’s my issue as well, I can only use two slots for fighters, otherwise I cannot have a proper fighting loadout. On a 5 crew setup, I go Plane, Tank, SPAA/SPG, Tank, Heli/Tank. If I do 1v1s, I only have two viable fighting slots, while the rest are pitiful, with maybe 10 levels strictly from the tanks exp leaking onto the air.

How are you spading it then?

By bombing