War Thunder is Going to die in 2-4 Years

The most expensive part of development is the vehicles after all.
If they can get those done while the money’s flowing, then they can operate better if/when the money reduces.

image
Still status-quo in activity.

And all those complaining about top tier have no reason to worry right?

It dies and then there will be War Thunder 2 😂

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What could they do in War Thunder 2 that didn’t do in War Thunder 1?

Realism

In what way?

Gaijin has a good 5 to 10 years until the game actually dies, this game still has a TON of potential and especially in new game modes and the future of naval and combined arms.

The last thing Gaijin would want is their biggest game to die out

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Since War Thunder’s cycle relies on the addition of new content, I always fear that it will be discontinued once we run out of any potential additions

I mean look at DCS, it’s basically a community run game with updates every blue moon, I can see the same happening with community servers/customs in War Thunder. I believe the future of War Thunder is in its game modes.

A lot of ways. Starting from removing all non historical stuff ending with Historical BR’s(by years)

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Girls and Panzers

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I hope there is still automatic matchmaking even then, though.

The main reason why I don’t play DCS or ArmA 3 is how you must rely on custom community server browsing to find and join a game.

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I would place you in charge of the project.

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WT won’t die as long as players put money into it.

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There were something like 32 production variants of the Spitfire, nothing else ever came close to that… So, we have not collected them all… yet :P

So, there are potentially millions of different variants of Aircraft, Tanks and Ships… as for Ships there can be early and late configurations during their life too

But, also there are untold number of field modifications that could be added to Aircraft, Tanks and Ships too, to help keep things interesting

Maps and game modes as some others have been talking about too

Technology is currently going… crazy… so there are untold ways War Thunder can go in the Future…

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Yep. Heck, we don’t even have at least one of each (era-relevant) ship class in Naval yet, let alone sister ships, and then down to refits.

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We’ve complained about top tier for a literal decade

sure there are ups and downs and the snail is a littlzw slow with accepting critique but it’s always been that way

I was there 5000 years ago when we complained just as much about the addition of AAMs and it’s implementation, Super sonics was just as much of a controversy

they even had a Hard BR stop at 9.7 to exclude all Phantoms, Fishbeds and alike from the matching with the planes below them

remember when we declared the end of Air RB after they added Sparrows and the old tactic of flying high and fighting below was no longer feasible

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When I joined I think the Mig 21 was the top tier German plane.I kind of got the feeling that this was certainly a work in progress and not a finished product.I know it all takes time in fairness to Gaijin and the devs.

I do feel they have a baffling sense of priority though.

War Thunder won’t die any time soon but it massively needs a refresh and an injection of immersion. Bring back historical battles (Stalingrad, Battle of Britain, Battle of the bulge etc) with historical line-ups. Make the game more visceral graphically like it used to be. Give me my oil splattered windscreen again, aircraft vibrations from prop wash, freaking rain splatters when flying through the clouds (why on earth did you get rid of this?) and cockpit damage! Why don’t we have cockpit damage any more?

Give us more special events like you used to, the bomber escort missions were excellent (one team flying bombers/P-51’s and the other Me-262’s). There were always full games and my god it even instilled a sense of teamwork.

Open mics while you’re at it too with the ability to mute. We had this back in Birds of Steel and Birds of Prey so why don’t we have it now?

For once give us an update that actually improves the game with no more effort on vehicles until it’s done. Fix your broken flight models such as the practically unstallable P-51’s and FW-190A’s which are far too stable or revert them back to their older forms when they actually flew correctly. Stop implementing new shiny cockpits if the gauges don’t work properly and fix the ones you’ve broken (the 109’s fuel gauge always reads 0 for instance…) and fix your darn bugs. In Sim the “airfield defenders” still crash on the airfields and remain there flopping on the ground for the entire match. This has been the case for years now and not only is it immersion breaking but it’s straight up depressing.

Also for Sim give us the open cockpit aircraft sounds for the closed cockpit sounds… just mute them a little more when the cockpit is closed. The external sounds are superb… the closed cockpit sounds are hilariously bad. The P-51 and Yak engines sound like an asthmatic breathing through a straw, it may sound silly but things like this make the game boring to play, and also confusing… because once again you had vastly superior sounds in the past that you’ve “upgraded” to these terrible ones.

Sorry for the long post. But seriously… no more vehicles, no more nations… work on fixing the game and introducing new game modes.

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War Thunder is Going to die in 2-4 Years

That’s quite optimistic prediction. The charts for the past few months look pretty bad and if they refuse to improve their game modes (ie implementing ARBEC), this trend will continue.

Mind you, I don’t wish this game to fail. I have spent waaay too much money and time for it to fail now. So my only hope is they will invest some of the money into game mode development.
War Thunder SteamDB chart

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War Thunder 2:

Ground Forces Changes:

  • Added amor hardness and face hardened armor. Armor performance depends on shell type and overmatch
  • Updated armor penetration calculator, to match historical performance of shells and shell types.
  • Internal damage can no longer be repaired by the tank crew, with the exception of optics, which now affects gameplay
  • If the vehicle is no longer fit to fight or catches fire, the crew will abandon the vehicle. Wrecks can be salvaged or destroyed by the enemy team.
  • No limit of re-spawning vehicles (maybe cooldown). Ticket loss depends on the players score. Low scoring player have less effect on the outcome of the battle then high scoring players, improving team balance.
  • Crew points are removed. Instead crew gain experience in battle, which improves their performance. (The experience is reset after each battle or maybe each day)
  • Due to tanks being easier to destroy due to lack of repairs, vehicle performance is greatly dependant on armor penetration, rather than killing power and survivability outside of armor. Which has the effect of more realistic historical match ups.
  • BRs are replaced with BR ranges. The efficency of the vehicle changes rewards earned during battles. (Pz IV in 1943 ok vs. Pz IV in 1945 outclassed)
  • Bomb timer depends on bomb size, with an assault type of fuze. (50kg → 3s, 500kg 10s) to prevent bombs from ever damaging the own aircraft, how it would be done in RL.
  • More interactive game modes with the addition of AI units, like supply trucks, and secondary objectives.

I wanted to write about some general changes and air battle but it’s getting late 🥱

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