War Thunder is a PVP focused game the developers have stated plainly this fact in their dev blogs

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Any discussion relating to game mechanics needs to understand this simple basic fact.

War Thunder only rewards kills. Not other game activities.

PvP includes objective and map control. In Insurgency, you win by taking objectives. In Dota and League, you win by taking objectives - killing enemy exists to gain an advantage that helps to take objectives.

Tickets are most affected by objectives in sim EC

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Yes this is the player edited wiki.

PVP focussed does not mean PVP only. If the latter was the case then there would be no objectives.

There’s literally a mode called PvE Helicopter Battles.

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Yet you can still win battles without having more kills, because objectives exist and if you don’t take them you’re being an actively useless COD kid

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The game’s mechanics determine otherwise.

Yes what would War Thunder be without its inconsistencies?

PVP: short for player versus player. The game is PVP-focused, which means PVP is the primary part, everything else is secondary and was intended to be added at a later time. It was not part of the core part of the stage.

Of course, anything against your point is an inconsistency and everything for your point is flawless evidence of your views being true

You said it yourself, PVP focused, not 100% PVP.

Why would they add objectives to the game, then not reward you for completing objectives, such as SL, RP, or enemy tickets reduced.

Also objectives are not PvE. Objectives are PvP.

By this logic, attacking the ancient/towers in Dota is pve and not the game’s focus.

Planting the bomb in CS is pve and not the game’s focus.

Spoiler

Air Sim EC, ~1:30 hour of Tier 4 flying doing purely the Air superiority objectives. I tried to dogfight, but I’m not good enough to reverse in sim. Actual activity might just be ~1 hour since air superiority objectives only started showing up half an hour in. Enemy team had more player kills, my team got more air superiority, bomber/strike/survey plane kills and skirmish wins and won - confirming the wiki’s claims that objectives contribute more than raw kills. Now, those objectives require PvP (air superiority, skirmishes especially) but the point stands.

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The game doesn’t want you to do objectives, right?

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I had a very good match in the Q-5L (I believe that was the variant). I won purely by bombing targets and avoiding missiles, when the match was ending, it was me vs 3 other fighters slinging missiles and trying to shoot me down. Playing the objectives can absolutely help and I don’t know why people say it doesn’t

I’m, confused, was this focused to me or Vamilad?

Also, some objectives are PvE, like attacking AI controlled ground targets or water targets in Air RB. Just like bombing bases in air RB, you still have to deal with fighters trying to intercept you.

Capture objectives (like capturing a point in ground) are PvP however.

You have not stated anything that goes against my point you stated the developers have programmed win conditions which don’t immediately revolve around kills. This is a true statement. It is an inconsistency in their game design which is why I stated it as such.

Just because the target you’re attacking is not a player, does not make it PvE.

Again: Is attacking a tower/nexus/ancient in Dota/league PvE? Hell no.

It’s still PvP, you fight over the objective with other players. You fight with them to gain control/space over the objective.

The Nature’s Prophet/Tinker teleporting behind enemy lines to rat/push a lane, forcing the enemy to disengage and defend or give up map control is very much engaging in PvP.

PvE is when there’s no players around to fight for space or control.

PvP includes objectives. Without objectives, it’s team deathmatch. With objectives, it’s whatever best describes the objectives at play.

That bomber is hilariously under BR’d because of people having to use it as a bomber despite its speed and agility.

I’ve never played this, so I don’t really understand that.

Yes, I agree, same in air sim, even though you don’t even have to fight any planes to bomb a base or AI target to take a specific coord block.

Bombers will bomb, that’s what they do

The ability to intercept the enemy plane or not is a major balancing issue in this game. The F-111, the Q-5, the Ju-88 are great examples of this.