War Thunder 2:
Ground Forces Changes:
- Added amor hardness and face hardened armor. Armor performance depends on shell type and overmatch
- Updated armor penetration calculator, to match historical performance of shells and shell types.
- Internal damage can no longer be repaired by the tank crew, with the exception of optics, which now affects gameplay
- If the vehicle is no longer fit to fight or catches fire, the crew will abandon the vehicle. Wrecks can be salvaged or destroyed by the enemy team.
- No limit of re-spawning vehicles (maybe cooldown). Ticket loss depends on the players score. Low scoring player have less effect on the outcome of the battle then high scoring players, improving team balance.
- Crew points are removed. Instead crew gain experience in battle, which improves their performance. (The experience is reset after each battle or maybe each day)
- Due to tanks being easier to destroy due to lack of repairs, vehicle performance is greatly dependant on armor penetration, rather than killing power and survivability outside of armor. Which has the effect of more realistic historical match ups.
- BRs are replaced with BR ranges. The efficency of the vehicle changes rewards earned during battles. (Pz IV in 1943 ok vs. Pz IV in 1945 outclassed)
- Bomb timer depends on bomb size, with an assault type of fuze. (50kg → 3s, 500kg 10s) to prevent bombs from ever damaging the own aircraft, how it would be done in RL.
- More interactive game modes with the addition of AI units, like supply trucks, and secondary objectives.
I wanted to write about some general changes and air battle but it’s getting late 🥱