Sad true.
What do you mean exactly?
Removal of YaK-141/chaffflare from F-5C, MiG-23s/etc and balance by years, like MiG-21Bis 1981 and F-14A(early) 1977
Not sure this is a good idea. It sure is more realistic in most cases (not even all), but it would lead War Thunder to become a game where all that matters is being the first one to shoot and hit.
It would become similar to those FPS games that overly rely on reflexes and reaction times, instead of a game where you need to thoughtfully and carefully aim.
People have been used to repairs since 2014. Can you imagine how extremely frustrating it would be if every breech/barrel shot now knocked you out permanently every time, with how common those are? Or your engine? Etc.
I, too, like a good realistic approach in some ways- but I think this is way too much and would be detrimental to the gameplay experience.
How is that bad?
It’s not only about shooting first but also about hitting armor that you can penetrate.
At the moment there’s this rather annoying balance where you can play a slow tank that will certainly kill a target when it sets it’s gun on target and very mobile vehicles that are incapable of taking out a vehicle from a favourable position and getting the kill denied or killed before they even can destroy a target because they would need several hits.
That’s honestly rather frustrating, when mobility doesn’t pay off since you are not able to deal the damage that you need.
Of course there are exceptions and those vehicles are pretty much the best in the game, when the vehicle is highly mobile and also is able to kill whatever target in a single shot.
Same with vehicle that have insane survivability.
This is still a game about Pz IV vs. T-34s and Leopards 2 vs. T-80s.
It wouldn’t change a thing except to make armor penetrations count.
It’s also funny that you mention FPS games because that’s already the meta by having super small unrealistic battle grounds where you can easily hit enemy weakspots, like sniping cupolas with APHE from 100m.
Tank warefare is about sniping, ambushing and positioning. Fast vehicle appearing where you wouldn’t expect them and heavy armor breaking through defensive lines.
Aggresive vehicles vs. vehicles built for defense, or just your multirole medium and MBTs.
Not to mention a whole array of vehicles for other tasks.
The current game modes are also very stale, not making use of all vehicles designed features.
CAS is just your unlockable mini-nuke that may be fun but is overall very frustrating for players on the ground. Instead of dealing a blow to the enemies resources all you do is destroy vehicles and capture points, promoting spawn camping and revenge CAS.
Elements like ammo capacity play almost never a role, since you mainly firing AP rounds against armored targets and vehicles designed to blow appart obstacles are pointless since they simply don’t exist in the game.
Basically we can just put air and ground battles into the same game 🙃
Barrels and tracks should stay repairable. We just imagine some invisible ground crew fixing up the vehicle.
For internal damage, there’s simply no need. If the tank gets penetrated, it most likely will have taken sever damage that makes it inopperatable.
Gaijin adding more modules that can get destroyed just turns the game into a repair simulator anyway.
There’s already a game for that ;)
The engine is a very delicate thing. It’s the engine that turns an anti-tank gun into a moving pillbox.
It’s either in the back, because that’s the least likely place to get shot, or it’s in the front to serve as extra armor to protect the crew.
So if your engine gets destroyed, you obviously were already in a bad position.
How often does your engine get destroyed and your tank should have survived?
Every tank gets fire extinguishers for engine fires or any fuel tank fire. Which obviously wasn’t the case of every vehicle and no crew in the world would sit inside a burning tank and try to extuingish a fuel tank fire while being shot at.
Good riddance.
One good alternative and I’m pretty sure the games numbers will plummet
A good competetion never hurt anyone. Well probably a bit financially.
But certainly better for the players :3
Level does not dictate how good/bad someone is, it’s an indicator for how long someone has been playing the game. You can assume that a level 25 is much newer to the game than a level 80, and thus likely more inexperienced, but that’s about it.
Frankly Gaijin should just do away with the level, it serves no purpose others than to spawn posts like this.
The pinnacle of the game isn’t TOP TIER, it is what you prefer to play. Top tier is just top tier, those who prefer modern combat, versus cold war or world war II combat, and you are right, modern combat is harder to balance than others because of the more sophisticated weaponry. Top tier is nowhere close to balanced and it’s quite bad when you look at it, but people can still have fun with it, or essentially move down and play something more balanced.
Also we’ve been hearing WT will die soon since they introduced ground vehicles to the game. The game will change, bugs will get fixed, new bugs introduced, features added, it will continue its marry path.
If they don’t get rid of those FECKIN UPTIERS anytime soon, then I opt for 2 years or sooner.
The only thing that indicates that the game may run out of steam soon is the forum itself and that hatred for the new systems coming in. The top tier ODL and the map changes.
My own input into this situation;
War Thunder will live on but it’ll plateau at some point. Sure TOGs (the old gang; the original players) will leave mostly because of boredom or simply they’ve got something else to do but there’s always the
newer generation to replace them.
Sure, there’s a bunch of gamemodes you could consider dead like naval (bluewater is overrun by FKs and Moffetts; don’t get me started on coastal) even though I have high hopes for French coastal (which should resuscitate coastal) but otherwise WT’s simply going to grow and grow.
To a degree but what is replacing them does not seem to be to anybody’s liking ,especially top tier.It seems that so much has changed socially even in 12 years and many new players are too entitled to suffer the “Hardships” of the game.
I wholeheartedly agree.
I dont agree with the removal of any vehicle, but i agree on the balancing, Gaijin needs to take care of it.
Well, removal can be like wuth Panthera 2, just remove ability to research it
2-4 years is pretty vague ,how about 4 -6 or 6 -8? It could die over night if Microsoft or somebody made a tank game.How much of WT is copyrighted? Just read the forum ,understand what bugs the hell out of players an release a game with all the bad bits missing.
Then Gaijin sit and wonder why they didn’t think of it.
Whats the point of it?
Realism.
“Realism” by the way. Gaijin uses this only when it suits them and to make Non-russian vehicles and players suffer. War Thunder is semi-realistic at best.